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How about new skills for old classes?

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  • #16
    Re: How about new skills for old classes?

    Originally posted by Elfuego View Post
    Will be great new skills on tier 2, for example: terminator with traps, ghost with supress, lucky shot etc etc(old skill from tier 1, thn empire already dont need demo (traps) enforcers with stim etc... And ppl who still playing with tier one can move to tier 2, defo proggress in game and ppl move forward
    With the addition of phantom ghosts already can obtain supress without ever needing to have a sniper in their empire aswell as any attacking class making being a sniper obsolete unless noone has the lt.

    I honestly don't think I've seen a term over 3k so I think they too aswell as heavies are almost useless when you think about it, ghosts are just killing everyone 1 shot what's the point in trapping when after 16 kills there's no packs left and they just mop everyone up. And with hyena, redcountess, spectre, vigilante and midas a titan can do insane building damage (yes I realise this is only really relevant in the top tier empires but isn't the aim for us all to be top tier?)

    Reapers the joke of the tier 2 classes with its need for atleast 11 reapers per empire to keep their cap above that of one sin, aswell as plague being a huge letdown and splash damage waking everyone up so ambush is pretty much useless. And it's not like any ghosts are waiting around for you to cap anymore, they just kill people.

    Titans simply outclassed enforcers, Stims are only really needed to remove debuffs but once sucker punch is fully upgraded they can just knock those debuffs away themselves, aswell as riot shield not only waking people giving them extra armour for when they come in.

    There's pretty much no use for tier 1 classes and 2/4 tier 2 classes, they have become novelty classes or in the lack of a big ghost and little titans, necessity classes.

    My suggestions:
    For snipers drop mark target as a skill, its never used, give us an attack that adds crit damage; 15%/25%/35% crit damage. For when we get on a killing spree.

    Please fix barricaded to be pecerentage mitigation instead of just damage mitigation.

    For enforcers, add extra percentage to deflect, add extra health for last Stand, and make juggernaut more relevant. Instead of just adding health, make it so it adds half the health but also adds 25% dmg mitigation.

    For reapers/assassin's, make plague/poison have a 50%chance to stun/put an opponent to sleep, and make those supers better, mass plague should hit everyone in a building 100% and impale should half health, or add 300 to base execution range maybe?

    Terms and heavies, just need more damage, that +60 building dmg is nice for lower levels but useless for big guys, same with grenade it's just not as usefully as having a big defender who can do 80% of your building damage as a titan. Obviously I'm not asking for insane building damage maybe, either nerf all other classes when it comes to building damage or add something so terms and heavies are really needed for demo.


    • #17
      Re: How about new skills for old classes?

      Even just adding a 4th lvl to all tier 1 skills...more health added with stims, dmg mitigation with Jugg as suggested above (or even just higher % to proc), higher %'s on deflect, die hard, adaptation, knockout, bruiser, etc., more hp and counter dmg for last stand. All of this would add up to making enforcer more comparable to Titan, as well as giving enforcers a lot more to spend cc on as anyone who's played for long in any tier 1 class has surely maxed his skills- another reason so few stick with em.
      800+ decap range, 25% cripple, +30% frenzy, 7% slayer, 50% opportunist, basically proportional upgrades to everything. Maybe add reduced deflect and dodge to poison to help prevent one shotting yourself on a good cripple, plus poison kinda sucks as is, anyway lol. Sin might actually start being fun again!
      Higher trap dmg, +80 demo, more damaging burn, better splash dmg, higher % on collateral dmg, bulletproof, barrage, explosives, indiscriminate....might not beat an evenly built term in demo dmg but would definitely have a chance with an extra 1k dmg/battle. And with recently released upgrades like higher building health and bigger shields it'd be a good time to add a bit more demo in the game.
      Lastly snipers with % increases across the board may actually be able to compete with ghosts. We need more suppress in this game and there's no reason to stay sniper just to have ghosts fly past u in player dmg as described above. I'm not sure how all the final numbers would play out as sniper is the only tier 1 class I haven't upgraded any skills in, went straight to ghost on that account.
      Last edited by ཀརཧϮཇཞ ཞཇཇ; 12-01-2016, 11:51 PM.


      • #18
        Re: How about new skills for old classes?

        greed, i'm checking everywhere ppl have moved to new classes and it hurts when there are no traps and stims. Also need an quick revamp on the skills in TIER 1-
        15% chance to reflect damage should be increased to 20% or 25%.

        Also for enforcer the Passive skill of Brusier doesnt make sense. instead of attack it should be "while defending".

        Hope developers take a note and make all class more interesting.

        Allwyn - Insurgent


        • #19
          Re: How about new skills for old classes?

          Follow this thread via link below for similar thread please: