So with the success of the Million Man Boss events coupled with the amount of people that say the events last too long I wanted to throw out a suggestion. General consensus after events is generally positive from everyone I deal with but one thing I've noticed from my own perspective and that of others is that people get burned out after week + long events. While I don't think they should be done away with in any way shape or form I think some small things in between to keep interest and offer some incentive to players would be nice.
Alpha has Struck!
Click her to join the fight
Alpha is just an example but I propose something along the lines of a 24-72 Hour boss fight for particular holidays, historical events or just a weekend fight.
Players would opt in to the fight through a banner on the main screen and then given the opportunity to drop their stamina and kick some tail. In this example I will use a 24 hour timer to fight a single boss, Alpha. Rather than having a health bar the boss would work strictly on a timer and would just be damage dealt based on stamina used. Players would be rewarded based on the damage they dealt during the boss fight timer, this would be collected after the timer expires like any other boss fight.
The rewards would be given similar to the following.
I'm just using generic numbers to show progression and are individual numbers.
(This is a work in progress, but I want to get it out there)
The item drops would also include tech lab drops as well (gun parts, lasers, contracts and other parts)
I think this would be something fun to do once and a while and would take out of play all the Anson hunters and people can just hit as they please or skip if they just don't care.
A way to follow this up is down the road another boss can be scheduled and called Alpha's Revenge, this boss could be focused again on Alpha but with more henchmen to hit. So it would either cycle through the different artwork as the timer progresses (again no health bar) or their could now be multiple henchmen on the screen at once with different classes since classes get bonuses when hitting the opposing class.
The options for this are limitless as it could encompass any current or future LT.
Bonus:
This could be a way of introducing new black market LT. Rather than just releasing to the black market have a boss pop up that IS the black market LT and as you progress through the tiers you can be rewarded (eventually) with 1 copy of that LT and particular pieces of gear that benefit that LT. After the mini event that LT would then be purchasable as they currently are. Be a nice new twist to the whole process. Very curious to see your feedback. I will keep updating this thread as I come up with other things (little pressed for time at the moment)
Alpha has Struck!
Click her to join the fight
Alpha is just an example but I propose something along the lines of a 24-72 Hour boss fight for particular holidays, historical events or just a weekend fight.
Players would opt in to the fight through a banner on the main screen and then given the opportunity to drop their stamina and kick some tail. In this example I will use a 24 hour timer to fight a single boss, Alpha. Rather than having a health bar the boss would work strictly on a timer and would just be damage dealt based on stamina used. Players would be rewarded based on the damage they dealt during the boss fight timer, this would be collected after the timer expires like any other boss fight.
The rewards would be given similar to the following.
I'm just using generic numbers to show progression and are individual numbers.
(This is a work in progress, but I want to get it out there)
The item drops would also include tech lab drops as well (gun parts, lasers, contracts and other parts)
Damage | Common drops | Uncommon drops | Rare Drops | Epic Drops | Class Coins | Special |
1000 | 1 | |||||
2500 | 1 | 1 | 10cc | |||
5000 | 2 | 1 | ||||
7500 | 2 | 1 | 10cc | 1 Scratcher | ||
10,000 | 2 | 1 | 1 | +5 SP | ||
15,000 20,000 25,000 |
2 | 2 | 2 | 2 | 25cc | Uncommon LT |
30,000 35,000 40,000 |
2 | 2 | 2 | 2 | LT Specific Item (i.e. Pains Rifle) | |
50,000 | 2 | 2 | 2 | 2 | 25cc | +5 SP |
60,000 75,000 |
2 | 2 | 2 | 2 | 1x ea refill 2 scratcher |
|
90,000 | 3 | 3 | 3 | 3 | Rare: Alpha's Bandana | |
100,000 | 5 | 5 | 5 | 5 | 100cc | 1x Alpha |
A way to follow this up is down the road another boss can be scheduled and called Alpha's Revenge, this boss could be focused again on Alpha but with more henchmen to hit. So it would either cycle through the different artwork as the timer progresses (again no health bar) or their could now be multiple henchmen on the screen at once with different classes since classes get bonuses when hitting the opposing class.
The options for this are limitless as it could encompass any current or future LT.
Bonus:
This could be a way of introducing new black market LT. Rather than just releasing to the black market have a boss pop up that IS the black market LT and as you progress through the tiers you can be rewarded (eventually) with 1 copy of that LT and particular pieces of gear that benefit that LT. After the mini event that LT would then be purchasable as they currently are. Be a nice new twist to the whole process. Very curious to see your feedback. I will keep updating this thread as I come up with other things (little pressed for time at the moment)
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