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Game changes affecting LSI builds

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  • Game changes affecting LSI builds

    I'm a little frustrated, and I'm guessing others are too, regarding all the recent changes that seem to be directed at LSI builds. Or at least affect them more.

    First it was the refill caps (which may have been there all along idk) which were not originally disclosed.

    Then the changes to the dice jobs (which is the LSI builds way to hope and try and compete in PvP) with the addition of an extra common and recombinators.

    Now the new properties which can affect your energy and stam putting you over the refill cap leading to "wasted" SP if you're already past 1818 energy and 909 stam.

    If changes such as these we're put in place that affected the attack or defense of BSI builds there would be utter chaos. But these changes have been implemented seemingly to target a certain group of players.

    Any chance of allowing changes to SP allocation or any other recourse for those affected by these changes?

  • #2
    Re: Game changes affecting LSI builds

    Trust me bra, we all understand the concept, but the property changes was an idea to assist all builds but it will assist LSI/UberLevelers/Millionaires the most.

    The changes on dice challenges is a great thing since they fixed the Recombinators drop rate lower than Kate's. The common LT on these dice jobs have very nice special abilities. Lets not re-open more debate that it doesn't help at all.

    PA had to slow the game down because they lack the resources (Not a diss, just a very good explanation for lack of frequent updates). The reason the game is influx is because they didnt expect so many: LSI, Money Spenders, and Hybrids to advance so far into this game in less than a year!

    So what PA did: Is added a tweak (Recombs/Common LT dice drops) so no player (High LSI or Big Spender) could star up all LT's before they could bring out more/new LT's.

    As far as Content (Secret Jobs, New Maps, Achievements, Boss Fights, Events): They no longer want to rush things out, and would rather tweak them before release so their would be less outrage when we get the updates! Ex: War Log update was the most successful since Casino Royale.

    The only thing we all agree in now is we're frustrated by the lack of feedback. Other than that, we are just finding a way to vent. This game is still incredible, and we all will continue to play it daily

    Comment


    • #3
      Re: Game changes affecting LSI builds

      Still love the game. Just wishing a few of those energy points were in stam instead! Won't make or break me.

      Comment


      • #4
        Re: Game changes affecting LSI builds

        We both know that, but having 2k/1k isn't a bad thing at all. At the end of the day you'll be disliked more for having those figures than you would if you had all epics in my opinion lol

        Comment


        • #5
          Re: Game changes affecting LSI builds

          Originally posted by Todd View Post
          I'm a little frustrated, and I'm guessing others are too, regarding all the recent changes that seem to be directed at LSI builds. Or at least affect them more.

          First it was the refill caps (which may have been there all along idk) which were not originally disclosed.

          Then the changes to the dice jobs (which is the LSI builds way to hope and try and compete in PvP) with the addition of an extra common and recombinators.

          Now the new properties which can affect your energy and stam putting you over the refill cap leading to "wasted" SP if you're already past 1818 energy and 909 stam.

          If changes such as these we're put in place that affected the attack or defense of BSI builds there would be utter chaos. But these changes have been implemented seemingly to target a certain group of players.

          Any chance of allowing changes to SP allocation or any other recourse for those affected by these changes?
          I believe that when the refill cap came in (a while ago, before my time), they allowed those who had allocated SP past the cap to reallocate. I hope that they will let those over 1818 energy or 909 stamina to do likewise. That's nearly 400SP that could be in ATK/DEF.
          41C723

          Comment


          • #6
            Re: Game changes affecting LSI builds

            Has anyone emailed support yet?

            When they announced the refill cap, PA was more active on the forums. Now that is clearly not the case, so I believe emails to support would be needed for them to issue another respec.

            Comment


            • #7
              Re: Game changes affecting LSI builds

              So what are the limits on Energy and Stamina??? I just went over 1100 on energy only have 100 on stamina! Don't want too waste points if there is max on these 2! I've heard 2000 energy 1000 stamina and I've heard 1000 energy 1000 stamina! So which is it? I don't spend much so the FP refills don't mean much to me.

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              • #8
                Re: Game changes affecting LSI builds

                Originally posted by Capone75 View Post
                So what are the limits on Energy and Stamina??? I just went over 1100 on energy only have 100 on stamina! Don't want too waste points if there is max on these 2! I've heard 2000 energy 1000 stamina and I've heard 1000 energy 1000 stamina! So which is it? I don't spend much so the FP refills don't mean much to me.
                The actual refill limit is 2000 Energy, and 1000 Stamina.

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                • #9
                  Re: Game changes affecting LSI builds

                  Thanks

                  Comment


                  • #10
                    Re: Game changes affecting LSI builds

                    Originally posted by Shai Parks View Post
                    PA had to slow the game down because they lack the resources (Not a diss, just a very good explanation for lack of frequent updates). The reason the game is influx is because they didnt expect so many: LSI, Money Spenders, and Hybrids to advance so far into this game in less than a year!
                    Making overnight changes, that puts a big strain on someones build months into the making is taking things too far. Not to mention that there being no prior notice.

                    Should have spent all that money on an Iphone5s..... at least there would be no overnight changes affecting its use
                    Last edited by Silver; 11-07-2013, 11:26 AM.

                    Comment


                    • #11
                      Re: Game changes affecting LSI builds

                      I've email support and I think you guys should do the same.

                      When the value of stats are change like with the new property there should be a way for player who were duped to change there stats or be compensated.

                      When the cap was put into place it changed the value of stats points and people were permitted adjusting to that.

                      There should be no difference with the new properties. I would be happy with a stats reallocation even if the new properties devalued the LSI built again by rendering Lts less effective vs having attack and defences stats which are now worth 10% more then before.

                      By increasing the value of stats points it devalue the stats of lts. For example if you roll a crate vs buying refill to gain more stats points you will get 10% less value now then before because of the 10% increase to attack and defence stats.
                      Last edited by Big8; 11-07-2013, 01:17 PM.

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                      • #12
                        Re: Game changes affecting LSI builds

                        Big8. Can you please re-edit your post into points. Hard to follow for some Thanks!

                        The three Cs, : Clear Concise, Coherent

                        Comment


                        • #13
                          Re: Game changes affecting LSI builds

                          Originally posted by Silver View Post
                          Making overnight changes, that puts a big strain on someones build months into the making is taking things too far. Not to mention that there being no prior notice.

                          Should have spent all that money on an Iphone5s..... at least there would be no overnight changes affecting its use
                          Not really a strain in my eyes! As I fully intend to get stamina to 1000, and then by those 1% stamina based properties. I'm aiming for the long term, but there's nothing wrong with players stopping short. If their intent is slowing us down, they wouldn't of released the property update.

                          This update was smart. I see it benefiting all builds regardless of what they say. Seeing all those Epic 'Event' based LT's by my peers, have motivated me enough to build a character who can compete against: Big money Spenders, Hybid, BSI, and the Original UE players in the long run!!!! Powerleveling is just the cheapest way to go at competing with these Juggernauts.

                          Think of it like this, you play any game to at least be amongst the best. They have a huge head start, Powerleveling is by far the quickest/cheapest way to catch up.

                          Comment


                          • #14
                            Re: Game changes affecting LSI builds

                            You lot whining about the new properties seem to not realise this game is essentially an unfinished product.

                            The game since release has continually evolved and will continue to do so with additions and balancing, this is the game world.

                            But I do sympathise, it has screwed up my account and I shall be writing a stern email to support. I planned on never going above 100 attack and yet now I have bought a property that has given me extra attack....101 total attack now and boy am I not happy!

                            Comment


                            • #15
                              Re: Game changes affecting LSI builds

                              This is the only game I know after having been through drastic changes that there is no refund of talent points or sp to sudden overnight changes.

                              Its also .....the only game I know that quite a lot of us have spent on in contrast to the big ones such as WOW, GW2 , Diablo 3 , Aion you name it.

                              Whenever a patch comes in that brings in a huge update that rebalances things, players always have the option to adjust rather than be screwed by it permanently......

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