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Tripping and Lag in EvE

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  • Tripping and Lag in EvE

    This is probably in the wrong section, but to be honest with I don’t care. The Devs wanted feedback, they will get feedback on this issue. I’m posting here because it’s so bad with the tripping and lag in EvEs, my empire lost in EvE because half my empire could not get into EvE, and the ones in it were tripping so much, no actions were being made. My empire is highly active (we sit at the top 3 in EvE Legend League), so this kind BS causes us to lose. This whole issue is made worse when we are doing an event that is focused on EvE performance.

  • #2
    I'm REALLY surprised to hear about this. I remember this being a HUGE problem about 1.5 - 2.0 years ago or so. I've seen the FB posts, the in-game devs post, and am reading this here. I have not experienced this at ALL, since the hiccup from a few years back. Xcel, for y'all I can see how this would be a HUGE problem. I wonder what's causing it... and after speaking with a few people in my empire, I don't think any of us are experiencing this either. But just a heads up, I'm operating on an iPhone Xs // iOS 12.1.3 (have not updated to 12.1.4 yet) // UE Client v5.41 (viewable in-game). I'll throw out whatever info I can, to help, but as I've said... haven't experienced this for quite some time now. I'd be interested to hear what's causing it 🤔🤔🤔 Good luck to you and the gang xcel!!!


    • #3
      Our nuke have delay since game update...few seconds up to 3 minutes between timer ends and dmg shown...this is the different between win or loose sometimes.


      • #4

        It is caused by very high activity in EvE and very high toons with looooooots of items on them. The server has to calculate a lot of tokens thrown in the same time at similar targets and in the same time calcilate all those + damage + critical + damage mitigation bonuses.

        that is a on and off bug which is hard to fix, since the root cause was not localized. If you have a high reproducibility rate on it, please inform Customer Support. By this I am not talking about â€‍it happened on that and that war“, more like who launched (did they had Frank / Layla / Francesca seated), did the other empire launched nuke in the same time. I don’t know, I saw it a couple of times also (previously to the update also) and I cannot say I can think of a reason.


        • #5
          Nuke problem is with/whitout Layla/Francesca and doesnt matter if enemy start nuke or not...7/10 we got delay on nuke,i will watch carefully and report you warlog on android stuck very often too,cant trust warlog anymore.

          Our nuke is MADE IN CHINA
          Last edited by Yener333; 02-18-2019, 11:59 PM.


          • #6
            Originally posted by Yener333 View Post
            Our nuke have delay since game update...few seconds up to 3 minutes between timer ends and dmg shown...this is the different between win or loose sometimes.
            I've seen delays of minutes too on launch. Still can't figure out the cause from observation yet. I *think* it's a commonly seated LT but it hasn't been narrowed down yet.

            The more reports they get with details the sooner this will be exposed.

            When it fails to launch I feel like Marvin the Martian.

            "huff, huff, huff. Where's the kaboom?!?"