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Boss Gameplay Update

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  • Boss Gameplay Update

    Hi Everyone,


    To help out our high-stamina players in their boss-hunting, we'll be adding a new attack option available in FPS style bosses - these are bosses like Murda Gang, Storm Raiders, Legend bosses who have animated FPS-style attacks. Players who have 401 base stamina or higher will now be able to select a higher 80-stamina option beyond the previous maximum option of 40-stamina.

    The change is live, and if you do not see the 80-stamina option, please check that your base stamina (not including powers or properties) meets the 401-stam threshold and that you're fighting an FPS style boss.




    Best of luck to you all!


    -UWE_Eevee

  • #2
    Re: Boss Gameplay Update

    Thank you! This will spare a lot of time and means I can use more of the stamina left before leveling up!
    Last edited by Jasperr; 08-25-2016, 06:43 PM.
    867495 D9C546

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    • #3
      Re: Boss Gameplay Update

      Awesome. My fingers are grateful.

      Comment


      • #4
        Re: Boss Gameplay Update

        If you don't have Duke or Mastermind, this will take some of the sting out of it. Thanks, Devs!
        Just a bit analytical.

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        • #5
          Re: Boss Gameplay Update

          If you have time Eevee, will using the 80-stamina attacks (with or without Duke/Mastermind) affect the bullet drops in legend bosses or item drops during events? Some of us have wondered over the years if it is better to do smaller stamina attacks or if it doesn't matter and the game averages out the drops...
          Come join us
          on the official
          Underworld Empire Discord Server
          https://discord.gg/ThdmzmJ

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          • #6
            Re: Boss Gameplay Update

            Have 1k stamina and still roll in 20s. 40s is already too bad for the variation in XP gained. Averages out better with more clicks. 80 could be useful for level up rollover.

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            • #7
              Re: Boss Gameplay Update

              agreed. lower averages better XP in my experience. Feels like Xp has been modified slightly since we started receiving XP from wars though.

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              • #8
                Re: Boss Gameplay Update

                I use 20s as well for best exp avg 80 has helped on rollover though Update the boss drops and rng and bosses will be fun again

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                • #9
                  Re: Boss Gameplay Update

                  Originally posted by Mercurial View Post
                  Have 1k stamina and still roll in 20s. 40s is already too bad for the variation in XP gained. Averages out better with more clicks. 80 could be useful for level up rollover.
                  Originally posted by JackUK View Post
                  agreed. lower averages better XP in my experience. Feels like Xp has been modified slightly since we started receiving XP from wars though.
                  Originally posted by Necrofessr View Post
                  I use 20s as well for best exp avg 80 has helped on rollover though Update the boss drops and rng and bosses will be fun again
                  I have a 4* Frank + Envy + Duke. It works out great when it triggers sometimes 2-3 times in a row. Virtually free refills.

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                  • #10
                    Re: Boss Gameplay Update

                    Originally posted by analytical View Post
                    If you don't have Duke or Mastermind, this will take some of the sting out of it. Thanks, Devs!
                    If you also have Phantom (I believe), it uses 2x the energy/stamina so i can attack w/ 160 stamina. It takes a hell of the pain away from my thumbs.��

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                    • #11
                      Re: Boss Gameplay Update

                      Phantom's power: +X% chance to ignore target's dodge/deflect type skills and suppress target, no clone

                      Maybe you mean Skull King: 2x Damage & Stamina Use in Boss Fights and Autoheal with 1% discount?

                      next to Duke and Mastermind I don't think I know any other LT's that increase stamina per hit
                      867495 D9C546

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                      • #12
                        Re: Boss Gameplay Update

                        My mistake it was mastermind, its cause i have raven, dominee, phantom and mastermind in same load out. But I knew it wasn't raven or dominee. But thanks anyway.

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                        • #13
                          Re: Boss Gameplay Update

                          Why is it base 401 stam? Why can't I get that stam from bonuses? I mean it's pretty silly to play bsi anymore but I don't understand why you are making it next to impossible to do so? Why not just make it so bsi's can attack with 80 stam if I have a 3star king and a good syndicate /syndicateinsig loadout?

                          No other part of this game (aside from boss and pvp hits) makes you worry about your base stats, i could have a base 40 of energy and complete a 150 energy job with the right lts in, so why make it this way? Can you not code it in so the system checks to see what stam a person has everytime they go to attack?

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                          • #14
                            Re: Boss Gameplay Update

                            Originally posted by Jasperr View Post
                            next to Duke and Mastermind I don't think I know any other LT's that increase stamina per hit
                            Red Countess

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                            • #15
                              Re: Boss Gameplay Update

                              skull king too

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