Announcement

Collapse

Forum Rules [Updated 12/21/2016]

MAIN RULES OF THE FORUMS

Please respect your community. Respect each other as you all enjoy the same thing – The Game.

We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.

It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.

PURPOSE OF THE FORUMS

These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.

These forums are not the most direct way to contact support. If you’re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.

CHANGES OR IMPROVEMENT

Please make sure to stay updated on these rules by reviewing this page from time to time.

SET RULES

This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.


Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.

Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don’t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like “you people.â€‌
- Do not use ill terms which are offensive to groups, do not “flameâ€‌, “troll.â€‌ or “hazeâ€‌.

Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don’t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.

Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.

Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.

Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don’t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.

Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.

Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create �sock puppet’ accounts – multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.

Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.

Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator’s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.

Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less

How about new skills for old classes?

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Re: How about new skills for old classes?

    Originally posted by Elfuego View Post
    Will be great new skills on tier 2, for example: terminator with traps, ghost with supress, lucky shot etc etc(old skill from tier 1, thn empire already dont need demo (traps) enforcers with stim etc... And ppl who still playing with tier one can move to tier 2, defo proggress in game and ppl move forward
    With the addition of phantom ghosts already can obtain supress without ever needing to have a sniper in their empire aswell as any attacking class making being a sniper obsolete unless noone has the lt.

    I honestly don't think I've seen a term over 3k so I think they too aswell as heavies are almost useless when you think about it, ghosts are just killing everyone 1 shot what's the point in trapping when after 16 kills there's no packs left and they just mop everyone up. And with hyena, redcountess, spectre, vigilante and midas a titan can do insane building damage (yes I realise this is only really relevant in the top tier empires but isn't the aim for us all to be top tier?)

    Reapers the joke of the tier 2 classes with its need for atleast 11 reapers per empire to keep their cap above that of one sin, aswell as plague being a huge letdown and splash damage waking everyone up so ambush is pretty much useless. And it's not like any ghosts are waiting around for you to cap anymore, they just kill people.

    Titans simply outclassed enforcers, Stims are only really needed to remove debuffs but once sucker punch is fully upgraded they can just knock those debuffs away themselves, aswell as riot shield not only waking people giving them extra armour for when they come in.

    There's pretty much no use for tier 1 classes and 2/4 tier 2 classes, they have become novelty classes or in the lack of a big ghost and little titans, necessity classes.

    My suggestions:
    For snipers drop mark target as a skill, its never used, give us an attack that adds crit damage; 15%/25%/35% crit damage. For when we get on a killing spree.

    Please fix barricaded to be pecerentage mitigation instead of just damage mitigation.

    For enforcers, add extra percentage to deflect, add extra health for last Stand, and make juggernaut more relevant. Instead of just adding health, make it so it adds half the health but also adds 25% dmg mitigation.

    For reapers/assassin's, make plague/poison have a 50%chance to stun/put an opponent to sleep, and make those supers better, mass plague should hit everyone in a building 100% and impale should half health, or add 300 to base execution range maybe?

    Terms and heavies, just need more damage, that +60 building dmg is nice for lower levels but useless for big guys, same with grenade it's just not as usefully as having a big defender who can do 80% of your building damage as a titan. Obviously I'm not asking for insane building damage maybe, either nerf all other classes when it comes to building damage or add something so terms and heavies are really needed for demo.

    Comment


    • #17
      Re: How about new skills for old classes?

      Even just adding a 4th lvl to all tier 1 skills...more health added with stims, dmg mitigation with Jugg as suggested above (or even just higher % to proc), higher %'s on deflect, die hard, adaptation, knockout, bruiser, etc., more hp and counter dmg for last stand. All of this would add up to making enforcer more comparable to Titan, as well as giving enforcers a lot more to spend cc on as anyone who's played for long in any tier 1 class has surely maxed his skills- another reason so few stick with em.
      800+ decap range, 25% cripple, +30% frenzy, 7% slayer, 50% opportunist, basically proportional upgrades to everything. Maybe add reduced deflect and dodge to poison to help prevent one shotting yourself on a good cripple, plus poison kinda sucks as is, anyway lol. Sin might actually start being fun again!
      Higher trap dmg, +80 demo, more damaging burn, better splash dmg, higher % on collateral dmg, bulletproof, barrage, explosives, indiscriminate....might not beat an evenly built term in demo dmg but would definitely have a chance with an extra 1k dmg/battle. And with recently released upgrades like higher building health and bigger shields it'd be a good time to add a bit more demo in the game.
      Lastly snipers with % increases across the board may actually be able to compete with ghosts. We need more suppress in this game and there's no reason to stay sniper just to have ghosts fly past u in player dmg as described above. I'm not sure how all the final numbers would play out as sniper is the only tier 1 class I haven't upgraded any skills in, went straight to ghost on that account.
      Last edited by ཀརཧϮཇཞ ཞཇཇ; 12-02-2016, 12:51 AM.

      Comment


      • #18
        Re: How about new skills for old classes?

        greed, i'm checking everywhere ppl have moved to new classes and it hurts when there are no traps and stims. Also need an quick revamp on the skills in TIER 1-
        15% chance to reflect damage should be increased to 20% or 25%.

        Also for enforcer the Passive skill of Brusier doesnt make sense. instead of attack it should be "while defending".

        Hope developers take a note and make all class more interesting.

        Allwyn - Insurgent

        Comment


        • #19
          Re: How about new skills for old classes?

          Follow this thread via link below for similar thread please:

          http://underworldempireforums.com/sh...071#post165071

          Comment

          Working...
          X