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New Buildings take no damage

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  • #76
    Re: New Buildings take no damage

    polytheist is the solution...lmao

    Comment


    • #77
      Re: New Buildings take no damage

      Originally posted by Asswhooper View Post
      As I said before - destroying the building is simple. You will figure it out the next time we face each other or the time after. There is no glitch. I'm sure the devs will agree once they chime in.

      Good luck next battle GF!
      How's that humble pie taste?
      Devs there's ovbiously an issue here and no one wants to lose due to a glitchy building, fix it before it really gets abused. Like the RM health pack glitch. (That didn't exist until you fixed it)

      Comment


      • #78
        Re: New Buildings take no damage

        Originally posted by Asswhooper View Post
        First off - that was a great battle and GoodFellas have done the work needed to achieve victory over us (Chosen) in that battle. Great job team on your first win against Chosen this season GoodFellas!

        The building is actually very simple to destroy. I said it previously and I will say it again, you will most likely figure it out in the next battle or the one following.

        Blowing up the building is something that you guys can do with everything all empires already have in place.

        Like everything in UE it takes trial and error to figure out actual abilities of the items, LT's, and buildings. Something we tried initially, that you haven't tried yet, worked for us.

        I'm not going to tell you what that is because it currently gives us an advantage now.

        I can tell you that the building can be destroyed. We have done it. It is not a glitch.

        Good luck next battle GoodFellas!
        HAHAHA, so what do you say now trixie? Why didnt you all destroy our GOD building in 5, when its so easy too kill it? Please clearify. Because you are the biggest joke in here.
        Its still a glitch, no one knows how to take it down. BUT it was easy to figure out how to make it untouchable.

        Maybe you didnt pray enough? You'll figure it out soon.
        A wise man can learn more from a foolish question than a fool can learn from a wise answer.

        SoCo Mafia, Free Agent, Goodfellas, LightningStrike, retired.

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        • #79
          Re: New Buildings take no damage

          Originally posted by SpaceDive4 View Post
          We (RM) could demo the God building. No glitch here. Just have to do things in order.
          Let's move on!
          You cannot anymore, you saw it yourself last battle
          Told you its a glitch. As i said, it was easy to figure out how to make it, but not that easy to figure out how to take it down
          A wise man can learn more from a foolish question than a fool can learn from a wise answer.

          SoCo Mafia, Free Agent, Goodfellas, LightningStrike, retired.

          Comment


          • #80
            Re: New Buildings take no damage

            Obviously Rm and chosen been trolling the thread .They didn't want to get it fixed but looks like how to create the God building has been figured out now .The future battles may not be epic since if there r 3 God buildings there is no battle if they r placed in the front row lol
            Oh sins can hit 9 ��

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            • #81
              Re: New Buildings take no damage

              Sounds like the nuclear silo is launching a HEMP. Causing both sides to have to restart. Need to recalibrate the guidance system to make it a NEMP.

              Comment


              • #82
                Re: New Buildings take no damage

                So let's recap - now HS has had issues with Chosen and RM buildings, Chosen couldn't touch our lab, both RM and AF couldn't even damage our silo's initial shields and Chosen's lab and silo still have never been destroyed. Imagine what will happen when more empires upgrade.

                I brought this issue up over two weeks ago when making this topic in hopes that it could be fixed before it becomes a more widespread issue. Instead the topic mostly got trolled and people were so quick to dismiss the idea that it could be a glitch. Mysteriously they seem to have disappeared....I wonder why lol. Meanwhile PA still hasn't even said a word about the issue, let alone fix it.

                So I tried but I guess PA doesn't care enough to address the topic. Maybe they will when the rest of UE run into these issues and decide to say something. Until then enjoy, EvE is gonna get a lot weirder.

                P.S.- The nuke still doesn't work...on well anything. Not on shields, not on demo, doesn't hurt players, doesn't negate any packs, doesn't mess with tokens, nothin. Except well make everyone who is on the main battle page restart the game.
                You are not what you are born but what you have in yourself to be.

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                • #83
                  Re: New Buildings take no damage

                  Your dedication to this issue and the game is great Chris. I'm certain you will get the clarity you need on the new buildings and their abilities in time.

                  So far, I have not seen one glitch with the empire and building upgrades. All the buildings can be destroyed. You just have to know how to do it. Figuring this out is part of the game. Tank has eluded to this in an earlier post.

                  One thing I have learned from my relatively short time playing UE is that most gameplay is not spelled out entirely. This is done to elevate interest, anticipation, as well as increase participation/spending.

                  Good luck and have fun!

                  Comment


                  • #84
                    Re: New Buildings take no damage

                    Originally posted by Asswhooper View Post
                    Your dedication to this issue and the game is great Chris. I'm certain you will get the clarity you need on the new buildings and their abilities in time.

                    So far, I have not seen one glitch with the empire and building upgrades. All the buildings can be destroyed. You just have to know how to do it. Figuring this out is part of the game. Tank has eluded to this in an earlier post.

                    One thing I have learned from my relatively short time playing UE is that most gameplay is not spelled out entirely. This is done to elevate interest, anticipation, as well as increase participation/spending.

                    Good luck and have fun!
                    You can stop hiding now Trixe I mean, we all know you bought Marcel's toon.
                    A wise man can learn more from a foolish question than a fool can learn from a wise answer.

                    SoCo Mafia, Free Agent, Goodfellas, LightningStrike, retired.

                    Comment


                    • #85
                      Re: New Buildings take no damage

                      You certainly deserve the player of the year award RipZ. You have logged more hours in the game than anyone else by a wide margin.

                      RipZ - Hours played (2014) = 8429.25

                      Comment


                      • #86
                        Re: New Buildings take no damage



                        Glitch has been fixed. All buildings can now be destroyed and there's no special way to do it, every building gets demo'd the same way. People can continue to try to troll to save face if they want. Still don't know how anyone ever thought this could possibly not be a glitch lol.

                        Thank you devs for getting it right before more ran into this issue. Now please work on the nukes. Everyone keeps firing duds.
                        You are not what you are born but what you have in yourself to be.

                        Comment


                        • #87
                          Re: New Buildings take no damage

                          We're aware of these issues and working on fixing them so they work properly. Building a nuke isn't a easy task!

                          -Tank

                          Comment


                          • #88
                            Re: New Buildings take no damage

                            Originally posted by Asswhooper View Post
                            Your dedication to this issue and the game is great Chris. I'm certain you will get the clarity you need on the new buildings and their abilities in time.

                            So far, I have not seen one glitch with the empire and building upgrades. All the buildings can be destroyed. You just have to know how to do it. Figuring this out is part of the game. Tank has eluded to this in an earlier post.

                            One thing I have learned from my relatively short time playing UE is that most gameplay is not spelled out entirely. This is done to elevate interest, anticipation, as well as increase participation/spending.

                            Good luck and have fun!
                            Troll busted!!

                            Comment

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