Sharing after using Ghost..
I had just unlock the ghost skill (10K cc) and tried to use ghost in war for one time. Here is some sharing after the battle.
The whole damage in the war must be less than the sniper, as all my sniper skill are max already (except mark target), but for ghost only Lv 1 skills...
As before I am very concern about the Hp of the sniper, the longer to keep alive the more damage you made (because of KS).
As I am ghost, my Hp flow much faster and the special skill Adrenaline Rush also make me died fast. In this stage ghost do make more single hit damage, but sniper can give better total damage.
For me, I will keep using sniper until I got more passive skill of ghost to enhance the dodge and damage. I also think that sniper is more balance and can stand alone in war by conceal shot and increase damage by KS, but for ghost it need more support from other class, such as concealed shot from sniper, armor from Titan. More health should also required in ghost to extend the damage from Adrenaline Rush.
For the LT part, sniper need crit. %, crit. damage, reduce counter damage, dodge %, health. For ghost, around the same, but need much more health...
* Free Lv 1 skill after unlock ghost class
SUPER SKILL
*Adrenaline Rush - Boost Crit.% & damage by 40%, but double the counter damage...
Penetrating Shot - Deal at least 250 damage to a row (10% to 3x damage)
ACTIVE SKILL
*Power Shot - 10% to 3x attack
Ghost Tag - 80% to tag target on win, amplifies 15% damage to tagged
Piercing Shot - 25% extra damage to armor target
Passive Skill
*Accuracy - 15% to double critical damage
Dodging Spree - +2% dodge rate, +2% dodge rate after successful dodge (cap 10% dodge)
Precision - +0.5% base damage after each win
Ghost Hunter - reduce 2% defense, deflect and dodge chance
Hot Shot - When battle start, 1% to double your damage for entire war.
I had just unlock the ghost skill (10K cc) and tried to use ghost in war for one time. Here is some sharing after the battle.
The whole damage in the war must be less than the sniper, as all my sniper skill are max already (except mark target), but for ghost only Lv 1 skills...
As before I am very concern about the Hp of the sniper, the longer to keep alive the more damage you made (because of KS).
As I am ghost, my Hp flow much faster and the special skill Adrenaline Rush also make me died fast. In this stage ghost do make more single hit damage, but sniper can give better total damage.
For me, I will keep using sniper until I got more passive skill of ghost to enhance the dodge and damage. I also think that sniper is more balance and can stand alone in war by conceal shot and increase damage by KS, but for ghost it need more support from other class, such as concealed shot from sniper, armor from Titan. More health should also required in ghost to extend the damage from Adrenaline Rush.
For the LT part, sniper need crit. %, crit. damage, reduce counter damage, dodge %, health. For ghost, around the same, but need much more health...
* Free Lv 1 skill after unlock ghost class
SUPER SKILL
*Adrenaline Rush - Boost Crit.% & damage by 40%, but double the counter damage...
Penetrating Shot - Deal at least 250 damage to a row (10% to 3x damage)
ACTIVE SKILL
*Power Shot - 10% to 3x attack
Ghost Tag - 80% to tag target on win, amplifies 15% damage to tagged
Piercing Shot - 25% extra damage to armor target
Passive Skill
*Accuracy - 15% to double critical damage
Dodging Spree - +2% dodge rate, +2% dodge rate after successful dodge (cap 10% dodge)
Precision - +0.5% base damage after each win
Ghost Hunter - reduce 2% defense, deflect and dodge chance
Hot Shot - When battle start, 1% to double your damage for entire war.
Comment