Re: EvE Building Superpower Updates
I feel ya mobile mobster! Im scared too but i think (and hope) nobody knows who i am in game. Thats why i never post my ally code or have said the name of my empire or my in game name. This way i can give my 2 cents or disagree with people who might otherwise rape me in game because i made them angry. I mean i have maxed my properties and have no real use for cash any more besides the odd insignia upgrade, empire donations and sidekick upgrades but i dont want my empire mates attacked because of something i said here. P.S. if somehow someone does know who i am i would appreciate your discretion. 😜
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EvE Building Superpower Updates
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Re: EvE Building Superpower Updates
Originally posted by Mobile Mob View PostI am too scared too give my 2 cents in fear of stepping on someone's toes.
But here goes:
I know of players who work on oil rigs and are in US army and only play when they are on leave.
They are going too be super pissed when they come back and find they are booted because they are "inactive."
Meat shields: I would like 2 INACTIVE meat shields please.
1 titan for HQ and 1 titan for Armory please.
or
2 enforcers with infinite health
I get steam rolled by empires with HQ level 4.
I am currently in silver/gold tier.
I don't mind loosing because I only play weekends and EVE heists.
But too login and see your HQ and Armory are gone and you are back too 5 minute tokens. Not fun.
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Re: EvE Building Superpower Updates
I think that most of things said here are having an underlying problem.
And that problem is: The unbalance in eve.
Titans and shields have killed the game for most empires (top empires won’t have a problem with shields, but I think we all remember that eve were we all killed our selves on the big healing titans like Mike(JC), Peter etc).
The unbalance can mostly be found in the weak def from all classes beside titans. And the op def from titans.
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Re: EvE Building Superpower Updates
I am too scared too give my 2 cents in fear of stepping on someone's toes.
But here goes:
I know of players who work on oil rigs and are in US army and only play when they are on leave.
They are going too be super pissed when they come back and find they are booted because they are "inactive."
Meat shields: I would like 2 INACTIVE meat shields please.
1 titan for HQ and 1 titan for Armory please.
or
2 enforcers with infinite health
I get steam rolled by empires with HQ level 4.
I am currently in silver/gold tier.
I don't mind loosing because I only play weekends and EVE heists.
But too login and see your HQ and Armory are gone and you are back too 5 minute tokens. Not fun.
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Re: EvE Building Superpower Updates
I think if anything the empires the have no one in them should be removed first. The truth of the matter players want meat shields removed. Why? To get an edge that's all. The same reason why empires don't remove them. Could we please try to remember why they are just meat shields. You're doing a great job with the mini event's. Keep it up. Could we have a big event. Promote the event. Work on building updates so lvls can get above 6. And for the love of God make the last warehouse something. Please and thank you. Cheers, happy hunting
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Re: EvE Building Superpower Updates
I am trying to not get in an argument myself, so this will be my last post on this matter.
My thought is using the already implemented Empire Leaderboard. All players that do any of the three options (empire cash donation or EvE activity or boss collects), at least once per month, appear there, in all categories. If a player doesn't appear in the Last Month Leaderboard, it is more likely that it didn't logged in the game at all for the duration of 1 month. Those players, that do not appear in the Last Month's Leaderboad, are the subject of being auto-booted, or moved in an offense position (this might be more pleasant).
Ultimately, the decision remains with the devs, so I am sure they will balance all the aspects.
I am sorry if I offended someone in my previous posts and I want to appologize if I did. I tried to make the posts as impersonal as possible.
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Re: EvE Building Superpower Updates
Originally posted by Irish View PostThat being said i do think its fair to take away inactives health, defensive power and abilities.....to a point. I think health could be lowered to 1500. I think abilities could be dropped to lvl 1 or deactivated completely. I think defensive power could be lowered to around 1-2k. This makes these inactive meatshields still soak tokens but also makes them manageable by most.
Alternately, have active players charge their own activity buffs. Then nothing really needs to be nerfed at all, activity would prevail based upon the buff levels. Have the buffs show in EvE and you have a clear picture, like how you currently do with resetting PvP badges.
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Re: EvE Building Superpower Updates
I think removing someone from a defensive spot is not really the solution. My empire has 75ish members with maybe half being played and 20-30 being active in war. We have members that play, and donate but dont EvE very often. Those players plus inactives are usually placed in buildings as meatshields. I think you have to be able to keep them seated and not have them removed from the buildings or empires. I think they should just be handicapped. Why remove people? Or delete empires? People are saying move or quit and i think thats the wrong attitude to have. I also think someone should be able to play however they want, be it in an inactive CC empire or whatever. Maybe they just enjoy growing thier toon. Maybe they only like PvP. Maybe they just want to hit bosses. Maybe they just want to socialize. While i enjoy all aspects of the game i dont think anyone should dictate how or who others play with. That being said i do think its fair to take away inactives health, defensive power and abilities.....to a point. I think health could be lowered to 1500. I think abilities could be dropped to lvl 1 or deactivated completely. I think defensive power could be lowered to around 1-2k. This makes these inactive meatshields still soak tokens but also makes them manageable by most.
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Guest repliedRe: EvE Building Superpower Updates
Originally posted by Aprilwine View PostWe agree to disagree it seems. I'm not one to try and pound home my point of view and I want this thread to remain constructive. I believe my empire is relevant and knew there would be changes eventually. Thanks for the responses!
Forums allow for healthy debate of opinions in a constructive matter always (I try to see to that).
Cheers.
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Re: EvE Building Superpower Updates
We agree to disagree it seems. I'm not one to try and pound home my point of view and I want this thread to remain constructive. I believe my empire is relevant and knew there would be changes eventually. Thanks for the responses!
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Re: EvE Building Superpower Updates
Originally posted by Xcali1985 View PostSimple. The issue isn’t that there are empires full of inactive. The issue is meat shields. So if you are red status you cannot be seated in a defensive position in eve.
When red you automatically revert to HQ offense and cannot be placed back into defense until you reach orange.
Keep your meat shields if people want to hit them after everything else is destroyed go for it.
Have the system send a message to the officers that says “xxx has been relocated to HQ Offense due to inactivity. You may want to fill it’s spot. “
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Re: EvE Building Superpower Updates
Originally posted by Aprilwine View PostI agree but auto-booting inactives after a month would force me into recruiting and trust me when I say the population that would deal with our casualness is slim to none. Just deal with the entire empire and leave the ones that have 3 year long inactives but still place high diamond alone. Old school meat shields are still viable
When red you automatically revert to HQ offense and cannot be placed back into defense until you reach orange.
Keep your meat shields if people want to hit them after everything else is destroyed go for it.
Have the system send a message to the officers that says “xxx has been relocated to HQ Offense due to inactivity. You may want to fill it’s spot. “Last edited by Xcali1985; 03-13-2018, 07:14 AM.
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Re: EvE Building Superpower Updates
That is the whole point. Recruit to remain relevant, or accept to play with only 20 members (my empire case, which would be very effected if auto-boot will be introduced).
I think most of the empires with lots of inactive meat shields are sustained by casual people. That old saying "cc empire" is not very relevant for 3+ years players. They are maxed on the main class. I see it more of a "xp empire". I don't think casual players are hard to find. Just hard to make them switch empires.
What will happen in case of auto boot? At first, most of the players will remain in existing, crippled, empires. That is like 1 month minimum. After maybe another 1-2 months, they will re-evaluate how it is playing with insufficient defenders. How it is to be a Ghost, but forced to be put in the line of fire, cause, 90% of your players are Ghost / Snipers. And then it will happen. Either quit the game, or look for another home (here including also recruiting).
But, as I mentioned before, I do not know the number of active players. There is a risk that the number of empires will remain so low, so the game is not so really attractive to the new players.
An offer of "Play with MILLIONs of players NOW in the LARGEST, most INTENSE, SOCIAL CRIME MMO!" sounds more attractive than "community of 20k players". Now you can hide the actives number by placing them between all those meatshields, not anymore if the meat shields are not in empire. And I am not talking about delete toon from game, just remove from empire. They can continue to play very, very casual, or they can always join an empire later if they want to return to the game. All it takes is enter game once per week and do 10 clicks to donate to your empire, to appear in the leaderboard and avoid auto-boot.
In case someone doesn't get the reference, its the game's description in App store.Last edited by alexian; 03-13-2018, 07:13 AM.
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Re: EvE Building Superpower Updates
Originally posted by alexian View Post@aprilwine: auto-boot inactives of 1 month. Delete empires that have 0 wars for a complete season (December - February / March - May / June - August / September - November).
What I think that will happen is next:
- empires with good activity already are not so really affected
- empires with top upgrades (bunkers with over 30k bunkers, for instance), but with lower activity, will be split in 2:
- empires that will continue to run with top upgrades but with only 20ish members
- empires that will be abandoned. The members will either go to the above empires (boosting the empire to good activity) or to empires with already good activity. Others will just leave the game.
So, the empire leaderboards will look like:
- Legend - empires with good activity
- Diamond - empires with top upgrades but 20 members (no meat shields, since they are regularly booted) plus empires with mediocre upgrades but good activity
- below - room for empires and new players to grow naturally. To not meet regularly empires with 20k + shields and top nuke
Of course, there will always be those "corner scenarios", where imbalances will happen, but I think those will be more the exception and not the rule.
Why delete empires with no activity? Sure, it will help low toons to just join an already upgraded empire and also it takes a long time to get to Armory lvl 4(or whatever lvl) for fastest token regen, but in that case it still is not a natural progression.
As a note, it takes only 7 members to be able to war. So, one empire can be held alive by one determined person (or 2), but only 7 members will not get very far with it.
That is a plan for at least 8-12 months, though, until an equilibrium will be created and it will create a place that allows new toons and new empires to grow.
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Re: EvE Building Superpower Updates
@aprilwine: auto-boot inactives of 1 month. Delete empires that have 0 wars for a complete season (December - February / March - May / June - August / September - November).
What I think that will happen is next:
- empires with good activity already are not so really affected
- empires with top upgrades (bunkers with over 30k bunkers, for instance), but with lower activity, will be split in 2:
- empires that will continue to run with top upgrades but with only 20ish members
- empires that will be abandoned. The members will either go to the above empires (boosting the empire to good activity) or to empires with already good activity. Others will just leave the game.
So, the empire leaderboards will look like:
- Legend - empires with good activity
- Diamond - empires with top upgrades but 20 members (no meat shields, since they are regularly booted) plus empires with mediocre upgrades but good activity
- below - room for empires and new players to grow naturally. To not meet regularly empires with 20k + shields and top nuke
Of course, there will always be those "corner scenarios", where imbalances will happen, but I think those will be more the exception and not the rule.
Why delete empires with no activity? Sure, it will help low toons to just join an already upgraded empire and also it takes a long time to get to Armory lvl 4(or whatever lvl) for fastest token regen, but in that case it still is not a natural progression.
As a note, it takes only 7 members to be able to war. So, one empire can be held alive by one determined person (or 2), but only 7 members will not get very far with it.
That is a plan for at least 8-12 months, though, until an equilibrium will be created and it will create a place that allows new toons and new empires to grow.Last edited by alexian; 03-13-2018, 12:07 AM.
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