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Changes in challenges???

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  • Changes in challenges???

    It's come to quite a few UE players attention, that you Devs have increased the amount of energy, to complete Midtown! Not sure if it's true, because I do Westside's Dice Challenge, but if it is, that kind of change, is unwarranted and sneaky!

    Usually 1050 energy completed the dice challenge, and now I hear it costs 1500 energy! Any truth to this, Artanis/Matt/UWE_Slayer?

  • #2
    Re: Changes in challenges???

    Oops... Here we go again~~~
    If they changed Midtown, they're gonna change Meatpack and Westside pretty soon too..... 


    • #3
      Re: Changes in challenges???

      Rumours are that they will double the required xp per level soon ... hurry and level up fast


      • #4
        Re: Changes in challenges???

        Originally posted by Big8 View Post
        Rumours are that they will double the required xp per level soon ... hurry and level up fast
        Where did you here this from?
        Hunter=CB in-game name.. 👀🎪Sinister Circus🎪


        • #5
          Re: Changes in challenges???

          Originally posted by Hunter View Post
          Where did you here this from?
          I was Being sarcarstic because of all the change lately


          • #6
            Re: Changes in challenges???

            I'm not going to waste, time and money to check, knowin I'm too close to 7* Hector/Blink! But the Slums, hasn't changed, as I collect one LT, per day! Westside is the same, so I can't comment of Meatpack.

            I just wanted to outright ask, w/out sounding rude. I hope this isn't true, as we all know they're are bigger priorities for UE to focus on "War Logs", "Secret Jobs", "Underworld Times"

            The point is about the challenges, but they know hundreds of players are finishing Hong Kong, and if they don't release something soon, a new map will jump to the most important update 'List'


            • #7
              Re: Changes in challenges???

              I'm pretty sure developers know about gaming, and that many die hard gamers, finish games rather quickly! To combat this, console games added, such things as: Trophies, online, add ons, etc... To keep up interest in that game!

              PA is no different, and are rather smart for how they do it. They seem to roll things out in a pattern, fix kinks, and move on to a idea that was put on the back burner, while they tackled much bigger things!

              My suggestion to Devs: Don't slow down the leveling of LT's, because it will hurt your bottom line (Compensation) Instead focusing on creating a game, people can play for years, ie. new maps, more LT's, more weapons/gear, boss fights, tweaks to more in game issues, etc

              If the idea is to make more money, then making my ideas a reality, is the way! Increasing the about of XP to level, is a horrible idea, and cause lower ranks to quit, PERIOD! The more characters (LT's), the better! It's win/win.

              Maybe the next maps dice challenge, will be better suited, if all LT's were: Either new, or not in any previous dice challenge. The object is to create thousands of new UE players, but you can't accomplish that feat, screwing with things that are fine!

              That means don't tweak: Legendary items, drops, Sara pieces, etc. Instead: make the weapons taking out of crates, new weapons, and put them into a new boss fight! How are we suppose to promote a game, that does things, behind our back, in the sense? We wouldn't want our close friends to join, and them have a harder time than we did, reaching: a certain level, leveling up LT's, etc...