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Bosses - Attack thresholds?

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  • Bosses - Attack thresholds?

    Do Bosses have minimum effective attack thresholds?
    I ask because i do really pants damage per stam on say a Dragon Core boss, relative to say an Illuminati boss of the same class.

    Seems possibilities are:
    1) Each boss has an "effective defence" value - and - you have to beat this with your "effective attack" value to do full damage?

    So say Dragon Core has eDEF of 2500, once you beat this you do X dmg per stamina + some linear additional factor that scales with atk, before this you do 0.5X dmg per stamina + the linear scale factor

    2) Each boss has a "raw defence" value - and - you have to beat this with your "raw attack" stat to do full damage?

    3) Each boss has a defence value, and your dmg scales in some linear fashion as your attack increases. But tougher bosses have a worse eATK to DMG done ratio.

    Has anyone tested this? If it is (1) or (2) is there a list of those eDEF / DEF values?

    I know Castle Age (another PA game) does have breakpoints beyond which your dmg jumps considerably. These are based on raw atk+raw atk modifier only.
    http://castleageforums.com/cforum/sh...ad.php?t=63738

  • #2
    Re: Bosses - Attack thresholds?

    There HAS to be some sort of "difficulty" tier, because I have also noticed this. If I queue into a Ghost Killer now, I can practically one-shot it, but not so on a Dragon Core, or a Medellin, etc.

    I have tested it, but it's in small amounts, and not very scientific... But it does point toward there being a "minimum effectiveness" range for bosses.

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    • #3
      Re: Bosses - Attack thresholds?

      I'm going to start tracking damage on my accounts in a spreadsheet to see if i can find some of the thresholds i haven't hit yet and try to confirm if there is an actual jump point.

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      • #4
        Re: Bosses - Attack thresholds?

        Originally posted by DrVanBoom View Post
        I'm going to start tracking damage on my accounts in a spreadsheet to see if i can find some of the thresholds i haven't hit yet and try to confirm if there is an actual jump point.
        When you get the XLS done, post it up and maybe we can gather more data that way, with more people using it.

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        • #5
          Re: Bosses - Attack thresholds?

          OK - have pulled spreadsheet together: https://docs.google.com/spreadsheet/...lE&usp=sharing

          Data so far seems to at least show minibosses have a defence value you need to overcome. Pretty sure my assassin is not able to "beat" Palladium from Knights Templar, even factoring the assassin weakness vs heavies.. the dmg done is really really bad.

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          • #6
            Re: Bosses - Attack thresholds?

            Originally posted by DrVanBoom View Post
            OK - have pulled spreadsheet together: https://docs.google.com/spreadsheet/...lE&usp=sharing

            Data so far seems to at least show minibosses have a defence value you need to overcome. Pretty sure my assassin is not able to "beat" Palladium from Knights Templar, even factoring the assassin weakness vs heavies.. the dmg done is really really bad.
            I'll run some stamina tonight as well and post my results. It does seem as though, already, it's clear that there are definite "defense caps" on these bosses.

            I believe it will correlate with the amount of points required for loot as well... perhaps a mechanic in place to keep a low level account from getting a very powerful item.

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