Originally posted by alpha6776
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Duke,
Thanks for the response and here are my thoughts to the extent you are interested.
I am glad to hear that Gaea will consider buffing an existing superpower to counter the huge buff that was given to HQ Superpower. While Markus (who commented above and who is in fact a good UE friend of mine) thinks the HQ buff is tops, one must also consider that Markus is one of AF's top healers and who utilizes a cloned Six to defend...the change I propose does not make his job easier but clearly that creates eve parity.
It is telling that LS, AF and DT all are using HQ Superpower at this point. It's totally OP and every one of those empires has a functional equivalent of one, two or three of me (including, without limitation - Freak, X, Trixie, Kieran, Freeman, etc. - if you're not on this list it doesn't mean to aren't an awesome sniper or ghost, I'm just rattling off the names that spring to mind).
If you don't use HQ super as things are configured the aforementioned empires run over healer in minutes in a tidal wave of tag, plague and overkill powershots as the opponent is forced to slog through 20k health Titan after Titan with dampened hits because of HQ Superpower used by the opponent.
My point is that if an empire decides to predominate the field with healthy titans and then use a superpower that magnifies that advantage, there should be an offset in a countervailing superpower. What I propose is like two empires using RL and it cancelling the power out for each of them. Parity will help prevent game imbalance and latent player apathy.
As to an eve penalty for inactive meatshields...not sure I like it as we have a few, but I understand the rationale. There will always be an ebb and flow in player activity so I would need to understand the proposed change to comment with any substantive remark.
With regard to who chooses to play where, I believe that the players have the right to play where they want and with whom. It is true however that the top 3-4 empires all have very high level toons and that tends to make it boring to eve over and over running the same route with the same effect.
It might make sense to have a game mechanic that maximizes effectivity of all classes within the empire if there is a blend of classes, levels, etc. Once again, I'd like to understand the proposed changes to comment further.
Finally, we at LS would love to see more empire upgrades as we have been maxed for months and getting dailies done to power our super is a pain as we cannot donate items or money to the empire. Let's unlock 90 players and faster token regen asap..additionally, I can't kill 10 players 50 levels higher than me...but that's an Alpha first world problem.
I'm sure this post will create a veritable storm of criticism, but hey, I argue for a living so let's get it on 👊🏽
Thanks for the response and here are my thoughts to the extent you are interested.
I am glad to hear that Gaea will consider buffing an existing superpower to counter the huge buff that was given to HQ Superpower. While Markus (who commented above and who is in fact a good UE friend of mine) thinks the HQ buff is tops, one must also consider that Markus is one of AF's top healers and who utilizes a cloned Six to defend...the change I propose does not make his job easier but clearly that creates eve parity.
It is telling that LS, AF and DT all are using HQ Superpower at this point. It's totally OP and every one of those empires has a functional equivalent of one, two or three of me (including, without limitation - Freak, X, Trixie, Kieran, Freeman, etc. - if you're not on this list it doesn't mean to aren't an awesome sniper or ghost, I'm just rattling off the names that spring to mind).
If you don't use HQ super as things are configured the aforementioned empires run over healer in minutes in a tidal wave of tag, plague and overkill powershots as the opponent is forced to slog through 20k health Titan after Titan with dampened hits because of HQ Superpower used by the opponent.
My point is that if an empire decides to predominate the field with healthy titans and then use a superpower that magnifies that advantage, there should be an offset in a countervailing superpower. What I propose is like two empires using RL and it cancelling the power out for each of them. Parity will help prevent game imbalance and latent player apathy.
As to an eve penalty for inactive meatshields...not sure I like it as we have a few, but I understand the rationale. There will always be an ebb and flow in player activity so I would need to understand the proposed change to comment with any substantive remark.
With regard to who chooses to play where, I believe that the players have the right to play where they want and with whom. It is true however that the top 3-4 empires all have very high level toons and that tends to make it boring to eve over and over running the same route with the same effect.
It might make sense to have a game mechanic that maximizes effectivity of all classes within the empire if there is a blend of classes, levels, etc. Once again, I'd like to understand the proposed changes to comment further.
Finally, we at LS would love to see more empire upgrades as we have been maxed for months and getting dailies done to power our super is a pain as we cannot donate items or money to the empire. Let's unlock 90 players and faster token regen asap..additionally, I can't kill 10 players 50 levels higher than me...but that's an Alpha first world problem.
I'm sure this post will create a veritable storm of criticism, but hey, I argue for a living so let's get it on 👊🏽
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