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Players health in arena

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  • #16
    Re: Players health in arena

    We've made some updates. Please see if the problem still exists. Thanks guys.
    sigpic

    Comment


    • #17
      Re: Players health in arena

      I will buy some FP and beta test it for you. 👀

      Comment


      • #18
        Re: Players health in arena

        Thanks for quick reply slayer, I do see your point in that someone will be weaker if they've spent SP to get 1k health but in all likely hood it's going to be a player of high lvl who spends a lot and just further puts them out of touch of harm ( for the record I have got no problem with any big spenders ).

        Also another bug? I spent 16 tokens on a high health guy and when I went to execute him I got the message " you've used all your execution attempts on this player already" . Definitely my first and only execute attempt on him.....pain in the bum!

        Comment


        • #19
          Re: Players health in arena

          Why do I have no fight list now? I mean its gone. No one to hit. lol

          Comment


          • #20
            Re: Players health in arena

            Originally posted by UWE_SLAYER View Post
            Some considerations:
            Having 1000 health is at the expense of 900 attack or defense. If you have 1000 health, you are less likely to defeat opponents and gain points. Also, as a reminder, the higher attack total you have in relation to the defender's defense total, you will do more damage. Critical hits will also magnify this damage.

            Players should not heal automatically if you are hitting them. Only players that are dead should be revived to full health.
            The only time I've agreed with PA since EvE started

            Comment


            • #21
              Re: Players health in arena

              So does health regen in 1 point increments or 0 to 100 immediately upon reaching 0:00 on the hidden timer?

              I'm in Diamond tier and been sitting at 0 health for over 30 minutes.
              sigpic

              Comment


              • #22
                Re: Players health in arena

                Originally posted by Snake Eyes View Post
                So does health regen in 1 point increments or 0 to 100 immediately upon reaching 0:00 on the hidden timer?

                I'm in Diamond tier and been sitting at 0 health for over 30 minutes.
                As what I have noticed, it's 0 to 100 immediately. But if there's partial health left, it seems to be like every few mins a point. Waiting for the Dev to address this matter...
                sigpic


                " Ten soldiers wisely lead will beat a hundred without a head. "

                Comment


                • #23
                  Re: Players health in arena

                  There isn't a problem with people having to much health. If they chose to put their stat points into health then thats the advantage they should have coming into the event. Just like others have placed their stat points where they want them (attack/defense etc). The problem is not getting any points per hit. If you hit someone and won X amount of times, you should receive X amount of points and the execution is the bonus.

                  Comment


                  • #24
                    Re: Players health in arena

                    Originally posted by UWE_SLAYER View Post
                    Some considerations:
                    Having 1000 health is at the expense of 900 attack or defense. If you have 1000 health, you are less likely to defeat opponents and gain points. Also, as a reminder, the higher attack total you have in relation to the defender's defense total, you will do more damage. Critical hits will also magnify this damage.

                    Players should not heal automatically if you are hitting them. Only players that are dead should be revived to full health.
                    You should re-check your game bro... I was hitting a player that went back to full health every 3-4 hits. Wasted 19 tokens before I gave up.. I'm done wasting money on this event. I'm better off hitting bosses and getting squat as usual.. At least I will be getting decent xp.
                    ​EVILSIN CHOSEN

                    Comment


                    • #25
                      Re: Players health in arena

                      Originally posted by EVIL SIN View Post
                      You should re-check your game bro... I was hitting a player that went back to full health every 3-4 hits. Wasted 19 tokens before I gave up.. I'm done wasting money on this event. I'm better off hitting bosses and getting squat as usual.. At least I will be getting decent xp.
                      Hell Yeah! What he said!
                      sigpic

                      Comment


                      • #26
                        Re: Players health in arena

                        The health recharge during hitting a player has been fixed. It was not intended and shouldn't be happening anymore.

                        Comment


                        • #27
                          Re: Players health in arena

                          It appears the bugs that I saw have been fixed... Nice job PA 👍
                          ​EVILSIN CHOSEN

                          Comment


                          • #28
                            Re: Players health in arena

                            I also got a message that you ran out of execution attempts on my first execution attempt.

                            Comment


                            • #29
                              Re: Players health in arena

                              Bugs do appear to have been fixed. Also, regarding health, as said already for those of us that put SP into health SHOULD have the advantage of extra health here.

                              Comment


                              • #30
                                Re: Players health in arena

                                Originally posted by Pablo Escobar View Post
                                Bugs do appear to have been fixed. Also, regarding health, as said already for those of us that put SP into health SHOULD have the advantage of extra health here.
                                Would have been nice to know this ahead of time so the 100 SP I put into defense could have been better used in health.

                                It's funny how attack and defense barely matter in this event because high levels just hit hundreds of levels down. No matter how many SP I've put into defense, it's rendered irrelevant when I'm executed by multiple level 1000+ several times per hour.

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