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Battle Royale: Lethal Virus

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  • Maverickâ„¢
    replied
    Re: Battle Royale: Lethal Virus

    Duke no empire rewards?? Not a massive issue just posting In case it was missed.

    Leave a comment:


  • frsh
    replied
    Re: Battle Royale: Lethal Virus

    Hmmmmmmmm seems that my "you won" list is missing some items.....
    -
    Yep, never good when your main comes top700 yet receives less crate rolls than your mini that was top10k
    Help ticket submitted!
    Last edited by frsh; 08-25-2017, 05:04 AM.

    Leave a comment:


  • frsh
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by Quaranj View Post
    Saved my rank packs for the last day - they're not doling out the same xp as paid packs did last event. Bug or feature?
    Feature

    Leave a comment:


  • Quaranj
    replied
    Re: Battle Royale: Lethal Virus

    Saved my rank packs for the last day - they're not doling out the same xp as paid packs did last event. Bug or feature?

    Leave a comment:


  • fbc765
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by Morganue View Post
    Curious as too why the gear weapons were scaled down. They were actually pretty good before, now they're just mediocre. Not a good move in my books especially towards the end of event.

    I WANT A FULL REFUND I PAID TO PLAY AND U NOW CHANGE IT, THOUGHT U CANT CHANGE IT AFTER EVENT STARTED, NOW LOTS PAID TO PLAY AND WAS MIS-ADVERTIZED TOTALLY ON YOUR END. THOUGHTS? ?

    Leave a comment:


  • Squiffle
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by alexian View Post
    I have the same feeling. His health display is on a reverted exponentially scale.
    Looks linear to me.

    Leave a comment:


  • Morganue
    replied
    Re: Battle Royale: Lethal Virus

    Curious as too why the gear weapons were scaled down. They were actually pretty good before, now they're just mediocre. Not a good move in my books especially towards the end of event.

    Leave a comment:


  • p@go
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by UWE_Duke View Post
    Updated, please check #1.
    That isnt the only update, isnt it? U stated that the legendary weapon has been changed, but the epic ones have changed too. The prize for rank 6 "Lonely Choker" went down from 34 attack and 30 defense to 23/19. For rank 7 "Buckle Up" from 26/36 to 18/22. If u did that because the crit of the legendary went up and u dont want to make Z-Virus not "too tough" then hell reverse that! The prizes won in such events were always the best to get. Axxel's Jacket ist still a hell of a gear. With that change the gear for Z-Virus is just crap.... (and yes, i qm one of These poor guys getting just the gear and no copy of the event lt and so even that is "$*/)$آ§%")

    Leave a comment:


  • Ramaria2
    replied
    Re: Battle Royale: Lethal Virus

    Lol thanks for feedback. Scratched my head there for a bit. Better to save up 20 T before hitting just in case. Or if paying, buy new fp when down to 20 T.

    Tanks guy

    Leave a comment:


  • Reaper9292
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by Ramaria2 View Post
    Hi
    No one else that think the firs few hits do good damage and then when about half the health left the target gets harder and harder to kill (crits not included).
    An example: to get the player to half of red bar (full health from start) it takes 5 tokens, to get the rest of health down it takes 10 t. Sums up to 15 T, instead of 10.
    And, the damage done is the same through out, around 17-20.

    Or, this could all be my imagination lol. But dont think so. Think its a design. The toon u are trying to kill gets stronger exponentially.

    It could be like this because they (devs) wants u to hit and then refill because u missjudged the tokens needed to get a player down.

    I mean u dont start hitting someone if u dont think u will get them to x?

    Or, then again, its just all in my imagination lol

    Ps. And I already checked if I was double hitting with someone, I wasent. Ds
    yes it looks like that to me too , first hit does good damage and then i hit with 5 tokens two times and the bar is at half so it took 11 tokens to go at half bar and then for the other half it takes 3* 5 token hits and maybe 1or 2 more single token hits for the execution to apear.

    Leave a comment:


  • alexian
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by Ramaria2 View Post
    Hi
    No one else that think the firs few hits do good damage and then when about half the health left the target gets harder and harder to kill (crits not included).
    An example: to get the player to half of red bar (full health from start) it takes 5 tokens, to get the rest of health down it takes 10 t. Sums up to 15 T, instead of 10.
    And, the damage done is the same through out, around 17-20.
    I have the same feeling. His health display is on a reverted exponentially scale.

    Leave a comment:


  • Ramaria2
    replied
    Re: Battle Royale: Lethal Virus

    Hi
    No one else that think the firs few hits do good damage and then when about half the health left the target gets harder and harder to kill (crits not included).
    An example: to get the player to half of red bar (full health from start) it takes 5 tokens, to get the rest of health down it takes 10 t. Sums up to 15 T, instead of 10.
    And, the damage done is the same through out, around 17-20.

    Or, this could all be my imagination lol. But dont think so. Think its a design. The toon u are trying to kill gets stronger exponentially.

    It could be like this because they (devs) wants u to hit and then refill because u missjudged the tokens needed to get a player down.

    I mean u dont start hitting someone if u dont think u will get them to x?

    Or, then again, its just all in my imagination lol

    Ps. And I already checked if I was double hitting with someone, I wasent. Ds

    Leave a comment:


  • Xcali1985
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by Kilolbs View Post
    Empire rewards should be for active empires. Imo. Around 80 max for an empire. So if 50 toons meet the minimum of 5k bullets that's 250000 bullets. Maybe this will help persuade more empires to merge and become a more solid empire. But lowering a goal that's very easy to hit without spending is just being greedy. Next thing you know an empire of 3 toons will want it lowered to 10k so they can reach the min.

    If your empire can't reach 250k bullets. You really should consider merging with another empire. You will have more fun in eve, and be able to get some empire rewards from events.
    Trust me all this does is get accounts together for a week or so then back to the norm. This won't change day to day gameplay.

    Leave a comment:


  • Kilolbs
    replied
    Re: Battle Royale: Lethal Virus

    Originally posted by Dr death View Post
    My minor changes to be made for the next event:

    Lower the bottom threshold for rewards so that many more empires can max them.

    The 11K reward is very weak. The rest are fine.

    Give a 2nd event Lt at Top 200 instead of Top 100. As it stands, there will only be 100 players with more than 2 copies to start with for fusion.
    Empire rewards should be for active empires. Imo. Around 80 max for an empire. So if 50 toons meet the minimum of 5k bullets that's 250000 bullets. Maybe this will help persuade more empires to merge and become a more solid empire. But lowering a goal that's very easy to hit without spending is just being greedy. Next thing you know an empire of 3 toons will want it lowered to 10k so they can reach the min.

    If your empire can't reach 250k bullets. You really should consider merging with another empire. You will have more fun in eve, and be able to get some empire rewards from events.

    Leave a comment:


  • Dr death
    replied
    Re: Battle Royale: Lethal Virus

    My minor changes to be made for the next event:

    Lower the bottom threshold for rewards so that many more empires can max them.

    The 11K reward is very weak. The rest are fine.

    Give a 2nd event Lt at Top 200 instead of Top 100. As it stands, there will only be 100 players with more than 2 copies to start with for fusion.

    Leave a comment:

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