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Lt. abilities I would like to see in the game

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  • Lt. abilities I would like to see in the game

    1. The same as Rose ability but just for execution drop rate %
    Increase execution drop rate by X%

    2. The same as Nautica ability but just for execution
    Extra drops when execution is used

    3. The same as Layla ability but for energy and stamina
    Lieutenant Tweedle dee
    Chance to gain energy when energy are used

    4. The same as Layla ability but for energy and stamina
    Lieutenant Tweedle dum
    Chance to gain stamina when stamina are used

    5. The same as Hotwire but for safe house
    Leutenant: Rainman!
    Chance to steal % of cash from opponent's Safehouse overflow (max $2m). Note that the chance to steal applies to each Stamina point spent.

    6. The same as Donovan but for execution
    chance to double reward on execution


    Developers and Designers I give you permission to use these ideas if you think they are any good.
    I indemnifies Gaea mobile from compensating me.
    You don't have to compensate me.
    Lieutenant powers and abilities that will make the game so much more enjoyable.IMO.
    Last edited by Mobile Mob; 01-09-2018, 01:11 PM. Reason: add ability

  • #2
    Re: Lt. abilities I would like to see in the game

    I really like these.

    One thing I'd like clarification on prior to these coming into play is the definition of "looted" during an execution.

    Some say the items obtained are newly created when the power procs, others are adamant that they are stolen from the target. I suspect it is the former over the latter because I have never met the person who used one only to have it tell them that the target didn't own any of that item.

    If they are, in fact stolen from the other player instead of generated at time of proc, 50% on feed the fishes could empty your tech lab parts in one altercation of showing up upon an aggressive empire's Top Killer list.

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    • #3
      Re: Lt. abilities I would like to see in the game

      Good ideas, except for stealing from a safehouse. You buy into that property for a reason. Leave our measly 200mil alone

      Comment


      • #4
        Re: Lt. abilities I would like to see in the game

        Originally posted by Quaranj View Post
        I really like these.

        One thing I'd like clarification on prior to these coming into play is the definition of "looted" during an execution.

        Some say the items obtained are newly created when the power procs, others are adamant that they are stolen from the target. I suspect it is the former over the latter because I have never met the person who used one only to have it tell them that the target didn't own any of that item.

        If they are, in fact stolen from the other player instead of generated at time of proc, 50% on feed the fishes could empty your tech lab parts in one altercation of showing up upon an aggressive empire's Top Killer list.
        The items that are dropped are not stolen at all, they're just generated. You can only steal cash in the game

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        • #5
          Re: Lt. abilities I would like to see in the game

          Originally posted by SugarJ View Post
          Good ideas, except for stealing from a safehouse. You buy into that property for a reason. Leave our measly 200mil alone
          He means safehouse overflow. What goes over that 200 mil.
          The ideea is that there are so many players that have stopped playing, but for which the income from properties should still be present, so it overflows at one point.
          Not a bad ideea to be honest, since they have stopped playing they are not really losing anything.

          Good ideeas overall (Tweedle can be seen as a mini Frank, lieutenant which was requested by the community before also)
          Last edited by alexian; 05-20-2017, 05:28 PM.
          48BE8B

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          • #6
            Re: Lt. abilities I would like to see in the game

            Yes Alexian you are correct. It is the overflow of safe house of non active players.
            When 'feed the fishes' triggers it says you found loot(ingredients) that must have a chance to double or increase.
            NOT steal from other players inventory or tech lab.
            Last edited by Mobile Mob; 05-24-2017, 08:15 AM. Reason: edit off topic content

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            • #7
              Re: Lt. abilities I would like to see in the game

              I've stolen bullets from lvl 200 accounts so I think they are generated once to drop procs.

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              • #8
                Re: Lt. abilities I would like to see in the game

                Originally posted by KOFOLA View Post
                I've stolen bullets from lvl 200 accounts so I think they are generated once to drop procs.
                I agree - only thing that made me doubt that is that a once very predominant community member once was adamant that empire drops would go missing due to lethal injection. Couple that with the fact that you can still sometimes appear to get a Crown Jewel in a daily one day, but it is gone by the time you try to donate it the next day, it would have at least provided a sound explanation as to where that CJ went.

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                • #9
                  Re: Lt. abilities I would like to see in the game

                  I'd like to see more unique skills like overkill and whiplash.These skills give you more options and variety in the way you build your toons. More damage, mitigation, dodge, etc. skills are great but don't really allow you to play the game in a new way. Salvatore was a good example, even though he didn't do anything for me personally. I hope the developers have some intereting lieutenants coming with the new crate.

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                  • #10
                    Re: Lt. abilities I would like to see in the game

                    Originally posted by RB86 View Post
                    I'd like to see more unique skills like overkill and whiplash.These skills give you more options and variety in the way you build your toons. More damage, mitigation, dodge, etc. skills are great but don't really allow you to play the game in a new way. Salvatore was a good example, even though he didn't do anything for me personally. I hope the developers have some interesting lieutenants coming with the new crate.
                    You gave me this idea!!!
                    7. Only works in EVE for new players on lost not a win.

                    Lieutenant: Doublekill
                    50% Chance of success. On lost, start Doublekill: X% chance to double EVE dmg & continue Doublekill chain (up to 10x, no clone) Note that the chance to double applies to each Token point spent.

                    For example, let’s say your EVE Damage on average is 100, with Doublekill equipped he/she add 200 for a total of 300. That
                    comes out to 100 EVE + 200 Doublekill Damage ( double your EVE Damage). That is 300 total EVE Damage on first hit.
                    Following that example, a third hit within the chain would continue to double again at 100 EVE + 600 Doublekill Damage
                    (double your last amount) with 700 total EVE Damage.
                    10x maximum chain

                    You can buy this lieutenant in lieutenant page next to Michael with in game money.
                    It is not fun for new player joining EVE and every token is a lost or wait 30 minutes before they can demo. Eazies are hiding in HQ and Armory basement.
                    New players want in on the action.
                    Last edited by Mobile Mob; 05-30-2017, 06:55 PM.

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