Status effects can be confusing for players starting out in EvE or entering higher tier wars, so this list should help. Recognizing these symbols is crucial in order to strategize and coordinate attacks well.
For the veterans out there who are only interested in new classes, keep an eye out for the NEW! tag.
Edit: I noticed that on small screens the images are much smaller and the lines are choppy, sorry about that. Tablets and computers should be fine though.
I think this is all of them, but let me know if I missed any.
For the veterans out there who are only interested in new classes, keep an eye out for the NEW! tag.
Edit: I noticed that on small screens the images are much smaller and the lines are choppy, sorry about that. Tablets and computers should be fine though.
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Sleeping Player has neither joined the war nor been attacked Generates tokens more slowly, takes more damage from Assassins |
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Wounded Defender Defensive player has less than 200 health Deals halved damage, active skills disabled, passives persist |
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Wounded Attacker Offensive player has less than 200 health Deals halved damage, active skills disabled, passives persist |
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Dead Player has 0 health Deals halved damage, active skills disabled, passives persist |
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Stunned Player affected by enemy Knockout (Enforcer skill) or Strengthen (Titan passive) Deals reduced damage, generates tokens more slowly, takes more damage from Assassins, expires on first action |
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Immunity Player affected by friendly Stim Pack (Enforcer skill) Resists most new status effects up to 25% of the time, doubled percentage when Enforcer applies on self |
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Last Stand Enforcer affected by self-applied skill Last Stand Deals more counter damage, gains defense, expires when dead |
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Booby Trapped Player affected by enemy Booby Trap (Heavy skill) Receives damage when healed, building also suffers damage |
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Burning Player affected by enemy Burn (Heavy passive) Receives 5 damage per minute for 5 minutes, can be stacked up to 3 times |
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Explosives Player affected by enemy Explosives (Heavy skill) Receives damage when Burned, triggers splash damage |
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Napalmed NEW! Player affected by enemy Napalm (Terminator skill) Receives damage over time indefinitely, suffers reduced healing if upgraded |
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Time Bomb NEW! Player affected by enemy Time Bomb (Terminator skill) Receives damage on delay, building also suffers damage, halved if detonated by heal |
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Poisoned Player affected by enemy Poison (Assassin skill) Receives up to 2% max HP as damage per token spent, lasts for up to 25 tokens |
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Plagued NEW! Player affected by enemy Plague (Reaper skill) Receives a percent of current HP as damage per token spent or absorbed, lasts indefinitely, suffers reduced chance powers and building damage if upgraded |
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Suppressed Player affected by enemy Concealed Shot (Sniper skill) Deals halved counter damage, 50% chance to expire per token spent |
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Marked Player affected by enemy Marked Target (Sniper skill) Made visible to all enemy snipers |
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Adrenaline Rush NEW! Ghost affected by self-applied super Adrenaline Rush Gains 40% critical rate, deals 40% more critical damage, receives double counter damage, expires when wounded or dead |
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Ghost Tagged NEW! Player affected by enemy Ghost Tag (Ghost skill) Receives up to 12% more damage, suffers reduced defense, dodge, and deflect chance if upgraded |
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