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Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing – The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

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CHANGES OR IMPROVEMENT

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SET RULES

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- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
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Quick Wars

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  • Quick Wars

    Non combatant - player who did not join war for what ever reason "meatshield, sleeping target"

    I am a problem solver. Look at a problem and try to find a solution.
    The only way you can obtain quick wars is if you kill the sleeping target or non combatant player fast.
    NOT the active player.
    We don't want to chase away the active player.
    Siri and Ripper kill the active player not the non combatant.
    The goal of the active defender is to keep key buildings up as long as possible.

    I have lvl 650 enforcer in armory with 10000 health.
    I don't bother login in with my enforcer anymore because I get killed to quickly.
    What's the point of defending if you can't defend properly.
    If I login they kill me quickly and if I don't login they also kill me quickly.

    Another option is Sniper Tower super needs overhaul.
    % to low it does not proc
    Reduce the defence power of non combatants and give damage mitigation to active players in defence slots.
    do extra damage against sleeping target or non combatant.

    Last edited by Mobile Mob; 02-15-2019, 05:51 AM.

  • #2
    Delete game dude

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    • #3
      Originally posted by Yener333 View Post
      Delete game dude
      Don't quit. Tell the developers what's wrong.
      Tell them about the Sniper superpower proc rate.
      Tell them about Ripper lt. Chasing away the actives.
      They can't fix it if they don't know what the problem is.
      Last edited by Mobile Mob; 02-16-2019, 10:47 AM.

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      • #4
        I agree with Mobile Mob about not quitting and pointing out flaws to the devs... or at least informing the community - sometimes the community has a solution. In my empire, we have two toons that are enforcers and are getting stacked with Health and Deflect. The toons themselves are not every impressive right now, but with nearly 20k health (without juggernaut) and stacked deflect, I can tell you that EVERY empire we face dreads having to take down either of those toons. They are effective if they are not active, and even more effective if they are... because of Last Stand. They are the ONLY defender in each building and can pop Last Stand at the beginning of every war, making their deflect much more effective. Just a thought.

        Titans are also pretty dang powerful. I have an Attack-based Titan, and with him I stack damage-mitigation. Even without LTs their mitigation is impressive. His LTs right now, for defending, are: Right Hand - 4*Melina / Enforcer - 5*Ki / Captain - 3*The Giver / Assassin - 3*Vigilante / Underboss - 2*Captain Drake. Even as Attack-based, he is a pretty effective defender. He's level 822 and his (blue folder) stats for EvE are AP - 8118 / DP - 6885, he also has 10.4% mitigation and 6652 health (without a health-pool stack).

        To me it sounds like if you want to be effective in EvE, then you need to dive into your class as it's designed... which means you'll suffer detriment in other areas of the game. For example, I have a low-level Medic who I started when the class released. Other than the ENG/STA soft-caps, I am stacking his health JUST for big heals... will he basically suck at every other area of the game? OF COURSE!... but the HEALS yo... the h e a l s 😆
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