Originally posted by Selene
View Post
Announcement
Collapse
Forum Rules [Updated 12/21/2016]
MAIN RULES OF THE FORUMS
Please respect your community. Respect each other as you all enjoy the same thing – The Game.
We encourage open and friendly discussion of the game and the Community. Moderators and Staff have final decisions on all matters, and are here to make sure that the Community remains a friendly, fun place appropriate for players of all backgrounds, ages and groups.
It is the forum member's responsibility to stay up to date on forum rules and to honor the behavior outlined.
PURPOSE OF THE FORUMS
These forums provide an area for constructive player discussions of the game. It also allows players to
help each other identify bugs and issues, and help each other reproduce and resolve them.
These forums are not the most direct way to contact support. If you’re having an issue with your game and you need direct assistance, please tap on the FAQ/Support tab within the game.
CHANGES OR IMPROVEMENT
Please make sure to stay updated on these rules by reviewing this page from time to time.
SET RULES
This is a private board. As such, decisions made are final.
We reserve the right to remove any message board content without notice for any reason.
Rule 1: Responses to rule violations
Violating these rules will result in warnings, either formal or informal, suspensions, banning, or other sanctions.
Rule 2: Respect other users on the forums
- Do not make attacks or insult other users, either in the forums or through private messages. Disagreements and debates are fine, but don’t make it personal.
- Do not attack groups. This includes professions, races, religions, sexual orientations, genders, incomes, or even vague groups like “you people.â€
- Do not use ill terms which are offensive to groups, do not “flameâ€, “troll.†or “hazeâ€.
Rule 3: Respect the forum purpose and structure
- Make your posts in the appropriate forum.
- Please use the Search function. If a relevant thread already exists, please post there instead of creating a new thread about the same topic. Duplicate threads will be closed to keep the forums orderly and easy to navigate.
- Keep off-topic posts in the off-topic forum.
- Don’t start discussions about games that are not ours.
- Do not cross-link to other message boards or websites unless approved by a moderator.
Rule 4: Respect the law
- Do not post anything illegal under U.S. law, or encourage other users to break the laws of the U.S. or their country of residence.
- Do not encourage users to break terms of service. This includes giving information about how to find scripts, exploits, or cheats, as well as arranging to buy or sell accounts or virtual goods.
Rule 5: Respect the audience
Think about who you're talking to. Users may be as young as 13 on these message boards, and may be male or female, and from countries across the globe.
- Keep your language civil. Profanity is frowned on.
- Do not post Adult Material, inappropriate graphic sexual content in any format, or links to sexually explicit sites.
- Do not post graphic images or explicit descriptions of violent acts.
- Do not use an avatar or signature that could offend other users. They have to look at it a lot.
Rule 6: Respect privacy
- Do not post any private emails or private messages unless you have the explicit permission of each person involved in the exchange.
- Do not post private communication between customer support, members, moderators, or administrators on these forums, or anywhere else. (This include support ticket responses)
- Do not post any information covered by a non-disclosure agreement or beta testing agreement. Even if you somehow have inside information about our competitors, for legal reasons we don’t want to hear it.
- Do not post Facebook information about other forum users.
- Do not post any private information about other users.
- Do not post in-game information in an attempt to have other players attack your target. Be careful to not cross the line into bullying.
Rule 7: Do not spam
- Do not post repeatedly about the same topic.
- Do not spam users on the forums or through private messages.
- Do not start a thread without actual purpose.
- Do not start a thread about a news story or article unless you make it clear what the story is about, and offer your own opinion to start a discussion.
Rule 8: Respect your account
- Do not share your account information with other individuals. You will be held responsible for any rules violations that occur under your account.
- Do not create new accounts or use other tricks to avoid suspensions or bans.
- Do not create �sock puppet’ accounts – multiple accounts created just so that you can agree with yourself and make it seem like your ideas have more support than they do.
- Never include your e-mail address or any other personal information in posts.
Rule 9: Respect the Moderators
- Do not post using the color red. This color is reserved for moderators.
- Do not impersonate moderators. Do not claim to speak for the moderators.
Rule 10: Respect the decisions of the moderators
- The moderation teams reserves the right to warn, suspend, or permanently ban users judged to be acting against the spirit of the rules, even if the user is following the letter of the rules.
- Do not argue with moderators about moderator decisions. You can disagree with a moderator’s opinions, just like any other poster, but when they post moderator actions in red text, it is considered final.
- Moderators have no access to your game account. If you have an issue you must contact customer service.
Generally, BE NICE. There is nothing wrong with being nice to each other.
See more
See less
Insignia Guide
Collapse
This is a sticky topic.
X
X
-
Main Stat
Main Stat Types
A given insignia type has a specific main stat. Infinity can have any one of the three main stats.
LT Atk + LT Def + Health + Fury XBlood XAegis XVanguard XBeast XInfinity XXX
Main Stat Scaling
The primary attack, defense, or health bonus depends on insignia rarity and level. Level 9 is a turning point; every level before it increases the main stat by 1, and every level after it increases the main stat by 2 for non-epics, 3 for epics.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 7 8 9 10 11 12 13 14 15 17 19 21 23 25 27 Uncommon 11 12 13 14 15 16 17 18 19 21 23 25 27 29 31 Rare 12 13 14 15 16 17 18 19 20 22 24 26 28 30 32 Epic 13 14 15 16 17 18 19 20 21 24 27 30 33 36 39 Last edited by Selene; 06-12-2015, 01:43 AM.Inactive as of July 14, 2015
-
Sub Stats
Sub Stat Types
A given insignia type has certain possible sub stats.
LT Atk + LT Def + Health + LT Atk % LT Def % Health % Dmg % Shield % Crit % Crit Dmg % Fury XXXXBlood XXXXAegis XXXXXVanguard XXXXBeast XXXInfinity XXXXXXXXXX
Number of Sub Stats
The number of sub stats depends on insignia rarity and level. Every five levels grants additional sub stats.
1 5 10 15 Common 0 1 2 3 Uncommon 0 1 2 4 Rare 1 2 3 5 Epic 2 3 4 7
Sub Stat Scaling
Neither insignia rarity nor level affects the strength of an individual sub stat. Instead, the sub stat value falls between a certain range. Because all sub stats are randomly generated, they will converge on averages.
Minimum Average Maximum LT Atk +
LT Def +
Health ++1 +3 +5 LT Atk %
LT Def %1% 1.25% 1.5% Health % 0.4% 0.5% 0.6% Dmg %
Shield %
Crit %0.2% 0.25% 0.3% Crit Dmg % 0.5% 0.75% 1% Last edited by Selene; 06-14-2015, 12:20 AM.Inactive as of July 14, 2015
Comment
-
Upgrade Cost
Alloy Cost
These are the alloy costs required to upgrade an insignia to the displayed level.
Cash Cost2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 60 74 86 98 108 115 120 124 126 132 135 143 149 153 Uncommon 90 110 128 146 162 173 180 186 189 198 203 214 223 230 Rare 108 132 154 176 194 207 216 223 227 238 243 257 267 275 Epic 120 147 171 195 216 230 240 248 252 264 270 285 297 306
These are the cash costs required to upgrade an insignia to the displayed level.
2 3 4 5 6 7 8 9 10 11 12 13 14 15 Common 300k 366k 428k 489k 540k 574k 600k 619k 630k 660k 675k 713k 743k 765k Uncommon 450k 548k 641k 728k 810k 861k 900k 923k 945k 990k 1.013M 1.069M 1.114M 1.148M Rare 540k 658k 770k 874k 972k 1.033M 1.08M 1.114M 1.134M 1.188M 1.215M 1.283M 1.337M 1.377M Epic 600k 731k 855k 971k 1.08M 1.148M 1.2M 1.238M 1.26M 1.32M 1.35M 1.425M 1.485M 1.53M
Cumulative/Relative Cost
These are the total rounded amounts of alloy and cash required to upgrade a level 1 insignia to the displayed level. Because there is a chance for an upgrade to fail at each level, the actual total cost will be higher. For each insignia rarity, there is a cost ratio to the highest (epic) cost.
Special thanks to analytical for providing data.5 10 15 Ratio Common 318 alloy
$1.6M911 alloy
$4.5M1623 alloy
$8.1M50% Uncommon 474 alloy
$2.4M1364 alloy
$6.8M2432 alloy
$12.1M75% Rare 570 alloy
$2.8M1637 alloy
$8.2M2917 alloy
$14.6M90% Epic 633 alloy
$3.2M1819 alloy
$9.1M3241 alloy
$16.2M100%
Important Note: These tables have not been finalized. Due to missing data, rounding, extrapolation, and the 25% cash discount, some of these values may not be precise. If you see anything incorrect, or can verify the accuracy of a cell/row/table, please let me know.Last edited by Selene; 06-01-2015, 02:21 PM.Inactive as of July 14, 2015
Comment
-
Cost-Benefit Analysis
Investing Wisely
Your personal build/class should determine the type of insignia to pursue (Fury/Blood/Aegis/Vanguard/Beast/Infinity). However, the question remains: which rarity should you upgrade? To answer this, we must calculate the cost effectiveness of each insignia rarity. Ideally, you want the greatest stat boost for the smallest amount of alloy/cash possible.
Power Index, Cost Ratio, and Cost Effectiveness
There are three core attributes we define to perform a cost-benefit analysis.- Power Index — A rough approximation of the strength of a level 15 Common/Uncommon/Rare/Epic insignia. Calculated by (Level 15 Main Stat) + (3x Max # of Sub Stats). We multiply the sub stat by 3 because this is the average # of SPs added per sub stat, excluding percent boosts.
- Cost Ratio — Expresses how much an insignia of any rarity costs to upgrade, relative to an epic insignia.
- Cost Effectiveness — Power index divided by cost, with epic defined as 100% cost effectiveness. Higher means better.
Power Calculation Power Index Cost Ratio Cost Effectiveness Common 27 + (3x3) 36 50% 120% Uncommon 31 + (3x4) 43 75% 96% Rare 32 + (3x5) 47 90% 87% Epic 39 + (3x7) 60 100% 100%
Upgrade Commons and Epics
The conclusion we reach is that Common insignias are most cost effective. 120% means you gain about 20% more stats (both main and sub combined) when you upgrade Commons instead of Epics, with the same amount of alloy/cash spent.
Of course the ultimate goal is always epics, because in the end you should try have to have the best insignias equipped on your core LTs. Epics are still the strongest—they're just more expensive per stat than Commons are.
Here are the final guidelines/recommendations:- All players — do NOT upgrade Uncommons/Rares.
- Low levels/BSIs — upgrade Commons. You get more power per alloy/cash used, which are harder to come by for you.
- Mid levels/Hybrids — consider upgrading a mix of Commons and Epics.
- High levels/LSIs — if you have an ample supply of insignias, alloy, and cash, forget the Commons. Only upgrade Epics.
Last edited by Selene; 05-25-2015, 10:17 PM.Inactive as of July 14, 2015
Comment
-
Re: Insignia Guide
I made a list of the gold and alloy costs, but before I could finish the table, they changed the costs. The one Epic that I got to Lv15 was $18 mil.
I've seen a sub-stat repeat - like if it's LT Attack for the first one, it might also be LT Attack again later. If I'm reading the chart right, Selene, it's inevitable sometimes. There are only 4 different possible sub-stats for a Fury insignia. The Rares have 5 and the Epics have 7, so they are bound to double up at least some stats for a non-infinity insignia.
Nice setup, Selene. Thanks!Just a bit analytical.
Comment
-
Re: Insignia Guide
Originally posted by analytical View PostI made a list of the gold and alloy costs, but before I could finish the table, they changed the costs. The one Epic that I got to Lv15 was $18 mil
Originally posted by analytical View PostI've seen a sub-stat repeat - like if it's LT Attack for the first one, it might also be LT Attack again later. If I'm reading the chart right, Selene, it's inevitable sometimes. There are only 4 different possible sub-stats for a Fury insignia. The Rares have 5 and the Epics have 7, so they are bound to double up at least some stats for a non-infinity insignia.
First thing I noticed was the five health % boosts. As you can see these 5 sub stats are combined under one number—2.72%. If you divide 2.72% by 5 you get 0.54%, which is higher than the average (0.5%). So this insignia is somewhat strong in terms of health %.
However, the other two sub stats are very weak. 0.21% shield is close to the minimum possible shield, 0.2%. And +1 LT Defense is the absolute lowest possible value for an LT Defense + sub stat.
Overall this defensive insignia has pretty bad sub stats, unless you have a lot of player health. Of course it's still an excellent insignia to have (+39 defense main stat), but it's not the best, so you may not want to equip it on your top LT.Last edited by Selene; 05-22-2015, 09:48 PM.Inactive as of July 14, 2015
Comment
-
Re: Insignia Guide
Because the main stat and number of sub stats depend on insignia rarity and level—both of which you can control—the only random factor is the strength and type of each individual sub stat.
Obviously if you have empty insignia slots you'll want to fill those up first. But once you get to optimizing your inner circle, you should aim for
1) the right types of sub stats (e.g. maybe you want crit chance, or damage %)
2) strong sub stats (above average/leaning toward the maximum).
By analyzing your insignias according to this table…
Originally posted by Selene View PostSub Stat Scaling
Neither insignia rarity nor level affects the strength of an individual sub stat. Instead, the sub stat value falls between a certain range. Because all sub stats are randomly generated, they will converge on averages.
Minimum Average Maximum LT Attack +
LT Defense +
Health ++1 +3 +5 LT Attack %
LT Defense %1% 1.25% 1.5% Health % 0.4% 0.5% 0.6% Damage %
Shield %
Crit Chance %0.2% 0.25% 0.3% Crit Damage % 0.5% 0.75% 1%
This insignia is very strong for an enforcer. It has five LT Defense + sub stats, which average to +4 each (fairly high). The Health + sub stat is maxed at +5, which is exceptional. And the 0.23% shield is just below average (0.25%). Overall this Level 15 Epic Aegis is definitely a keeper.Inactive as of July 14, 2015
Comment
-
Re: Insignia Guide
Yep, good work Selene .
After a little muddling the first couple of days with a few refills and drops I saw the way I wanted to go, this post makes it so I don't have to think so much so thanks.
Damage % then the two crit abilitys is what I hope to have eventually! infinity insignias baby! he'll yeah!
What's the best site you lot use for uploading screenshots? As I'd happily share a screen if I get my favourite stats.
Comment
-
Re: Insignia Guide
Originally posted by Muppet View PostYep, good work Selene .
After a little muddling the first couple of days with a few refills and drops I saw the way I wanted to go, this post makes it so I don't have to think so much so thanks.
Damage % then the two crit abilitys is what I hope to have eventually! infinity insignias baby! he'll yeah!
What's the best site you lot use for uploading screenshots? As I'd happily share a screen if I get my favourite stats.Inactive as of July 14, 2015
Comment
-
Comment
-
Comment