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New Release! iOS/Android 2.67, PvP Update Round 1

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  • New Release! iOS/Android 2.67, PvP Update Round 1

    Hey all,

    The newest version of Underworld Empire is rolling out on both iOS and Android! This new version includes the screen-size fix for iOS 9 as well as the first set of changes for our big PvP overhaul.

    You'll notice on the Battle List and Duel/War pages you can select the amount of stamina you can use when attacking someone, up to 40 stamina per hit. All of your rewards will be multiplied by the amount of stamina you spend, with a special exception for money from Hotwire activation. Spending 40 stamina while using Hotwire will be like spending 1 stamina 40 times. This means you can't one-shot a player's bank by having Hotwire activate on a big stamina hit [which would feel awesome, but also make her super overpowered ].

    We also implemented a stamina-saving feature for those of you who opt to spend multiple stamina at a time. If the person you're attacking would only take 6 stamina to get into execution range and you attack with 10 stamina, we only charge you 6 and take you straight to the execution screen. We felt like this would be the most streamlined implementation and the biggest benefit to you guys as players. Definitely better than swapping stamina costs all the time!

    More changes (which will be detailed soon in another dev post) will be coming in upcoming releases. We opted to do an incremental release of all of the PvP changes so we can better monitor the effects on the game economy and get feedback from the community every step of the way.

    This release also addresses several crashes we found during the last event, and a couple major behind-the-scenes changes we had to make to be iOS9 compliant. For all those wondering why this release took so long, it's because iOS9 compliance is a lot more than just fixing how screen sizing works.

    As always, feel free to call out any unexpected behavior or things that seem like bugs and we'll dig into the code to explain what you're seeing. Looking forward to starting a new chapter of PvP!


  • #2
    Re: New Release! iOS/Android 2.67, PvP Update Round 1

    Great news, thank you!

    edit: I updated and tried to pvp and all I get is an error

    Last edited by AnalOverload; 10-20-2015, 12:11 AM.

    **Tap Banner for Latest AO LT post**


    • #3
      Re: New Release! iOS/Android 2.67, PvP Update Round 1

      Nice and as a software guy, kudos on taking the incremental release approach on this so you can roll back easily and avoid disruption due to too much new stuff at once. there is gonna be a lot of dead folks out there for a few days.


      • #4
        Re: New Release! iOS/Android 2.67, PvP Update Round 1

        Hey AO,

        I'm checking out that error now! Appears to be happening randomly to different players.



        • #5
          Re: New Release! iOS/Android 2.67, PvP Update Round 1

          Heard if you do a 40 stamina hit and win it only counts as 1 win... Shouldn't it count for say 40?


          • #6
            Re: New Release! iOS/Android 2.67, PvP Update Round 1

            High health players are going to not like this.

            Did you get rid of the rank up screen pop ups. They ruin a pvp wars.

            Can Duke be modified to work on pvp also. pretty please.
            Last edited by Xcali1985; 10-20-2015, 01:08 AM.


            • #7
              Re: New Release! iOS/Android 2.67, PvP Update Round 1

              Rank 24=no fight list


              • #8
                Re: New Release! iOS/Android 2.67, PvP Update Round 1

                @Static, I've confirmed that multi-stamina hits are counting correctly towards achievements and the stats displayed on the PvP page. Let me know if it's not being displayed correctly somewhere else!

                @XCali, We haven't removed the rank up screens, but are aware that they're a pain during pvp wars. No promises on Duke

                @Dr death, No people display on your fight list? Or everyone displayed is already dead?

                Last edited by UWE_Renn; 10-20-2015, 01:29 AM.


                • #9
                  Re: New Release! iOS/Android 2.67, PvP Update Round 1

                  I've identified the "Error getting data" issue some people are seeing and am working on a fix.



                  • #10
                    Re: New Release! iOS/Android 2.67, PvP Update Round 1

                    The "Error Getting Data" bug is resolved!



                    • #11
                      Re: New Release! iOS/Android 2.67, PvP Update Round 1

                      It was a Rank 24 issue. Now it is not counting wins correctly in achievements


                      • #12
                        Re: New Release! iOS/Android 2.67, PvP Update Round 1

                        @DrDeath I just checked again and am still not seeing an issue with achievement tracking. Note that if it only costs you 15 stamina to kill someone and you attempt to spend 40 stamina, you will only be charged 15 stamina and will gain 15 wins in your achievement.



                        • #13
                          Re: New Release! iOS/Android 2.67, PvP Update Round 1

                          Hey, is anyone else feeling like Scythe is working with the x40 or is it just me?


                          • #14
                            Re: New Release! iOS/Android 2.67, PvP Update Round 1

                            ATTENTION - please read this devs if you dont wanna lose a lot of players

                            The high stam hits give high no of wins. You have to change this immediately, if you dont want to ruin PvP for most existing PvP-built toons.

                            Its awesome that you can now use stam faster (if you want to) for BPs, XP, money, BUT no of wins MUST equal no of hits instead of no of stam!

                            I am a high level, strong PvP-build, and I can easily see this completely ruining PvP.

                            The results of this:
                            - First of all, why even bother with choosing amount of stam (if its correlated to no of wins), cause everyone will choose 40 stam hit. If it does not correlate to no of wins, then the choice between different stam uses are awesome.
                            - Low stam builds (like me) might now have just a FEW hits on an entire refill. PvP just got VERY expensive for everyone who doesnt have minimum 1K stam. Dont for a second believe that anyone wants to PvP someone using 1 stam, if opponent is using 40 stam.
                            - Previous point is double true for glass cannons, whose PvP revolves largely around going 1on1 against someone else. I cant do that if i have to use 40 stam hits. It will be quickly over, it will involve little to no skill, and it will be expensive if i dont want to be the one quitting every time. Understand this; i NEVER stop healing in a 1on1, EVER.Thats some of the point with being a PvP'er. This part is now about money instead of skills.
                            - If opponent has a lot of stam, and wants to get extra XP faster, then sure he can use 40 stam, but you CAN NOT give him 40 wins!
                            - Every previously acquired w/l ratio is worthless.
                            - In Castle Age, they have a 10 stamina hit, this still only gives 1 win, but it has its own advantages. Do the same here!
                            - Edit: There are players more BSi than me, it is even worse for them. This is all about stamina now. And you can deal out a lot of losses to enemy team if you lose to the BSi - the BSi's PvP is ****ed.
                            - Edit: The speed/skill aspect of PvP is gone. Just spend more stam instead. Wheeee....
                            - Edit: War and duel is equal now. This was also part of a strategy that is now gone. Guess we all need to spend more now, cause now we all need a high star Sin. Someone who beat me in war should never normally pvp me, cause my duel would be much faster,

                            Please read through my post, and please change nr of wins to 1 pr HIT, instead of STAMINA, or else: Congratulations, you ruined PvP, and lost me as a player from today.

                            Edit: I can not stress my point enough on this one, cause it is a game breaker. PvP is the TIME FILLER. If you wanna play UWE, and cant hit bosses/jobs/EvE, then PvP is very cheap, cause you can have fun hitting someone, or building your wins, or going 1on1 on someone to see who is best - without it costing much. For any true PvPer, they now have just one option if they wanna compete: the 40 stam hit. And the only reason for that is that 40 stam gives 40 wins! PvP just became very expensive. You also made all high eng/low stam builds obsolete, and most important you REMOVED THE TIME FILLER that many of us love.
                            Last edited by TheD; 10-20-2015, 10:46 AM.


                            • #15
                              Re: New Release! iOS/Android 2.67, PvP Update Round 1

                              Originally posted by AlabamaBlu
                              I'm not sure I understand why, if I spend 20 stam and they are all winning hits, should I not be rewarded 20 wins when an opponent who hits 20 times 1 token would get the 20 wins? it's the same fair count in my eyes.
                              Are you serious? You are obviously not a PvPer. PvP isnt just about having the biggest toon, its also largely about skills, and going 1on1. It is also a time filler. All of these things are now gone. And every strong energy built PvP toon is now obsolete. You need a lot of stamina, and you need a lot of refills. One easy solution: keep all changes except no of wins

                              Edit: sry i wasnt very polite. Im just very angry about this change. The other changes are good.