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Million Man Boss: Lancelot

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  • Million Man Boss: Lancelot

    Hey everyone,

    We're happy to announce the next event - 'Million Man Boss: Lancelot' ! Band together with the community to take on Lancelot and his Legendary items.

    Here are some details you need to know:

    Million Man Boss: Lancelot begins 8/13 19:00 PDT.

    Event Lieutenant: Lancelot
    1*- Enemy crit chance -2%. If enemy crit triggers, deflect 10% incoming damage back to enemy. [EvE only]
    2*- Enemy crit chance -2.5%. If enemy crit triggers, deflect 11% incoming damage back to enemy. [EvE only]
    3*- Enemy crit chance -3%. If enemy crit triggers, deflect 12% incoming damage back to enemy. [EvE only]
    4*- Enemy crit chance -3.5%. If enemy crit triggers, deflect 13% incoming damage back to enemy. [EvE only]
    5*- Enemy crit chance -4.5%. If enemy crit triggers, deflect 15% incoming damage back to enemy. [EvE only]
    6*- Enemy crit chance -5.5%. If enemy crit triggers, deflect 17% incoming damage back to enemy. [EvE only]
    7*- Enemy crit chance -6.5%. If enemy crit triggers, deflect 19% incoming damage back to enemy. [EvE only]
    8*- Enemy crit chance -8%. If enemy crit triggers, deflect 22% incoming damage back to enemy. [EvE only]
    9*- Enemy crit chance -10%. If enemy crit triggers, deflect 26% incoming damage back to enemy. [EvE only]

    Legendary Equipments:
    Digger: +5 Level Cap for Lancelot [no stack]
    Golden Truncated: +12% Attack to Lancelot [no stack]
    Mask: +18 Defense to Lancelot [no stack]
    Hatchet: +8% Attack to Lancelot [no stack]

    More details please check infos in game.

    Last edited by UWE_Duke; 08-13-2018, 11:19 AM.

  • #2
    This one just ruined the game for ghosts and snipers. Killing spree is now suicide and the massive cries a ghost gets are suicide. A titan takes half damage on a 1000 hp crit and now reflects back 130-150 of it in addition to their counter damage? A sniper on spree will need massive health.

    In a match where I finish with 80k damage I have another 150-200k from overkilli a target. Killing a guy with 1000 health left with. 5-10k crit only puts 1000 on the board and 1000 or more will come back.

    I have some 0 defense super LSI minis that just became dangerous defenders.

    Can you at least make it to where a target can’t deflect more health than it has left? A target with 500 health should not be able to deflect more than 500 but it can today


    • #3
      Ooooh, a defense lt. Sounds interesting.

      Question: does the opponent -2% critical chance refresh after one hit of the opponent or it remains for more hits?

      example: Player A hitter, 20% critical chance. Player B, defender, 1* Lancelot. Player C, defender, no Lancelot
      Hit 1 - 1st token against player B: 20% critical chance
      Hit 2 - 2nd token against player B: 18% critical chance
      Hit 3 - 3rd token against player C (no Lancelot): 18% critical chance
      Hit 4 - 4th token against player C (no Lancelot): 18% or 20% critical chance?


      • #4
        A big issue is this can be cloned. This should not be cloneable. With a LV (or decent envy), you are returning 30-90%+ the incoming damage stated above.

        You are just nerfing ghost/snipers yet again. This game is now all about terms and titans just waiting for the basement of usually 3 and splashing the fuck out of it. Wars are now boring, and this is down to the developers bringing in new lts and powers just to rake more cash off the player base, spoiling the balance of the game.

        Defenders get mitigating lts, debuff lts, deflect/nano, can utilise dodge lts, lts whom generate tokens for absorption and now a lt to debuff crit and return higher damage.


        • #5
          This is to partially counter ACE and that Lt was far far too OP especially at the top tiers. This is a good defender Lt.

          Lady Vice and Envy only copy the primary power and if it does the secondary, then the most it would do is 2X this at 9* and there are only a couple of those and it is not like you are going to do anything against those toons anyways.


          • #6
            This is garbage. Absolute garbage. Im fine with lowering the crit chance, but deflecting dmg back? If im already on ar, this essentially means im gonna kill myself quick as possible. Congratulations ue, you are gonna have wars with 80 titans vs 80 titans. 5+ years spent building a sniper/ghost for you to undo all the work with one crazy OP LT. Unbelievable


            • #7
              I just looked at the top 10 players in the top 3 empires. 22/30 (73%) are Titans. Is your goal to get to a single class by so overpowering the defense that it makes no sense not to be a titan?

              Come on guys - use your head. You need to be thinking of ways to make the other three classes more appealing when people are picking titan seven times more often than the next most popular class - term reaper and ghost seem to get 8-10% each.

              Please consider making this LT less powerful before the event begins and it’s too late. Please add no clone to this power if you won’t lower the power.


              • #8
                This LT isn't too bad compared to the last couple ones. Though I have to say that I'm getting worn out by all these events being put up every month. The mini events are cool but these big ones are too much. Maybe cut back and make them once every 2-3 months with mini events in between.


                • #9
                  Well, since the inception of the OP overkill + ghost combo - they finally made the counter for it. After 3 effin years.


                  • #10
                    So in theory, if a ghost gets overkill on a 2k health defender, and hits for, say, 10k. Would 10% of 2k or 10k go back? In theory a ghost could do more damage to themselves than to target with this lt. Ill be praying not to get overkill every hit! Gonna have to make a new crit free loadout just for people with lancelot, or spend my next thousand sp on health...


                    • #11
                      Tambunan you dont think having a passive ability that negates half of the dmg taken plus a 15% chance to negate all dmg is enough? Ps overkill at 3 stars gives 16 percenr chance to overkill. Its not like every single time ghosts get overkill...


                      • #12
                        Oh and overkill has 16 percent chance at 3 star to happen if you crit. So its even lower than 16 percent. I dont wanna hear how its even close to as op as lancelot


                        • #13
                          Originally posted by Ryan63 View Post
                          Oh and overkill has 16 percent chance at 3 star to happen if you crit. So its even lower than 16 percent. I dont wanna hear how its even close to as op as lancelot


                          • #14
                            I really can't be sad about this, Ghosts had their day in the sun. To the person that said 73% of the top 10 players are Titans, I would allege more than 50% of everyone else is a Ghost or a Sniper, ghost has to be crushing the stats for the most-played class.

                            To the person that said the game will just be titans and Terms.... LOL, Terms OP, just lol....

                            The truth of this lieutenant is that there will be limited numbers of them, and we are well into an era where just because a strong LT comes out doesn't mean that everyone who has one will equip one. People that win this one will have hard choices about which ones to equip in a precious 5 slots. I don't think any one LT is breaking the game.


                            • #15
                              Ghosts specific ability is dealing big dmg to a single target. Thats all they do. Reapers are a specialized support class with plague/finishing toons, and specific dmg in scenarios. Titans defend like maniacs. Terms can both deal with demo and deal outrageous splash dmg, the highest dmg on a leaderboard ive ever seen have all been terms. Ghosts are just good against a single target. And this lt specifically targets them. Sure there will be a tough choice, but not on if they inclue the lt, but which other defensive buff lt(dodging, deflecting, life stealing) they remove for it