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New Crate: Maverick

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  • New Crate: Maverick

    Epic Lieutenant: Magician
    1*- Attack +100, defense +50; In active attack, if the Attack + Defense of the enemy is lower than own, 0.5% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    2*- Attack +200, defense +100; In active attack, if the Attack + Defense of the enemy is lower than own, 0.6% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    3*- Attack +300, defense +150; In active attack, if the Attack + Defense of the enemy is lower than own, 0.7% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    4*- Attack +400, defense +200; In active attack, if the Attack + Defense of the enemy is lower than own, 0.8% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    5*- Attack +500, defense +250; In active attack, if the Attack + Defense of the enemy is lower than own, 1% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    6*- Attack +600, defense +300; In active attack, if the Attack + Defense of the enemy is lower than own, 1.2% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    7*- Attack +700, defense +350; In active attack, if the Attack + Defense of the enemy is lower than own, 1.4% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    8*- Attack +800, defense +400; In active attack, if the Attack + Defense of the enemy is lower than own, 1.6% probability to give him a killing blow, half probability of failure [EvE only, no clone]
    9*- Attack +1000, defense +500; In active attack, if the Attack + Defense of the enemy is lower than own, 2% probability to give him a killing blow, half probability of failure [EvE only, no clone]

    killing blow: no matter how much hp/dodge the enemy has, he will be killed


    Epic Lieutenant: Cyberpunk
    1*- Damage +5%; When attacking an opponent, if the opponent life is less than 30% the damage +4% [EvE only, no clone]
    2*- Damage +6%; When attacking an opponent, if the opponent life is less than 35% the damage +4% [EvE only, no clone]
    3*- Damage +7%; When attacking an opponent, if the opponent life is less than 40% the damage +5% [EvE only, no clone]
    4*- Damage +8%; When attacking an opponent, if the opponent life is less than 45% the damage +5% [EvE only, no clone]
    5*- Damage +10%; When attacking an opponent, if the opponent life is less than 50% the damage +6% [EvE only, no clone]
    6*- Damage +12%; When attacking an opponent, if the opponent life is less than 55% the damage +6% [EvE only, no clone]
    7*- Damage +14%; When attacking an opponent, if the opponent life is less than 60% the damage +8% [EvE only, no clone]
    8*- Damage +17%; When attacking an opponent, if the opponent life is less than 65% the damage +8% [EvE only, no clone]
    9*- Damage +20%; When attacking an opponent, if the opponent life is less than 70% the damage +10% [EvE only, no clone]

    Epic Lieutenant: Mark
    1*- For every 10% HP lost, increase 1% Defense power and 1% Attack power [EvE only, no clone]
    2*- For every 10% HP lost, increase 1.2% Defense power and 1.2% Attack power [EvE only, no clone]
    3*- For every 10% HP lost, increase 1.4% Defense power and 1.4% Attack power [EvE only, no clone]
    4*- For every 10% HP lost, increase 1.6% Defense power and 1.6% Attack power [EvE only, no clone]
    5*- For every 10% HP lost, increase 2% Defense power and 2% Attack power [EvE only, no clone]
    6*- For every 10% HP lost, increase 2.4% Defense power and 2.4% Attack power [EvE only, no clone]
    7*- For every 10% HP lost, increase 2.8% Defense power and 2.8% Attack power [EvE only, no clone]
    8*- For every 10% HP lost, increase 3.2% Defense power and 3.2% Attack power [EvE only, no clone]
    9*- For every 10% HP lost, increase 4% Defense power and 4% Attack power [EvE only, no clone]

    Epic Lieutenant: Jared
    1*- Increases 0.1% damage per Cartel [no clone]
    2*- Increases 0.15% damage per Cartel [no clone]
    3*- Increases 0.2% damage per Cartel [no clone]
    4*- Increases 0.25% damage per Cartel [no clone]
    5*- Increases 0.35% damage per Cartel [no clone]
    6*- Increases 0.45% damage per Cartel [no clone]
    7*- Increases 0.55% damage per Cartel [no clone]
    8*- Increases 0.65% damage per Cartel [no clone]
    9*- Increases 0.8% damage per Cartel [no clone]

    Rare Lieutenant: Single Tobacco
    1*- Increases 0.6 stamina and 0.8 energy per Street
    2*- Increases 0.8 stamina and 1.1 energy per Street
    3*- Increases 1 stamina and 1.4 energy per Street
    4*- Increases 1.2 stamina and 1.7 energy per Street
    5*- Increases 1.6 stamina and 2.1 energy per Street
    6*- Increases 2 stamina and 2.5 energy per Street
    7*- Increases 2.4 stamina and 2.9 energy per Street
    8*- Increases 3 stamina and 3.3 energy per Street
    9*- Increases 3.6 stamina and 3.8 energy per Street

    Rare Lieutenant: The Boxing King
    1*- Increases 3% damage and 3% critical damage to BOSS [no clone]
    2*- Increases 4% damage and 4% critical damage to BOSS [no clone]
    3*- Increases 5% damage and 5% critical damage to BOSS [no clone]
    4*- Increases 6% damage and 6% critical damage to BOSS [no clone]
    5*- Increases 8% damage and 8% critical damage to BOSS [no clone]
    6*- Increases 10% damage and 10% critical damage to BOSS [no clone]
    7*- Increases 12% damage and 12% critical damage to BOSS [no clone]
    8*- Increases 14% damage and 14% critical damage to BOSS [no clone]
    9*- Increases 17% damage and 17% critical damage to BOSS [no clone]

    Rare Lieutenant: Grey
    1*- In the defensive slot and HP is lower than 50%, when attacked has a 15% probability to increase 50 armor for each other undead defender in the same row [EvE only, no clone]
    2*- In the defensive slot and HP is lower than 50%, when attacked has a 15% probability to increase 70 armor for each other undead defender in the same row [EvE only, no clone]
    3*- In the defensive slot and HP is lower than 50%, when attacked has a 15% probability to increase 90 armor for each other undead defender in the same row [EvE only, no clone]
    4*- In the defensive slot and HP is lower than 50%, when attacked has a 15% probability to increase 110 armor for each other undead defender in the same row [EvE only, no clone]
    5*- In the defensive slot and HP is lower than 50%, when attacked has a 20% probability to increase 140 armor for each other undead defender in the same row [EvE only, no clone]
    6*- In the defensive slot and HP is lower than 50%, when attacked has a 20% probability to increase 180 armor for each other undead defender in the same row [EvE only, no clone]
    7*- In the defensive slot and HP is lower than 50%, when attacked has a 20% probability to increase 220 armor for each other undead defender in the same row [EvE only, no clone]
    8*- In the defensive slot and HP is lower than 50%, when attacked has a 20% probability to increase 260 armor for each other undead defender in the same row [EvE only, no clone]
    9*- In the defensive slot and HP is lower than 50%, when attacked has a 20% probability to increase 300 armor for each other undead defender in the same row [EvE only, no clone]

    Rare Lieutenant: Alice
    1*- Increases 0.8 Health and 0.8 Attack per Shadow
    2*- Increases 1.1 Health and 1.1 Attack per Shadow
    3*- Increases 1.4 Health and 1.4 Attack per Shadow
    4*- Increases 1.7 Health and 1.7 Attack per Shadow
    5*- Increases 2.1 Health and 2.1 Attack per Shadow
    6*- Increases 2.5 Health and 2.5 Attack per Shadow
    7*- Increases 2.9 Health and 2.9 Attack per Shadow
    8*- Increases 3.3 Health and 3.3 Attack per Shadow
    9*- Increases 3.8 Health and 3.8 Attack per Shadow

  • #2
    Awesome! Thanks Duke for this valuable info!

    Comment


    • #3
      there seems to be an issue with The Boxing King

      his Crit Damage is replacing the normal Crit Damage rather than increasing it

      so normal hit = 1000 damage

      standard Crit = 2000 (or 3000 damage if lucky)

      Boxing King Crit = 1060 damage (6% at 4*)

      anyone else seeing the same?

      Comment


      • #4
        Originally posted by DragonTail View Post
        there seems to be an issue with The Boxing King

        his Crit Damage is replacing the normal Crit Damage rather than increasing it

        so normal hit = 1000 damage

        standard Crit = 2000 (or 3000 damage if lucky)

        Boxing King Crit = 1060 damage (6% at 4*)

        anyone else seeing the same?
        The dev team is already aware of this issue and working on it.
        48BE8B

        Comment


        • #5
          Hi! I see a problem with Single Tobacco, it doesnt calculate right the stam. Can you please check?
          Thank you!

          Comment


          • #6
            What do you mean? Works good for my 1* and 5*

            can you give an example?
            48BE8B

            Comment


            • #7
              Please see attached two screen shots:
              - one with Lilly 3* as assassin (+70 stam) - 3761 total stam and
              - one where Lilly is replaced by Single Tobacco 5* (+1.6 stam per street) total 3753 stam (8 less…)

              Please note Yugo 6* as underboss (+45% more lts).

              I have over 40 street LTs, plus Yugo it makes roughly 60, plus the street insignia its 120, multiply with 1.6 from Single Tobacco its 192.

              So, with Single Tobacco it should have been more stam with roughly 122 and actually its less with 8.
              That means minus 130 stam… something is wrong…
              You do not have permission to view this gallery.
              This gallery has 2 photos.
              Last edited by LLL; 02-27-2022, 11:56 AM.

              Comment


              • #8
                You are directly comparing the 70 to the 192? The total amount is not given only by those numbers. If you would add directly only the numbers shown by the seated lts and sidekicks, you will reach a way lower number than your actual value.

                There is a bug with the faction insignias, that for the lts that count the lts of a specific faction (Enzo, Jax, King, Zeta, Consigliere, Joey's Gun...), for each additional lt seated of the respective faction, the multiplier is increased by 1.
                So, in your case, of King 3* with multiplier 2x and Zeta 9* with multiplier 1.8x, the end values are actually:
                - King + Zeta + Lilly -> 4x + 3.8x + Lilly
                - King + Zeta + SingleTobacco -> 3x + 2.8x + SingleTobacco


                You can calculate your loadout here (it can have a 1 eng or 1 stamina offset):
                https://docs.google.com/spreadsheets...it?usp=sharing

                Make a copy for yourself.

                Sidenote:
                Usually Envy is better than another random syndicate lt if you have King's medallion also. The other better one is Fang 9* or Yokozuna with the fists item, 8 stamina (stack 2 times)
                48BE8B

                Comment


                • #9
                  Hi!

                  It is THE SAME loadout, the only difference is the presence of Lilly/Tobacco. EVERYTHIG ELSE IS THE SAME!

                  So YES, i compare Lilly with Tobacco because, as i said, everythig else is the same.

                  So, in my case, Lilly 3* gives more stam than Tobacco 5* which is WRONG!

                  Comment


                  • #10
                    It is not the same loadout. One has 3 Syndicate lts, while the other has only 2. Did you read my explanation about the bug?
                    You don’t believe it? I suggest you calculate how much King and Zeta should give you and see the difference
                    48BE8B

                    Comment


                    • #11
                      Alexian is right. Lilly is a syndicate LT and thus doubles the count of LTs for King and for Zeta due to the bug/feature of the syndicate insignia. When you swap Lilly for Single Tobacco, you gain stam from him, but you lose the extra syndicate counts from Lilly for King's and Zeta's powers.

                      Comment


                      • #12
                        Ok, i understand now… i did not knew about that bug… hmmm, i must re-evaluate my loadouts, lol.

                        Thank you very much Alexian for all the explanations 👍🏻

                        Thanks Mdwstrnkid as well 👍🏻
                        Last edited by LLL; 03-02-2022, 01:26 AM.

                        Comment


                        • #13
                          Hi!

                          Did Jared is good for demo?

                          Thanks!

                          Comment


                          • #14
                            Originally posted by LLL View Post
                            Hi!

                            Did Jared is good for demo?

                            Thanks!
                            Yes, Jared is very good for demo. If not now, later.
                            The more cartel lts you have, the better Jared becomes. Line him up with a high star Yugo and other Cartel lts and check the blue folder
                            48BE8B

                            Comment


                            • #15
                              Thanks Alexian 👍🏻

                              Comment

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