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Insignia Guide

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  • #16
    Re: Insignia Guide

    Originally posted by Squiffle View Post
    I'm seeing $731,250 (plus 147 alloy).
    Alright thanks squiffle, I think the numbers are (mostly) correct then.

    Edit: Guide complete! Added the final section: cost-benefit analysis.

    Last edited by Selene; 05-25-2015, 10:05 PM.
    Inactive as of July 14, 2015

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    • #17
      Re: Insignia Guide

      Stuck the thread as its a good source for all. Ty for the good job done.
      sigpic

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      • #18
        Re: Insignia Guide

        Love the guide, question.

        Should we be making Common/uncommon(3) or Rare/epic(7) insignia from the dailies? Could we get some data?

        Comment


        • #19
          Re: Insignia Guide

          Originally posted by Gibbs View Post
          Love the guide, question.

          Should we be making Common/uncommon(3) or Rare/epic(7) insignia from the dailies? Could we get some data?
          Just choose the type you plan to upgrade. If you have a lot of alloy/cash, go for Epics (powerful but expensive); if not, go for Commons (cheap and cost effective, not only alloy/cash but also parts).
          Inactive as of July 14, 2015

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          • #20
            Re: Sub Stats

            Aegis should have +Health% too, unfortunately to me, I want defense only.
            Ref screen shot as enclosed.
            IMG_3602.jpg

            My salute to Selene, Analytical and all other contributors to this guide.
            Last edited by proproprof; 05-29-2015, 03:48 AM.

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            • #21
              Re: Sub Stats

              Originally posted by proproprof View Post
              Aegis should have +Health% too, unfortunately to me, I want defense only.
              Ref screen shot as enclosed.
              [ATTACH]4077[/ATTACH]

              My salute to Selene, Analytical and all other contributors to this guide.
              I overlooked that, thanks! It's fixed now.
              Inactive as of July 14, 2015

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              • #22
                Re: Insignia Guide

                I Like the effort u have put on this guide. But i want u to think on one thing. U said low level bsi should upgrade common. But in reality level 11 common insignia should be compared with level 9 uncommon as they both have same main stats similarly lvl 15 common should be comared with lvl 13 uncommon. . And if we calculate alloys and cash needed to upgrade lvl 1 common to lvl 11 and lvl 1 uncommon to lvl 9 .Its about almost same(not taking failures in upgradation into account) Then why should not we upgrade uncommon instead of common. Yes i admit when commons, uncommons and epics are present upgrading rare seems to be worst but still uncommon seems to be equally good when compared to common.
                Last edited by Vishnu; 07-22-2015, 07:08 AM.

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                • #23
                  Re: Insignia Guide

                  Beast insignia can have +Health% too. That should be fixed. Awesome guide though. I don't even think most people in the game know that you can only get certain sub stats with certain insignias.

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                  • #24
                    Re: Insignia Guide

                    Originally posted by Jam'ron View Post
                    Beast insignia can have +Health% too..
                    Do you have a screenshot ? That information contradicts http://underworldempireforums.com/sh...que-Insignias!, from the devs...

                    Comment


                    • #25
                      Re: Insignia Guide

                      [IMG][/IMG]

                      Comment


                      • #26
                        Re: Insignia Guide

                        Same. I also have a Beast Insignia, with health % ability

                        image.jpg

                        This is a game... about battles...
                        EXPECT to get attacked... farmed...
                        by allies... by higher levels...
                        even PvP'd directly from EvE....
                        It might not be "nice", nor "proper" game etiquette,
                        but all's fair in war!!

                        Comment


                        • #27
                          Re: Insignia Guide

                          Anyone know how substats are aggregated? For example, are all the crit or crit dmage bonuses from all insigs added then rounded up or is it by LT or???

                          Makes a big difference

                          Comment


                          • #28
                            Re: Insignia Guide

                            Originally posted by CHFIII View Post
                            Anyone know how substats are aggregated? For example, are all the crit or crit dmage bonuses from all insigs added then rounded up or is it by LT or???

                            Makes a big difference
                            Given that the Armageddon suit works on a particular lt's insignia I'm thinking it is probably by LT. If rounding is done such that they always round up this is important. For critical stats like... the Critical stat you want to assign insigs such that each seated Lt has x.01 crit added if 1.1 and 1.95 both round to 2. if you can squeeze out another 2-3% crit as a sniper it is hugenormous. Sure would be nice to get a simple answer on this from the devs.

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                            • #29
                              Re: Insignia Guide

                              Anyone ever get any indication of whether the substats are computed by LT or total of all insigs for currently seated LT?

                              Comment


                              • #30
                                Re: Insignia Guide

                                Does putting insignias in LT's that I don't use do anything for me? All of my LT's that I use have maxed epics now so if not insignias are going to get old quick. I'm mainly thing attack and defence insignias if they can boost my strength in anyway by being in unseated LT's.
                                sigpic

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