With the addition of the Class shop (great idea, thank you!) the value of class coins went up considerably.

Unfortunately, the way class coins are awarded means that winning quickly is penalized. Dragging the war out for CC isn’t something you want to encourage is it?

You’ve already got a code for addressing this - in turf wars your Points are multiplied based on how long it takes you to win. If you can beat the other empire quickly it would make sense to apply that incentive multiplier to class coins too, right?

You’ve got the code for it, minor tweaks and a little testing should be all that is needed to fix this.

thanks for listening