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Item & Class Guide

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  • Item & Class Guide

    [Types of Weapons]
    ----------------------
    **labels to each item type will come in a future release

    Melee (any weapon that uses physical energy)


    Hand Gun (any weapon you can fire in your hands)


    Rifle (any weapon fired at shoulder level)


    Heavy Weapon (any weapon that does splash damage)


    Gear (any non-weapon item that benefits the player)


    Vehicle (any vehicle that players drive)




    [Classes]


    Enforcer

    -------

    Takes less damage and deals less damage in boss fights. Able to gain substantial contribution points by taking damage for other players. If there are a lot of active enforcers that deal damage to a boss, the boss will target the Enforces and the Enforcers will gain contribution points by taking hits for other players.

    Bonus: Extra Damage to Assassins

    Uses:
    1x Melee

    1x Rifle

    1x Heavy Weapon




    Assassin
    -------

    Deals extra damage, but takes extra damage. Chance to stun enemy.

    Bonus: Extra Damage to Heavy Weapons

    Uses:
    1x Handgun

    1x Melee

    1x Melee




    Sniper

    -------
    Greater chance to land critical hits, but will also take more critical damage. Chance to dodge attacks.

    Bonus: Extra Damage to Enforcers

    Uses:
    1x Handgun

    1x Rifle

    1x Rifle




    Heavy Weapons
    -------

    Able to damage multiple targets and chance to do massive damage against bosses.

    Bonus: Extra Damage to Snipers

    Uses:
    1x Handgun

    1x Heavy Weapons

    1x Heavy Weapons







    Duel (all players default to Enforcer)
    -------

    Offensive Formula:

    Attack Stat
    5x Lieutenant Attack (if all 5 chairs unlocked)
    3x Weapon Attack (depends on your class: see above)
    1x Gear Attack
    1x Vehicle Attack
    .75*Defense Stat
    .75*5x Lieutenant Defense (if all 5 chairs unlocked)
    .75*3x Weapon Defense (depends on your class: see above)
    .75*1x Gear Defense
    + .75*1x Vehicle Defense
    -------------------------
    Total Attack Power


    Defensive Formula:

    Defense Stat
    5x Lieutenant Defense (if all 5 chairs unlocked)
    3x Weapon Defense (depends on your class: see above)
    1x Gear Defense
    1x Vehicle Defense
    .75*Attack Stat
    .75*5x Lieutenant Attack (if all 5 chairs unlocked)
    .75*3x Weapon Attack (depends on your class: see above)
    .75*1x Gear Attack
    + .75*1x Vehicle Attack
    -------------------------
    Total Defense Power
    sigpic

  • #2
    Reserved for later use.
    sigpic

    Comment


    • #3
      Reserved for later use 2.
      sigpic

      Comment


      • #4
        Great stuff UWE_SLAYER, you and the other devs are doing a great job, guides will be a great help to all the new players.
        Paul - EmpireShadows

        Comment


        • #5
          Is this class information in regards to boss fights or future empire battles? I feel like the class vs class bonuses shown here don't match what I've seen in boss fights. I think it's enforcer>assassin>sniper>heavy>enforcer
          If that makes sense. Good little guide though!
          Last edited by Daveyboy5; 12-06-2012, 12:58 AM. Reason: Typo
          Deman (219A86) - EmpireShadows

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          • #6
            The class bonuses/weaknesses should be consistent between bosses and empire battles. I think you're right, Davey, about the damage bonuses.. but let me make sure.

            Comment


            • #7
              Are these formulas for PvP duels? I think there is also a percent of luck involved since sometimes you hit and next attack you miss.

              Comment


              • #8
                They are a part of the formula for bosses currently.
                sigpic
                Never lose your curiosity!

                Comment


                • #9
                  Can someone post the formula for PvP duels and war please

                  Comment


                  • #10
                    Originally posted by Bariza View Post
                    Can someone post the formula for PvP duels and war please
                    http://underworldempireforums.com/sh...ull=1#post1045

                    Airmid posted the duel formula in post #2, there is also some information about Wars in the thread.
                    Paul - EmpireShadows

                    Comment


                    • #11
                      Ah thanks for posting this!! This gives me a better view on how the PVP system works and on what classes do!
                      3C1B43

                      Comment


                      • #12
                        Just something I threw together hopefully it is all right I forgot to put the found column but thought I would share. This is just what I found quickly from grabbing screens this is not complete. If I can get a complete list I can update

                        Item Type Attack Def Tot Att Tot Def
                        Tactical Vest Gear 2 3 4.1 4.4
                        Riot Helmet Gear 5 4 7.8 7.5
                        Night Vision Goggles Gear 8 0 8 5.6
                        Suit Gear 3 10 10 12.1
                        Gold Watch Gear 7 7 11.9 11.9
                        API Bullets Gear 9 8 14.6 14.3
                        LC9 Handgun 3 3 5.1 5.1
                        Rhino Handgun 4 6 8.2 8.8
                        Beretta Lucky Handgun 12 0 12 8.4
                        Magnum Golden eye Handgun 15 0 15 10.5
                        Dirty Harry Handgun 14 8 19.6 17.8
                        Shiny Crowbar Melee 4 2 5.4 4.8
                        Taser Baton Melee 7 10 14 14.9
                        Gold Bat Melee 15 0 15 10.5
                        Razor Steel Melee 9 9 15.3 15.3
                        Gravity Knife Melee 9 11 16.7 17.3
                        Chainsaw Melee 13 7 17.9 16.1
                        Home Run Bat Melee 15 5 18.5 15.5
                        Stun Bat Melee 22 0 22 15.4
                        Gold Knuckles Melee 23 0 23 16.1
                        Hero Melee 35 25 52.5 49.5
                        RPG Rifle 6 9 12.3 13.2
                        TMP Rifle 11 7 15.9 14.7
                        SMG Rifle 10 10 17 17
                        Eagle Rifle 18 0 18 12.6
                        AK 12 Rifle 15 5 18.5 15.5
                        AK 103 Rifle 14 11 21.7 20.8
                        M4 Rifle 17 10 24 21.9
                        Rail Gun Rifle 17 10 24 21.9
                        Bazooka Rifle 19 12 27.4 25.3
                        Rocket Launcher Rifle 30 0 30 21
                        MP5K (illuminati) Rifle 20 16 31.2 30
                        SS 69 Vehicle 4 4 6.8 6.8
                        Exotic Vehicle 24 8 29.6 24.8
                        Helicopter Vehicle 18 18 30.6 30.6
                        G10 Vehicle 20 20 34 34
                        The Leviathan Vehicle 25 25 42.5 42.5
                        High Tech Panzer Vehicle 35 35 59.5 59.5
                        Apache Vehicle 30 50 65 71
                        Thunder Vehicle 50 30 71 65

                        Comment


                        • #13
                          So there are 6 different items someone can wear? (Melee, Handgun, Rifle, Heavy Weapon, Gear & Vehicle)

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                          • #14
                            Re: Item & Class Guide

                            delete
                            Last edited by ocdo; 10-19-2013, 08:03 PM.

                            Comment


                            • #15
                              Re: Item & Class Guide

                              Is it possible for someone to private msg me an help me get a better understanding??? Especially with enforcer an heavy for these are my 2 acct classes!!! I want to be at my best with both accts an to b able to keep "my best" going day after day! Thnx Aa261d an 513be1 add me

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