Hi bosses,
A new Empire Building is here!
Gun Store Develop Requirement
1. HQ Level up to Blood Cartel
2. Weapon Box x400, Cash x1,000,000,000
3. Time: 24 hours
To build a Weapon Box you'll need: Pe x10, Blood Diamond x1
Way to gain Weapon Box and Pe: Legend Boss, Shadow Broker, Lethal Injection
How to Play
After the Gun Store is successfully developed, you can use gold coins to buy items in EVE battles (only valid for current EVE)
Gold coins need to be re-obtained for each battle. The gold coins and purchased goods will be cleared after EVE
You can buy up to 5 weapons & armor, and use 3 consumables per battle.
No items can be purchased after the building is destroyed
How to Gain Gold Coins
Battle start: 50
Consuming 1 Token: 40
Item List(Lv. 1 Gun Store)
PS:
When the level of the Gun Store increases, the Effect of the Items will also increase
Red-marked items need to activate Gun Store Super Power to buy
Please note that Gun Store is still an experimental building. Any further adjustment is possible to take place.
A new Empire Building is here!
Gun Store Develop Requirement
1. HQ Level up to Blood Cartel
2. Weapon Box x400, Cash x1,000,000,000
3. Time: 24 hours
To build a Weapon Box you'll need: Pe x10, Blood Diamond x1
Way to gain Weapon Box and Pe: Legend Boss, Shadow Broker, Lethal Injection
How to Play
After the Gun Store is successfully developed, you can use gold coins to buy items in EVE battles (only valid for current EVE)
Gold coins need to be re-obtained for each battle. The gold coins and purchased goods will be cleared after EVE
You can buy up to 5 weapons & armor, and use 3 consumables per battle.
No items can be purchased after the building is destroyed
How to Gain Gold Coins
Battle start: 50
Consuming 1 Token: 40
Item List(Lv. 1 Gun Store)
Type | Item | Effect | Price | Stock |
Weapon | Revolver | Damage +2% | 150 | 3 |
Weapon | Sniper Rifle | Crit Damage +2% | 150 | 3 |
Weapon | Bazooka | Splash Damage +2% | 150 | 3 |
Weapon | Crossbow | 15% chance to deal 80 true damage to target | 400 | 1 |
Weapon | Bloody Rifle | 20% chance to return 8% of the damage as health on offensive win, cap at 2% of EVE max HP | 500 | 1 |
Weapon | Vampire | Recover 3% EVE Max HP per KO, cap at 1000 | 600 | 1 |
Gear | Bulletproof Vest | Damage Shield +2% | 150 | 3 |
Gear | Bulletproof Helmet | Crit Damage Shield +2% | 150 | 3 |
Gear | Riot Shield | Row Splash Damage Shield +2% | 150 | 3 |
Gear | Gili Suit | Reduce 90 base damage when attacked | 300 | 1 |
Gear | Full Body Armor | 20% chance to reduce 15% damage when attacked | 400 | 1 |
Gear | Carrying Equipment | Reduces token regen timer by 10 seconds, Consumables use cap +1 | 600 | 1 |
Consumable | Mini Health Pack | Recover 600 HP (Need less than 200 HP) | 300 | 2 |
Consumable | Mini Armor Pack | Recover 200 Armor (Requires 0 armor) | 200 | 2 |
Consumable | Medical Kit I | Recover 1200 HP (Need more than 200 HP) | 300 | 2 |
Consumable | Antidote | Clears debuff after use (Need more than 200 HP) | 300 | 2 |
Consumable | Medical Kit II | Recover 4% EVE Max HP for each person on row, cap at 2000 (Need more than 200 HP) | 500 | 1 |
Consumable | Token Pack | Get 2 tokens | 800 | 1 |
When the level of the Gun Store increases, the Effect of the Items will also increase
Red-marked items need to activate Gun Store Super Power to buy
Please note that Gun Store is still an experimental building. Any further adjustment is possible to take place.
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