Forum Rules [Updated 12/21/2016]


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PVP shields

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  • #16
    Re: PVP shields

    @Xcali1985 You may still think it's a "jerk move" but if it's hard to find someone I can beat with a Battle Rank higher than me, I'll have them pulled to rank up. I very much believe in the "shouldn't have that badge if you can't defend it" system. And that includes my own toons. In fact, two of my toons often have badges they shouldn't, but no one ever hits me back, so I just keep going back for more.


    • #17
      Re: PVP shields

      Thanks Duke. Stated my opinion.
      Originally posted by UWE_Duke View Post
      I'm not saying current PvP system is perfect, still big room to be improved. I don't think pulling is the real problem here. Arena has a shielding system, but you can get killed 100 times a day as well. If I make the cool down too long, it sacrifices the PvP activity and guess what the plan cannot be passed by the board.

      Some things I'd like to see in UE PvP:
      1. Limit the cash (and/or whatever the player think is important to them) a player can lose per day based on levels.
      2. Put heavy PvPers on some public list so everyone can kill them and get rewards.
      3. An empire internal "wanted" list listing the PvPers killed your empire members the most. Revenge them and get bonus/rewards, loss should not have penalty for this action.
      4. Revamp the PvP health/damage system, which I'm not sure how to do it yet, but I don't feel right about it.

      Not sure if these thing can make you happy. They are just some of my personal ideas, not finalized design.
      Others are free to have their opinion. We agree to disagree.



      • #18
        Re: PVP shields

        Originally posted by Xcali1985 View Post
        What possible reason can someone have for attacking a player 10x in a 24 hour period outside of bullying the player.

        I personally have never had the issue, but I've had empire mates that have had players attack them 20-30 times a day.

        That is excessive. There needs to be a limit to how many times a person can attack someone.

        Again, I'm waiting on any excuse for someone to attack the same person 10x in one day outside of being a jerk.
        Granted this could be due to bullying. But it could also be just because the same selection of players consistently show up in the battle list. If you are grinding a lot to move up in BR then you are going to have to fight a lot. To NOT hit the same players over and over you would have to actively notice who you are hitting and then intentionally pass them up if you see them again in your battle list. If you take that approach, how many players are you going to try to track in order to not hit multiple times per day? When do you decide to hit them again - next day? - next login? - ??

        Again, I'm not saying that there are not jerks out there who intentionally hit the same player(s) over and over and over just to be mean. But there are many more players who just go down the battle list and attack. I've seen that personally where the same players show up in my attack log repeatedly for a relatively short period of time and then disappear. Presumably because one of us has changed BR such that I don't show up again, leveling, etc... Similarly, there some names or empires that stand out easy enough that I remember seeing them previously. Although even then I just recognize them as familiar, couldn't tell you if I've hit them once, a hundred times, or never.