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Class Powers - Level 2

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  • Class Powers - Level 2

    The information circulating in the existing thread created by players is generally incorrect.


    Here are the new class powers explained in more detail



    Enforcer:
    • Juggernaut - 3% chance of +2000 health

    What does it mean? About 3% of the time when a battle starts you will get an additional 2000 health at the start of a battle.

    What increases when the power is leveled up?
    The amount of health
    • Deflect - 5% chance to reflect damage

    What does it mean? For about 5% of the attacks you receive you will take no damage and your attacker will take 100% of the damage that was supposed to be inflicted on you.

    What increases when the power is leveled up? The percentage (%)


    Sniper:
    • Lucky Shot - 10% chance to guaranteed win

    What does it mean? About 10% of the attacks you make will result in a victory even if it was supposed to be a defeat

    What increases when the power is leveled up?
    The Percentage (%)
    • Killing Spree - +8% crit/damage on critical (stacks)

    What does it mean? When you get a critical hit, your next hit become 8% more likely to be a critical hit, and it will do extra damage. For every consecutive critical hit you achieve you will continue adding another 8% to critical chance HOWEVER if you fail to critical your crit % and damage are reset to their base levels (all killing spree bonuses are reset)

    What increases when the power is leveled up?
    The percentage (%) of increase in probability you will get a critical on your next hit

    Assassin:
    • Cripple - damages 10% of target health

    What does it mean? When this skill is used it will CONSUME 2 TOKENS, and IF YOU SCORE A VICTORY you will do damage to your target equal to 10% of their CURRENT health

    What increases when the power is leveled up? The percentage, %
    • Decapitate - execute target at 500 health

    What does it mean? Opponent can be executed at a higher amount of remaining health

    What increases when the power is leveled up? The amount of remaining health before player can be executed


    Heavy Weapons:
    • Dynamite - 15% 3x3 area splash

    What does it mean? When this skill is used it will CONSUME 2 TOKENS. You will hit everyone in the row of the opponent you attacked, everyone in the row above, and everyone in the row below.

    What increases when the power is leveled up? The Percentage (%)
    • Collateral Damage - 5% chance to splash on building attack

    What does it mean? Each time a building is attacked there is a 5% chance to also do damage to 1 (living) player within the building.

    What increases when the power is leveled up? The percentage (%)
    Last edited by UWE_HidrA; 03-06-2014, 06:34 PM. Reason: collateral damage correction

  • #2
    Re: new class powers explained

    Thanks for posting this Manimal!

    Comment


    • #3
      Re: new class powers explained

      Thanks manimal, to be honest it all sounds kinda like it did in my head when I saw them the first time.

      I do however like the clarification on the collateral damage skill in that......it is guaranteed to hit a player in the building if you get the last hit on a building, will be hard to enforce this in battles though to make sure a heavy with this skill gets to use it.
      Trying to persuade battle leads that there is a potential 9 FREE tokens here because of this skill if policed correctly is going to be hard .

      Comment


      • #4
        Re: New Class Powers Explained

        Originally posted by Manimal View Post
        The information circulating in the existing thread created by players is generally incorrect.


        Here are the new class powers explained in more detail



        Enforcer:
        • Juggernaut - 3% chance of +2000 health


        What does it mean? About 3% of the time when a battle starts you will get an additional 2000 health at the start of a battle.

        What increases when the power is leveled up?
        The amount of health
        • Deflect - 10% chance to reflect damage


        What does it mean? For about 10% of the attacks you receive you will take no damage and your attacker will take 100% of the damage that was supposed to be inflicted on you.

        What increases when the power is leveled up? The percentage (%)


        Sniper:
        • Lucky Shot - 10% chance to guaranteed win


        What does it mean? About 10% of the attacks you make will result in a victory even if it was supposed to be a defeat

        What increases when the power is leveled up?
        The Percentage (%)
        • Killing Spree - +8% crit/damage on critical (stacks)


        What does it mean? When you get a critical hit, your next hit become 8% more likely to be a critical hit, and it will do extra damage. For every consecutive critical hit you achieve you will continue adding another 8% to critical chance HOWEVER if you fail to critical your crit % and damage are reset to their base levels (all killing spree bonuses are reset)

        What increases when the power is leveled up?
        The percentage (%) of increase in probability you will get a critical on your next hit

        Assassin:
        • Cripple - damages 10% of target health


        What does it mean? When this skill is used it will CONSUME 2 TOKENS, and IF YOU SCORE A VICTORY you will do damage to your target equal to 10% of their CURRENT health

        What increases when the power is leveled up? The percentage, %
        • Decapitate - execute target at 500 health


        What does it mean? Opponent can be executed at a higher amount of remaining health

        What increases when the power is leveled up? The amount of remaining health before player can be executed


        Heavy Weapons:
        • Dynamite - 15% 3x3 area splash


        What does it mean? When this skill is used it will CONSUME 2 TOKENS. You will hit everyone in the row of the opponent you attacked, everyone in the row above, and everyone in the row below.

        What increases when the power is leveled up? The Percentage (%)
        • Collateral Damage - 5% chance to splash on building attack


        What does it mean? Each time a building is attacked there is a 5% chance to also do damage to 1 (living) player within the building. If you score the last hit on a building (to bring it to 0 health) it is guaranteed to splash damage on a player if one is still alive in the building.

        What increases when the power is leveled up? The percentage (%)
        Thanks manimal.. I knew some of my info would be bad... But that's why I said my best guess

        Originally posted by Muppet View Post
        Thanks manimal, to be honest it all sounds kinda like it did in my head when I saw them the first time.

        I do however like the clarification on the collateral damage skill in that......it is guaranteed to hit a player in the building if you get the last hit on a building, will be hard to enforce this in battles though to make sure a heavy with this skill gets to use it.
        Trying to persuade battle leads that there is a potential 9 FREE tokens here because of this skill if policed correctly is going to be hard .
        Yeah feel you muppet but its imperative you stay alive due to your classes massive damage to buildings snipers if done right can save the empire more tokens than your dynamite.. But I'll try and push to let you use it... Drach isn't one to not try new ideas out

        Comment


        • #5
          Re: New Class Powers Explained

          Originally posted by Manimal View Post
          Heavy Weapons:
          • Dynamite - 15% 3x3 area splash


          What does it mean? When this skill is used it will CONSUME 2 TOKENS. You will hit everyone in the row of the opponent you attacked, everyone in the row above, and everyone in the row below.
          Hmm... 15% x 8 people = 120% damage. 2 tokens, and you get an extra 20% of your hit damage spread over the 8 people around your target. If there are less than 7 people around your target, this is a waste of a token. Does that make sense? Now considering that as a Heavy I only hit players after buildings are clear, I may not have many opportunities to hit the center of a 3x3 block of people with health. I will pass on this one and keep saving for demo 3. (I just wrote out my thinking process in case it helps any other heavies out there).
          sigpic

          Comment


          • #6
            Re: New Class Powers Explained

            LOL cheers voodoo, I only wanna use it a bit .......just get so bored stomping buildings only, just doesn't feel like pvp ya know. Oh and the drop in class coins due to less points is a pain in the A!

            Comment


            • #7
              Re: New Class Powers Explained

              Originally posted by Bacon View Post
              Hmm... 15% x 8 people = 120% damage. 2 tokens, and you get an extra 20% of your hit damage spread over the 8 people around your target. If there are less than 7 people around your target, this is a waste of a token. Does that make sense? Now considering that as a Heavy I only hit players after buildings are clear, I may not have many opportunities to hit the center of a 3x3 block of people with health. I will pass on this one and keep saving for demo 3. (I just wrote out my thinking process in case it helps any other heavies out there).
              While I'm not disagreeing with your logic, I want to point out that when the skill is leveled up it becomes more powerful. The degree to which the skill is "worth it" may be very different when it is fully powered up.

              Comment


              • #8
                Re: New Class Powers Explained

                Ty for the clarification. Also are these final skills if not then how many skills can we expect in terms of lvled classes? Eg these are new lvl 2 skills. Are there going to be skills for increasing lvls? If so up to how many lvls do the classes and skills go? Just curious in terms of class investment.
                sigpic

                Comment


                • #9
                  Re: New Class Powers Explained

                  Originally posted by Bacon View Post
                  Hmm... 15% x 8 people = 120% damage. 2 tokens, and you get an extra 20% of your hit damage spread over the 8 people around your target. If there are less than 7 people around your target, this is a waste of a token. Does that make sense? Now considering that as a Heavy I only hit players after buildings are clear, I may not have many opportunities to hit the center of a 3x3 block of people with health. I will pass on this one and keep saving for demo 3. (I just wrote out my thinking process in case it helps any other heavies out there).
                  I was thinking the same for now. If you can afford to upgrade to lvl2, however, someone said that it's at 25%, so 25%x8 = 200% dmg, so it will be more and more worth it as you keep lvling Dynamite.

                  Comment


                  • #10
                    Re: New Class Powers Explained

                    Originally posted by Bacon View Post
                    Hmm... 15% x 8 people = 120% damage. 2 tokens, and you get an extra 20% of your hit damage spread over the 8 people around your target. If there are less than 7 people around your target, this is a waste of a token. Does that make sense? Now considering that as a Heavy I only hit players after buildings are clear, I may not have many opportunities to hit the center of a 3x3 block of people with health. I will pass on this one and keep saving for demo 3. (I just wrote out my thinking process in case it helps any other heavies out there).
                    This skill is going to see its best results at lvl 2 and 3. I agree with you tho, if you are gonna use it at 15% I would say u gotta be hitting 7 or more.
                    It's going to rock on those sniper towers/HQs that have a whole bunch of people in the offensive positions

                    Comment


                    • #11
                      Re: New Class Powers Explained

                      I have a few more clarification questions for following 2 skills. Sorry for being technical :X

                      1. Juggernaut - Is +2000hp in-game hp or Empire battle specific hp? Because I remember that the formula for Empire battle hp = 1200 + (in-game hp)x4 for Enforcers. So I guess my question is, would it increase hp by 2000 or 8000?

                      2. Killing Spree - Is the % increase additive or multiplicative? Say you score 5 consecutive crit hits starting with 5% chance, would the crit chance and crit dmg go 5%-13%-21%-29%-... etc, or 5%-5%x1.08-5%x1.08^2-...?

                      Thanks!

                      Comment


                      • #12
                        Re: New Class Powers Explained

                        Originally posted by DvEight View Post
                        This skill is going to see its best results at lvl 2 and 3. I agree with you tho, if you are gonna use it at 15% I would say u gotta be hitting 7 or more.
                        It's going to rock on those sniper towers/HQs that have a whole bunch of people in the offensive positions
                        At level 1 you need to hit primary target for a minimum of 120 damage to get the same kind of damage output as flamethrower..(damage to token ratio)
                        Last edited by Voodoo jester; 05-29-2013, 07:44 PM.

                        Comment


                        • #13
                          Re: New Class Powers Explained

                          I want to know if LT's that increase critical percent apply to EvE or not. I'm not sure on this. :/

                          Comment


                          • #14
                            Re: New Class Powers Explained

                            Originally posted by Amplexus View Post
                            I have a few more clarification questions for following 2 skills. Sorry for being technical :X

                            1. Juggernaut - Is +2000hp in-game hp or Empire battle specific hp? Because I remember that the formula for Empire battle hp = 1200 + (in-game hp)x4 for Enforcers. So I guess my question is, would it increase hp by 2000 or 8000?

                            2. Killing Spree - Is the % increase additive or multiplicative? Say you score 5 consecutive crit hits starting with 5% chance, would the crit chance and crit dmg go 5%-13%-21%-29%-... etc, or 5%-5%x1.08-5%x1.08^2-...?

                            Thanks!
                            Reread the descriptions please. He said for killing spree it adds another 8% so 8-16-24-32

                            And it's. only 2000, given damage capacities and what not they won't make it 8000

                            Comment


                            • #15
                              Re: New Class Powers Explained

                              Originally posted by Voodoo jester View Post
                              At level 1 you need to hit primary target for a minimum of 120 damage to get the same kind of damage output as flamethrower..(damage to token ratio)
                              I'm not sure how you came to that conclusion. It's all % based. Lvl 1 Flamethrower will give you 10% x 2 players, (an extra 20% per token). Level 1 Dynamite gives you an extra 10% per token. At level 3 Dynamite has potential to be great. I'm just going to finish Demolition first. I think demo is the most important skill for a heavy.
                              sigpic

                              Comment

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