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Content Suggestion Thread 2

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  • Re: Content Suggestion Thread 2

    I don't understand why BSI players always comment about level. They chose the strength path. Its only reasonable that they are faced against players with similar strength as them, even if they are hundred of levels above.
    There is in another post somewhere the ideea of a "effective attack index". When you go to PvP, you are faced against players with similar "effective attack or defense index as you". Now that would be nice (although I expect something like that already exist in the battle list, although the "up" scale just goes too far)
    Last edited by alexian; 07-25-2015, 06:51 PM.
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    • Re: Content Suggestion Thread 2

      I'm back once again I am a old castle age player and miss some things in castle age one of which is the goblin emporium. For those that don't know the goblin emporium allows a player to take 10 items and trade them for a random item this is a great way to get rid of unwanted excess parts. Now I believe that UE can implement this trade market in 2 ways the first being like castle age trade in a certain number of items for a random ... The second which I would prefer to see is trading parts for points or a type of currency and then choosing the part you want to buy with those points ... Eg I need an apache tail part but I have lots of apache guns .... I could trade my excess guns for points then buy the tail . I think all boss drops should be trade able for points and also all boss drops should be able to be bought for set prices ... Obviously at a higher cost eg maybe an apache part earns 1 point but costs 10 points to buy ... Or something higher up like blueprints or legendaries could be bought maybe at insane high prices but still it's an alternative way to improve and strengthen your toon . Especially when getting rid of empire drop parts like concrete bricks and steel beams which are no longer needed in higher tier empires. Just a thought my alt for example has 75 apache guns but 0 apache tails I would love to see this trade market so I can atleast make use of my excess boss drops

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      • Re: Content Suggestion Thread 2

        Originally posted by alexian View Post
        I don't understand why BSI players always comment about level. They chose the strength path. Its only reasonable that they are faced against players with similar strength as them, even if they are hundred of levels above.
        There is in another post somewhere the ideea of a "effective attack index". When you go to PvP, you are faced against players with similar "effective attack or defense index as you". Now that would be nice (although I expect something like that already exist in the battle list, although the "up" scale just goes too far)
        There's another side to that coin. LSI players made the decision to go the weak route and should have to live with that decision amongst their own levels.

        BSI players only want to be able to compete amongst their own levels, not be pushed around by players who went LSI and now can't beat anyone their level.

        Both are choices, in addition this doesn't even become a factor until around level 500 or so when for some reason PA decided that, by then you should be able to compete all levels.

        Losing to someone 200 levels or even 250 levels above you isn't a big issue. You can make those points up amongst builds and LTs. Having someone hit down to level 500 that is 1500 is not a fair fight.

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        • Re: Content Suggestion Thread 2

          Originally posted by Xcali1985 View Post
          Both are choices, in addition this doesn't even become a factor until around level 500 or so when for some reason PA decided that, by then you should be able to compete all levels.

          Losing to someone 200 levels or even 250 levels above you isn't a big issue. You can make those points up amongst builds and LTs. Having someone hit down to level 500 that is 1500 is not a fair fight.
          I don't know what you mean by it doesn't even become a factor until level 500.... It does become a factor there is no level restriction at all once u pass level 80 ... Events u can be a level 1000 farming low levels this is why I suggested a event favouring BSI with the points either increasing by hitting up levels or decreasing by hitting down levels it simply incourages players to try hunt down players as close to their own level instead of like previous PVP events where high levels hunted low levels firstly because they have low health so easy to execute so they gained points for that plus they had a higher chance of finding a weaker low level . All the events are more lsi favoured and I'll like to see a more bsi type event . So fingers crossed devs will throw the bsi players a bone 😋 another alternative to the PVP event is on the event battle list remove the ability to check a players profile and only display the players name and tier . That way high levels won't be able to focus and farm on the low levels during the event but more aim for random players in the tier they desire.
          Last edited by 2505nightmare; 07-29-2015, 07:18 PM.

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          • Re: Content Suggestion Thread 2

            Originally posted by Xcali1985 View Post
            There's another side to that coin. LSI players made the decision to go the weak route and should have to live with that decision amongst their own levels.

            BSI players only want to be able to compete amongst their own levels, not be pushed around by players who went LSI and now can't beat anyone their level.
            Not to derail the thread but LOL at the bold part! That makes no sense. BSI's want to compete with people their own level, when they are usually much stronger than those people, but LSI's should have to play people their own level too just because they have more E/S and leveled faster? If that's the case than BSI's should have to face people with similar A/D as them. Don't hinder the levelers just because there not stuck in the blackhole that is the BSI build.

            Hopefully, for the future players, people realize it's much more beneficial to go full LSI or even partial LSI then build your Attack and Defense. Otherwise you're in for a looonngg slow ride.
            Last edited by DarkLotus; 07-30-2015, 11:45 AM.

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            • Re: Content Suggestion Thread 2

              It's a suggestion about content and I think I've seen it before but did scroll through the rest of this thread and don't think I saw it here.

              Can we shift/shorten the pop-up when we attack someone in EvE? As it is now, if I hit twice I have to wait until they fade to check the opponent's health. Even if it was just shifted up a bit or made smaller it would be so wonderful.
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              • Re: Content Suggestion Thread 2

                I would love to be able to sell the Empire building materials such as Spy Drones, Titanium Beams, etc. Of course only completed ones, not shreds and stuff... and ESPECIALLY the Steel Beams and Concrete Blocks, since we don't need them anymore, and they are just useless and stack... I don't care if I would only get $50 for each, just let me get rid of them, please!!

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                • Re: Content Suggestion Thread 2

                  A dev hasn't responded or replied to this thread in nearly a year. Are we talking to ourselves?

                  Can we at least get an update on what they think is a good idea or perhaps what they want to implement into the game for the future? The list on the first page has never been updated since this threads creation.

                  Or are they just going to close this one down and open a Content Suggestion Thread 3? Not trying to incite an argument but, really? 11 months and not one response from anyone official what's the point? Why do they hate us so....
                  Last edited by DarkLotus; 08-16-2015, 12:02 AM.

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                  • Re: Content Suggestion Thread 2

                    I agree we haven't had any responses to any idea's here rather sad but I'll keep posting and hopefully someone is atleast reading these ! I get that the developers are judge jury and executioner in this game they decide everything that goes into this game and don't have to even listen to us . However I believe now and then we post an idea that the devs should pay attention to instead of ignoring atleast say something ."yes we are planning on implementing that idea in future updates "would mean the world to players .

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                    • Re: Content Suggestion Thread 2

                      Why does castle age allow players to buy any blackmarket hero at any level that u have passed where as in UE the only time u can get it is at the specific level or until a new one comes out ... a lot of players would be willing to buy the lt's they have missed if they were available again

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                      • Re: Content Suggestion Thread 2

                        Originally posted by 2505nightmare View Post
                        Why does castle age allow players to buy any blackmarket hero at any level that u have passed where as in UE the only time u can get it is at the specific level or until a new one comes out ... a lot of players would be willing to buy the lt's they have missed if they were available again
                        Im guessing its marketing. It forces you to buy the lt before you pass the lvl. If you are on the last lvl before the next lt you realise it's your last chance and rather than regret not having it later people make an impulse purchase.
                        If they made them all availale for a month i think they'd make alot of $$. Maybe at Christmas time?
                        Last edited by The Spud; 08-17-2015, 01:29 AM. Reason: I don't "thibk" I can spell.
                        Because I blame Kionk

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                        • Re: Content Suggestion Thread 2

                          How about a new black market Lt that has this ability:

                          Passively moves a maximum amount of X stat points from attack to defense (or vice versa). Everyday.

                          This could be adaptable for any stat point.

                          I know the developers aren't interested in resets, but an LT having this ability would be different.

                          *and I am not suggesting energy and stamina moving to att/def either. That would be broken.
                          Last edited by Jay123; 08-26-2015, 07:25 PM.
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                          • Re: Content Suggestion Thread 2

                            For Energy build players there are tones of skill points from completing jobs. For stamina build players comparatvely there is a lack of skill points. I would suggest there should be added skill points reward, may be even 1 skill point if you complete a boss to certain threshold, like for example 3 epic threshold. That way stamina build players have a chance to get some skill points by completing bosses.
                            ⭐️SouthernStars⭐️

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                            • Re: Content Suggestion Thread 2

                              Originally posted by ZiaBoy View Post
                              For Energy build players there are tones of skill points from completing jobs. For stamina build players comparatvely there is a lack of skill points. I would suggest there should be added skill points reward, may be even 1 skill point if you complete a boss to certain threshold, like for example 3 epic threshold. That way stamina build players have a chance to get some skill points by completing bosses.
                              Bossss have multi tier awards as you defeat more and more of them. It's not close to what jobs are but it does award SP and FPs.

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                              • Re: Content Suggestion Thread 2

                                Something that shows you your eAtt and eDef. Just an easier way to work out what's the best set up for yourself to be stronger instead of tediously working it all out yourself.
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