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Empire Battle Upgrading Members Limit FAIL

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  • Shane
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    The game would not be unbalanced with big empires, big empires should be fighting big empires and small ones should battle small ones. When big empires beat smaller ones that's fair, the big empire worked hard to get there, the smaller empires just need to keep trainning.

    Leave a comment:


  • FatmaN
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Very interesting argument from both sides. Personally, from a game design standpoint, I do think that wiping out all players and buildings from the enemy should result in an immediate victory. But as Manimal stated, there can be imbalances associated with the increase in member count.

    Leave a comment:


  • Alper
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Manimal, the issue seems to be that you can wipe our your opponent but still lose the war because them earned more pts.

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  • Manimal
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    advantages of 10 more members:
    1) 100 extra tokens immediately when the battle starts
    2) over the course of a 2 hour battle, 330 extra tokens
    3) 10 extra members donating to your empire
    4) 10 extra members earning boss points on the boss leader board

    To end a battle early, you must destroy all buildings and players. If you have more members you have more firepower. If you have more firepower you should be able to achieve the early termination condition sooner.

    Adding 10 extra members is so absurdly beneficial I can hardly believe this thread exists. To ask an empire to not only overcome a 330 token deficit but ALSO require them to earn 10 extra points in the same amount of time in order to win seems a little silly. THAT would break the game because empires without the member upgrade would no longer be able to compete with empires that had it.

    Leave a comment:


  • Alper
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    To ignore the wipeout = lose part strategyis beeing taken away and not more added. Without wipe = lose it is only going to be a point hunting and that i do not call war. to win with points is a strategy, to win with wipe is the other. If you accumulate more points but do not survive the battle = your strategy failed and you lose. Sounds logical to me and i am sure you can find many games and sports in which it is handled the same way.

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  • Alper
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Originally posted by sludgeboy View Post
    Like Hammer said. Trim the fat. Don't upgrade. Thus lowering the point total one can gain against you. Bulk up on health. Buy special powers. Build hospital to heal. Re-adjust to game every 2-4 weeks.

    If you put more points on the playing field for your opponent to steal then do a better job of defending those points. Learn from your lost.

    Everything is correct. But, if you fail to survive the battle, its a misscaculation on your side. The trick should be to earn the most pts AND to survive, or wipe out the opponent regardless of the pts. Both ways can fail = thats strategy.

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  • sludgeboy
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Like Hammer said. Trim the fat. Don't upgrade. Thus lowering the point total one can gain against you. Bulk up on health. Buy special powers. Build hospital to heal. Re-adjust to game every 2-4 weeks.

    If you put more points on the playing field for your opponent to steal then do a better job of defending those points. Learn from your lost.
    Last edited by sludgeboy; 03-06-2013, 08:13 PM.

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  • Paul
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Originally posted by Shane View Post
    Of course an empire shodow members not complaining. They won with everyone dead. For them things counldnt get better. It doesn't make any sense. This is war not a sport. In sports if all your players end up injuried but you still have more points you win, in war if you army is dead, how do you win?
    This is a game not war, and correct me if I'm wrong but is professional gaming not called e-sports anymore? You play within the rules of the game, that's it. You ignored my points and instead responded with emotion. That doesn't help anyone.

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  • Alper
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    I think the system is good, the point accumulation involves a lot of strategy, offensive and defensive ones.

    BUT it should be a sure win if you wipe the opponent away, regardless who has more points. This is a strategy too. You can go for points, as long as you survive the battle. If not to have more points is worthless. You won't consider an enemy as the winner whose whole army wiped away only because them killed more than you did. To lose although you wiped our your enemy is something that should not happen here.

    So, in the case of EmpireShadow and Eagle Nest the winner should have been Eagle Nest, who managed to totally kill their opponents before the time limit. Sorry Paul, thats my opinion.

    Leave a comment:


  • Hammer
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Originally posted by Annunaki View Post
    Muppet you got it all wrong the problem is that we were too strong there was nobody left to attack and we could not get more then 116 points imposible everyone was dead dead dead
    Huh!!! That's easy I'll say don't put more than 115 points on the field then. Right? Take out several inactive ones so Blue will have nobody to attack and they'll b pissed instead of u

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  • Shane
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Originally posted by Paul View Post
    First of all, that was a good game, as is any match against Eagles Nest. I think you're looking at things wrong here though as compared to our previous 2 matches against you guys, you were in control for a lot of the match and that is directly because of the increased members. You had 43 actives to our 36, but you guys made some very poor strategic choices near the end. One thing I noticed when analyzing the match was that some of your players thought because you were up by points that they could slow down on using their tokens. This is what completely slowed down your point accumulation. You were ahead by a lot of points but we were able to catch up and get more points than you before you finished killing our last member. That is more to do with some of your members error than to do with the battle system. Also, you had around 4 actives up that had a healthy amount of life and around 5 that were getting low. The 5 decided to try and be hero's and quickly burn down our last member, I watched as they took themselves out of the battle giving us the points we needed. The way I look at it, if the additional members didn't slow down, you would of killed us off before we even reached 100 points let alone 117.

    As far as the comment of needing high BSI players who are very active. I 100% agree, if you want to be successful in empire battles at the highest level if you don't field 40 actives you don't stand a chance anymore. That's how any competitive game is though so I don't see the problem with it. It's comes down to what you want for your empire. If you want to be the best empire you must ensure you have the best (active, high BSI, FP spenders) members.

    I don't think the system should be changed, you guys could of easily put that game away. It also creates different strategies and adds a different dynamic to the game. Whoever finishes with more points wins.
    Of course an empire shodow members not complaining. They won with everyone dead. For them things counldnt get better. It doesn't make any sense. This is war not a sport. In sports if all your players end up injuried but you still have more points you win, in war if you army is dead, how do you win?

    Leave a comment:


  • Muppet
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    What Paul said sounds about right.

    70 tokens extra because of the greater number of actives is like 2-2.5k? Of a warehouse health I think and by the end of the battle that would equate to some 240+? Tokens in total......that's a lot of destruction you should of been ahead.

    Don't underestimate the importance of stunning the enemy players to halve there damage output. If they was stunned sooner ( I'm making assumption they Wernt and buildings /defenders took priority ) then you would of cut the rate at which they accumulate points in half.
    Last edited by Muppet; 03-06-2013, 07:24 PM.

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  • Paul
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    I'll just post this again, if there are 43 active players vs. 36 active players, and we all regenerate tokens at the same rate (if you don't have armory), even without considering the additional 70 points you would have to start with, wouldn't it stand to reason that you should be able to accumulate points at a faster rate with 43? Some of your members lost that battle for you, not the system.

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  • Mist
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Good point regarding the bonus point setup. But one thing I really want implemented immediately is a nerf on hp stat. Frankly that has a possibility of totally ruining the war part just like ca. U can have a very high hp group of alts just sitting in defender position soaking up tokens while the other team makes mince meat out of you as we can't hit buildings till defenders are down. Even high def players die within a reasonable time to give a sporting chance.

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  • Muppet
    replied
    Re: Empire Battle Upgrading Members Limit FAIL

    Originally posted by Annunaki View Post
    Muppet you got it all wrong the problem is that we were too strong there was nobody left to attack and we could not get more then 116 points imposible everyone was dead dead dead
    Ahh got ya. I understand where niaboc is coming from.

    However to get in the region of 116 points, you must have 40-50 active players in the team surely? I can see the issue now but seeing as we don't have hat many actives and are in the process of a clean up I don't think I'm going to see this problem.

    I'm guessing you killed everything for those points so my suggestion would be to have a 20 point bonus to the team that has nothing left to kill first maybe?

    Edit.....just saw you mentioned same thing above annunaki ( tired eyes sorry )

    Leave a comment:

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