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PVP shields

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  • PVP shields

    I mentioned this in another thread but I've thought of a better idea.

    tl;dr shields in pvp preventing players from being attacked.

    Similar to the EVE super powers, players will have a charge ability for a 24 hour shield. Charging the shield could be done through a timer or through daily achievements.

    This opens the door to new lts as well. Lts that decrease the shield charge timer or increase the shield charge % when an achievement is competed.

  • #2
    Re: PVP shields

    Sign me up!

    Comment


    • #3
      Re: PVP shields

      It feels like an emerging idea with merit to me, not 100% sure on the best way to implement but I still think it's a good idea in some form
      Come join us
      on the official
      Underworld Empire Discord Server
      https://discord.gg/ThdmzmJ

      Comment


      • #4
        Re: PVP shields

        This could be done similarly to shields in others mobile games, like clash of clan.
        After you are beat down, depending on how much damage you took, you receive a shield that protects for a certain amount of time, which you lose if you attack someone else while your shield is up.
        Would need some tweaks to work of course.

        Comment


        • #5
          Re: PVP shields

          No love from UW_Duke. Maybe he no bueno...

          Comment


          • #6
            Re: PVP shields

            Originally posted by Guy View Post
            No love from UW_Duke. Maybe he no bueno...
            I wrote a long reply to this but thought it was too much unnecessary information to disclose, so I deleted them.

            My understanding about pulling system:
            - It is kind of a unique design in UE. Maybe one of the developers invented this, I don't know.
            - To some extend, pulling promotes more social aspects compared to shielding. You have to know friends (more and stronger) to revenge somebody.
            - Downside maybe pulling can be abused and make some players really unhappy.

            We had some very detailed discussions before about Pulling v.s. Shielding. It turned out pulling is a solid system by itself, even though we know shielding has its own advantage. (In fact Arena uses shielding, cool down I think is very short though so maybe nobody really feels it)

            I don't see we are going to change the pulling system to shielding any time soon. It's a widely accepted feature by all the player base and I think the social part fits "Underworld" theme better.

            Comment


            • #7
              Re: PVP shields

              Duke,
              It's only accepted as a feature because Developers refuse to change it and it's therefore enforced upon all players.

              You keep saying pulling/farming encourages social aspects but from whose perspective is this based on? Yours and a few others, perhaps. Every player in UE? Definitely not.

              Farming and Bullying is encouraged not to promote social aspects from my point of view only... but to make players spend to become stronger which in turn brings revenue in for UE. This is an undisputed fact.

              Validating the abuse of PvP that players endure on players needing to learn to be social could also be used as an excuse to grant shielding players from it if you/developers so choose to do so.

              Bullies spend money on UE. Non Bullies also spend. UE chooses to keep bullies happy because it promotes spending.

              It's obvious you play the game so please tell me how you advise someone to handle a scenario of a player that is lets say 100 levels higher than you but you can't beat him and he decides to attack you daily over a 100 times to the point you can't play the game? This player just felt like bullying for no reason. Based on your solution, you would I assume look for a stronger player to help but lets say the person bullying you is strongest player in the game? What do you do next? Placate the ego of the bully by begging him to stop?

              Yes. This is a topic that irritates me to end. Seeing any justification of bullying grinds my gears to no limit so I state my opinion on the subject matter as best I can when I can.

              Cheerio.

              Originally posted by UWE_Duke View Post
              I don't see we are going to change the pulling system to shielding any time soon. It's a widely accepted feature by all the player base and I think the social part fits "Underworld" theme better.

              Comment


              • #8
                Re: PVP shields

                its a widely accepted feature by all playets as long as they can make money out of it.

                Comment


                • #9
                  Re: PVP shields

                  i dont mind being pulled from battle list or attacked by a 10x my lvl player it doesnt matter he can beat me ok np.
                  what i mind is that someone really strong checks me at battle list and notice the empire and hits me 400 times , and uses tricks to pull me again and hit another 400 times and ask people on line to pull me again so he can hit again and again just bcz he gets easy battle points from me .
                  i get hit 3000 times a day by 10 different people i dont mind.
                  but if 1 players hits me 1200 times a day for 5-6 days that i do mind

                  Comment


                  • #10
                    Re: PVP shields

                    Originally posted by chelsea View Post
                    Duke,
                    It's only accepted as a feature because Developers refuse to change it and it's therefore enforced upon all players.

                    You keep saying pulling/farming encourages social aspects but from whose perspective is this based on? Yours and a few others, perhaps. Every player in UE? Definitely not.

                    Farming and Bullying is encouraged not to promote social aspects from my point of view only... but to make players spend to become stronger which in turn brings revenue in for UE. This is an undisputed fact.

                    Validating the abuse of PvP that players endure on players needing to learn to be social could also be used as an excuse to grant shielding players from it if you/developers so choose to do so.

                    Bullies spend money on UE. Non Bullies also spend. UE chooses to keep bullies happy because it promotes spending.

                    It's obvious you play the game so please tell me how you advise someone to handle a scenario of a player that is lets say 100 levels higher than you but you can't beat him and he decides to attack you daily over a 100 times to the point you can't play the game? This player just felt like bullying for no reason. Based on your solution, you would I assume look for a stronger player to help but lets say the person bullying you is strongest player in the game? What do you do next? Placate the ego of the bully by begging him to stop?

                    Yes. This is a topic that irritates me to end. Seeing any justification of bullying grinds my gears to no limit so I state my opinion on the subject matter as best I can when I can.

                    Cheerio.
                    👏🏾👏🏾👏🏾👏🏾👆🏾👆🏾👆🏾👏🏾👏🏾👏🏾👏🏾

                    Comment


                    • #11
                      Re: PVP shields

                      Originally posted by chelsea View Post
                      Duke,
                      It's only accepted as a feature because Developers refuse to change it and it's therefore enforced upon all players.

                      You keep saying pulling/farming encourages social aspects but from whose perspective is this based on? Yours and a few others, perhaps. Every player in UE? Definitely not.

                      Farming and Bullying is encouraged not to promote social aspects from my point of view only... but to make players spend to become stronger which in turn brings revenue in for UE. This is an undisputed fact.

                      Validating the abuse of PvP that players endure on players needing to learn to be social could also be used as an excuse to grant shielding players from it if you/developers so choose to do so.

                      Bullies spend money on UE. Non Bullies also spend. UE chooses to keep bullies happy because it promotes spending.

                      It's obvious you play the game so please tell me how you advise someone to handle a scenario of a player that is lets say 100 levels higher than you but you can't beat him and he decides to attack you daily over a 100 times to the point you can't play the game? This player just felt like bullying for no reason. Based on your solution, you would I assume look for a stronger player to help but lets say the person bullying you is strongest player in the game? What do you do next? Placate the ego of the bully by begging him to stop?

                      Yes. This is a topic that irritates me to end. Seeing any justification of bullying grinds my gears to no limit so I state my opinion on the subject matter as best I can when I can.

                      Cheerio.
                      Removing the pulling feature or installing "shields" would be a serious mistake. Pulling and PVP is central to the theme and one of the core identifiers of Underworld Empire. This is coming from a long, long time player who never PVPs and has taken the majority of their losses from players that were hundreds or thousands of levels above.

                      PVPing, or attacking / defending, another player is the theme of this game. Everyone gets hit, much like in boxing everyone gets punched. It's not bullying and calling it so trivializes real world bullying. Real world bullying has occurred in this game--but it's when players cross the line outside of the game into threats, censoring, etc. To alter this would change the identity of the game.

                      Another reason not to implement shields is that PVP has already been overly nerfed unless someone opts to play the PVP game by leveling their BR. Hitting a player who is BR24 for no BR, no money from Cayman Islands, and only 5-7 hits per pull is a total waste of time. Even if you were somehow pulled 100 times in a day--that's a measly 500 losses for an insane amount of time and resources. Now if a player wants to play the PVP game, that's their choice completely and warning given.

                      Yet another problem is even if it didn't change the theme of the game, everyone thought they were super and shields were implemented--who decides what is extreme or adequate? Is it 10 attacks every 2 hours? Or 20? And how are you defining that as "extreme"? And what about the person who sleeps on the other side of the world that may never get you without shields?

                      Final thought as well. "Shields" exist in other games and many players here play those games and are familiar with the concept. I think this would have been pushed as a feature for FP if it was popular and requested. I for one do not want PVP awards to go up and have to buy shields. Keep it the way it is now. As long as I don't raise my BR, I never have problems.

                      Comment


                      • #12
                        Re: PVP shields

                        Originally posted by chelsea View Post
                        Duke,
                        It's only accepted as a feature because Developers refuse to change it and it's therefore enforced upon all players.

                        You keep saying pulling/farming encourages social aspects but from whose perspective is this based on? Yours and a few others, perhaps. Every player in UE? Definitely not.

                        Farming and Bullying is encouraged not to promote social aspects from my point of view only... but to make players spend to become stronger which in turn brings revenue in for UE. This is an undisputed fact.

                        Validating the abuse of PvP that players endure on players needing to learn to be social could also be used as an excuse to grant shielding players from it if you/developers so choose to do so.

                        Bullies spend money on UE. Non Bullies also spend. UE chooses to keep bullies happy because it promotes spending.

                        It's obvious you play the game so please tell me how you advise someone to handle a scenario of a player that is lets say 100 levels higher than you but you can't beat him and he decides to attack you daily over a 100 times to the point you can't play the game? This player just felt like bullying for no reason. Based on your solution, you would I assume look for a stronger player to help but lets say the person bullying you is strongest player in the game? What do you do next? Placate the ego of the bully by begging him to stop?

                        Yes. This is a topic that irritates me to end. Seeing any justification of bullying grinds my gears to no limit so I state my opinion on the subject matter as best I can when I can.

                        Cheerio.
                        I'm not saying current PvP system is perfect, still big room to be improved. I don't think pulling is the real problem here. Arena has a shielding system, but you can get killed 100 times a day as well. If I make the cool down too long, it sacrifices the PvP activity and guess what the plan cannot be passed by the board.

                        Some things I'd like to see in UE PvP:
                        1. Limit the cash (and/or whatever the player think is important to them) a player can lose per day based on levels.
                        2. Put heavy PvPers on some public list so everyone can kill them and get rewards.
                        3. An empire internal "wanted" list listing the PvPers killed your empire members the most. Revenge them and get bonus/rewards, loss should not have penalty for this action.
                        4. Revamp the PvP health/damage system, which I'm not sure how to do it yet, but I don't feel right about it.

                        Not sure if these thing can make you happy. They are just some of my personal ideas, not finalized design.
                        Last edited by UWE_Duke; 01-29-2017, 04:51 AM.

                        Comment


                        • #13
                          Re: PVP shields

                          Originally posted by UWE_Duke View Post
                          I'm not saying current PvP system is perfect, still big room to be improved. I don't think pulling is the real problem here. Arena has a shielding system, but you can get killed 100 times a day as well. If I make the cool down too long, it sacrifices the PvP activity and guess what the plan cannot be passed by the board.

                          Some things I'd like to see in UE PvP:
                          1. Limit the cash (and/or whatever the player think is important to them) a player can lose per day based on levels.
                          2. Put heavy PvPers on some public list so everyone can kill them and get rewards.
                          3. An empire internal "wanted" list listing the PvPers killed most of your empire members. Revenge them and get bonus/rewards, even on loss.

                          Not sure if these thing can make you happy. They are just some of my personal ideas, not finalized design.
                          YES to # 2 for SURE! I always thought a PvP leaderboard to hunt (and be hunted from) would really be a game changer for the better.
                          Not sure how #3 would work, but I like the sounds of that too.
                          1 - eh... I would have said differently when I was a lower level with a troublemaker in my empire that made sure retaliations kept most of us at negative income, however, now I'm not so sure about this as it is a great "thermostat" of empire heat and whether you may want to stay and take it or jump somewhere with less heat to grow.

                          Comment


                          • #14
                            Re: PVP shields

                            What possible reason can someone have for attacking a player 10x in a 24 hour period outside of bullying the player.

                            I personally have never had the issue, but I've had empire mates that have had players attack them 20-30 times a day.

                            That is excessive. There needs to be a limit to how many times a person can attack someone.

                            Again, I'm waiting on any excuse for someone to attack the same person 10x in one day outside of being a jerk.

                            Comment


                            • #15
                              Re: PVP shields

                              @chelsea - I don't think "bullies" is synonymous with "farmers". PVP is a fun aspect of the game. I only pvp now to get my rank rewards and when I need to stop someone from hitting someone in my empire. I don't consider myself a "bully". If someone sends me a message about it, I typically respond in a somewhat respectable manner. Also, pvp'ers stick to farming their own anyway.

                              @UW_Duke I think eliminating the pulling system would be a HUGE mistake. What I'm suggesting is incorporating a shielding system along side the pulling system. I don't think someone needs to be "auto-shielded" after getting executed one or X amount of times. Instead, the shield would need to be activated by the player. This will keep people on their toes, making sure that they keep an eye on their account.

                              Also, I think this will force people to pvp other players. To be honest, I hardly ever get hit anymore. I used to get hit all the time. If people have shields up, the number of viable targets becomes smaller, forcing new people to become part of the pvp party.

                              Comment

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