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Some thoughts

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  • Some thoughts

    Hey everyone,

    Dev team are planning some new contents now, some of them may come out in further.(including but not limited to)
    We think they are really cool and will definitely make UE more fun. Not sure make it(them) or not, just want to share these ideas with you.
    Leave your feedback and let us know your thoughts and questions. We may not answer you one by one but we know every reply is valuable.

    -TvT: EvE small on-demand battles
    create squad with friends and give it a name
    smaller teams (18 v 18, 10 v 10 or?)
    unique marching, league and ranking system
    empires have pre-set upgrades, equal on both sides
    fast action with all participants active

    -PvE: Tower Defense
    defend until key building destroyed or enemy retreats(Never happen lol)
    enemy(environment) is fearless and crazy, they make you hopeless
    all teammates should unite together and stay in line
    everyone does his own work

    -PvP: Battlefield
    team vs team again
    exclusive skills
    occupy stronghold and gain points
    marching, ranking

    -EvE playoffs, All-star
    Last edited by UWE_Duke; 12-07-2017, 08:53 AM.

  • #2
    Re: Some thoughts

    Post your thoughts and questions to let us know!


    • #3
      Re: Some thoughts

      Can you tell us about the EvE playoffs/All star? Sounds interesting and if implemented well I could see many enjoying these.

      I really like the on-demand battles idea too.

      All of the ideas sound like they could work well though. I will wait and see what others ask and feedback here yet to see what develops into solid ideas.

      This is a great opportunity here 😊 Thanks!


      • #4
        Re: Some thoughts

        How is TvT working vs EvE? Are team and empires exclusives? You can be in only one or you can be in both? What's the "war" times? Same hours or different times? How do you prevent TvT to become another EvE with sleepers on a smaller scale?
        One ideea I would have is to have a "Ready" option prior 3 mins to start of battle and if not a specific percentage is received the battle does not start. Probably need to go even further, like punishing teams that reached that percentage but did not fully engaged in the battle (determine particiation by token spent?).

        Tower Defense is against AI or against "real" toons?

        -reserved for later edits.

        What about a continuous "World War"? Where you have different battling fields, each field has missions (eg: make your way to specific building and help capturing it). Opponents can be AI exclusively or real toons (in that case missions need to be time based, so te defenders win also). You can opt in at any time and spend energy ( build ditches, barb wire), stamina (attack opponents, demo buildings) or tokens (gain bonuses, like increase attack power or other bonuses like keeping satelite running to prevent "fog of war"). Rewards are received when the mission is completed (can be as little as crate shards drop and tech lab items).
        Last edited by alexian; 12-07-2017, 12:09 PM.


        • #5
          Re: Some thoughts

          Can’t wait for details on the PvE tower defense.

          And curious about the exclusive skills part
          Add Me


          • #6
            Re: Some thoughts

            The more content the better.

            What I would like to see is a revamp of pvp. Battle royale is how pvp should be. With some adjustments off course.

            Leave stam for bosses and give us battle royal on a constant base. It should be based pure on att and def, give everyone the same amount of health so we can kill each other.


            • #7
              Re: Some thoughts

              Finally something new. Potentionally interesting stuff. Can we also have the WW event back?


              • #8
                Re: Some thoughts

                TvT. No league. Battle on demand, no pre set. Only team of friends (7vs7 or max 10 vs 10) agains other team batteling for great prizes. Would be good if winner could take it all. However this only works if the two teams are matched well. If not, if thats too difficult to guarantee, the winner gets good ones and the losing team gets less. Not talking cc here. Talking supplies. Or side kicks (no commons). Or items. These must be short battles. Around 15-20 min timer.

                Thank u for charing your thoughts and ideas with the community devs.

                And I'm happy to see that u do try to modernise game.

                Ps. If u decide to charge a small amount of fp for this feature (same amount for every player participating (2-5 fp) then the rewards should be devided even within the team. If u dont then u could reward players due to their activity within the battle. This to avoid players joining and not contributing) Ds.
                Last edited by Ramaria2; 12-07-2017, 12:42 PM.


                • #9
                  Re: Some thoughts

                  These are some really good ideas.

                  Now for TvT I would have set times where players sign up for. The game randomly puts the teams together so the matches are closely even based on player levels. This way if a player like Alpha or Freeman joins, they will either get matched aga8nst each other, or their remaining team members will be a bunch of low level players vs a fairly stacked team. If there are multiple bigs, then you will likely end up with a match of the Titans.

                  The battlefield looks to me to be a smaller version of that EVE event.

                  By the way, I love the fact that you are sharing this with us.
                  Last edited by Dr death; 12-07-2017, 02:12 PM.


                  • #10
                    Re: Some thoughts

                    Playoffs to determine #1 for the season?? Yessssssssss


                    • #11
                      Re: Some thoughts

                      I see TvT on demand like Halo online battles where everyone goes into a lobby and friends join a team and when both sides are filled the battle starts. Needs to be short battles like 10-20 minutes. I would like to see some of the drops in this game reworked so they are valuable to the player and not so repetitive please. Thanks for trying to make the game better!


                      • #12
                        Re: Some thoughts


                        I love the idea of new content but would like to remind Gaea that there are some parts of the current game that need updating or changes.

                        1. Respect points award system maxed at 6,000 respect points. Either revamp or discard awards. If discarded then stop awarding respect points in bosses;

                        2. We are accumulating more and more useless drops from bosses. We need a system to clean out inventory of useless brass knuckles for example and upgrade / combine into new legendary items that actually benefit our toons;

                        3. We need more legendary gear introduced. Gear that augments current lieutenants would be appreciated and might help freshen up outdated lieutenants;

                        4. Many of the LTs could use a freshening up like Mastermind received a year or so ago. The older LT’s skills are a fraction of the power of newer LT’s, herego my request for a defusioner function;

                        5. Introduction of un-combine function like a reverse fuse. I won’t beat this to death but it has been discussed ad nauseum in the forums and the manual introduction in Last EVE was a welcomed addition to prizes but needs to be expanded past top 10 and allow for multiple un-combines so others have an opportunity to “fixâ€‌ errant fuses or outdated lieutenants;

                        6. Current EVE enhancements: I think Gaea has done a nice job with adding new features to EVE (AP/HP button; battle board; superpowers, etc.).
                        A) I’d like to see a game mechanic that allows a limited number of player swaps during the EVE so that if a building has no active players because of time of EVE (like 3AM), an empire officer can swap an active player into the building DURING the EVE war. This feature would really mix up EVE and make it more interesting strategy wise;
                        B) I’d like to see Scythe fixed so that she steals x% of the counterdamage done by healer that has her seated.

                        7. Need Tier 3 classes (with new class skills), additional Tier 2 class skill levels (above level 3) or newly released Tier 2 skills. Lots of CC stacked and nothing to spend on. I don’t have the wearwithal to accumulate a whole other set of LTs to change classes.

                        Once again, just my .02. Thanks for your consideration.

                        Very truly yours,
                        Last edited by alpha6776; 12-07-2017, 02:31 PM.


                        • #13
                          Re: Some thoughts

                          Overall love the idea of more bite size content - mini eve battle concept sounds great.

                          And for play offs... make it so that we can spectate! I would love to see what happens when the top legend empires duke it out for the no 1 spot.

                          How about:
                          - revamped heists that encompass specific objectives and need team work. Eg bank heist, heavy to blow door, assassin to sneak in, enforcer to knock out guards.
                          - weekend mini MMB for empires to take down.
                          - a UE casino where I can gamble my cash and loot 😂


                          • #14
                            Re: Some thoughts

                            I would like to see the stamina cost of war entry go up with the tiers, for example, bronze=free, silver costs 5 stamina, gold 10, platinum 20, diamond 30, and legend costs 40. The awards for winning are multiplied correspondingly, perhaps at platinum some common drops are removed from the prize pool and rare crate shards are added (as an example).
                            Also perhaps as an empire you can select from the prize pool preferred drops, if your empire could really use concrete blocks, you could select them and expect a higher drop rate.


                            • #15
                              Re: Some thoughts

                              A simple one, 10 Star lieutenants.