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Feeder Empires

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  • Feeder Empires

    At what point does it become helpful to have one? We sit in low legend and are toying with the idea since our minis are just not competitive there.

  • #2
    Re: Feeder Empires

    well you can either make the minis heavy weapons and demo or create a new empire with the minis for a ranking more their level

    Comment


    • #3
      Re: Feeder Empires

      or join a empire with good upgrades but less actives to get more cc during war's.

      Comment


      • #4
        Re: Feeder Empires

        For recruitment/retention purposes there have been a few successes but it can be a lot of work.

        For minis it may not be worth it? I also vote using them to visit other empires.
        Come join us
        on the official
        Underworld Empire Discord Server
        https://discord.gg/ThdmzmJ

        Comment


        • #5
          Re: Feeder Empires

          Originally posted by Cthulu View Post
          For recruitment/retention purposes there have been a few successes but it can be a lot of work.

          For minis it may not be worth it? I also vote using them to visit other empires.
          I agree - great way to find players that have been stuck in empires below their capabilities/activity. I've met a bunch who stick with the one they 1st joined and are of the mindset "let it ride until the wheels fall off" but not understanding that if it is down to 2 actives and they're one of them, that those wheels are already long gone.

          Downside is that you can find some great players held back by friends/family in other empires. They're not much help if they do uproot as often the 2 good ones leave to play with the troublesome player they're related to once they inevitably get kicked for kicking over a sandcastle somewhere.

          Comment


          • #6
            Re: Feeder Empires

            Originally posted by Quaranj View Post
            I agree - great way to find players that have been stuck in empires below their capabilities/activity. I've met a bunch who stick with the one they 1st joined and are of the mindset "let it ride until the wheels fall off" but not understanding that if it is down to 2 actives and they're one of them, that those wheels are already long gone.

            Downside is that you can find some great players held back by friends/family in other empires. They're not much help if they do uproot as often the 2 good ones leave to play with the troublesome player they're related to once they inevitably get kicked for kicking over a sandcastle somewhere.
            I have been kept saying again and again... there needs to be league system and at the end of the season the bottom empires in the lowest division must be dissolved. this would make all the actives to join active empires.

            Comment


            • #7
              Re: Feeder Empires

              I tried a feeder empire about 6 months ago and it wasnt a success. Too much jumping back and forth during wars and the donations and dailies would be better spent on main empire. Just my thoughts from experience, I disolved that empire for reasons Allwyn mentioned
              sigpic

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              • #8
                Re: Feeder Empires

                Ok I'm gonna see. My feeder has 8 toons but war hasn't started, any idea why?

                Comment


                • #9
                  Re: Feeder Empires

                  Hmm, it used to need only 7 people in to EvE. Maybe they changed this? What does it say when you select the war timers?
                  Did you made sure you have set the timers correct?
                  48BE8B

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                  • #10
                    Re: Feeder Empires

                    Yeah they all correct. When war time came the clock just rolled back over. I can go into the timers and add or delete. Is there a 24 hour cool down for new recruits? (As we are all new recruits that would explain it?)

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