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Reaper vs Assassin - Now that people have leveled which is better?

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  • Reaper vs Assassin - Now that people have leveled which is better?

    Hey so I have searched all the comparisons, most are from the original release of the new classes. Now that people have had some time to level their classes (e.g., I am Terminator 3) I am curious what people think about Assassin vs. Reaper.

    From my perspective most attractive part of Assassin is:
    Decap - Consistently high cap you can count on plus huge bonus for high attack & Scorpion lt
    Cripple - Outstanding way to knock down the juggs and other high health toons.
    Cunning - Hey free tk in battles, this is invaluable at times
    Opportunist - Bonus to sleepers is nice, uses tk that could be used for caps
    Not many if any downsides to this class as I see.

    Now for Reaper:
    Harvest - Nice when maxed, not sure if impacted by scorpion lt or not, probably balances out Decap when maxed
    Impale - Nice super skill but only to be used 2x in war not the best, plus if high level toon interested how high damage can go.
    Precise Blade - Basically like a cripple knockoff but will depend on how much health target has to determine which is better/more useful.
    Shadow Strike - Nice bonus damage, can always use more damage.
    Ambush - Seems like a weaker replacement for Opportunist & cunning at the same time. Not sure how that shakes out in the end.

    Again, another nice class but I am not convinced which is better and by better I mean which will do more damage to the enemy, more often and with less tk. It is about winning in EvE and the best way to do that is to deal as much damage as efficiently as possible. My thoughts were to unlock reaper to level that while playing assassin but wondering if it is better just to jump right into reaper and run with it...thoughts??

  • #2
    Re: Reaper vs Assassin - Now that people have leveled which is better?

    IMO reaper is the better class over all. Precision shot sort of covers for cripple and even dead I am doing almost as much dmg as a sin alive would. Impale is good to kill those pesky high lvls. I love plague better than poison any day.

    On the other hand I miss cunning and cripple. But not enough to go back to being a sin.
    Sins are best for immediate high hp reduction and then decaps. Reapers for consistent high dmg and plague.
    But end of the day need both classes in an empire to be efficient.

    Ps scorpion works with harvest. At max lvl harvest cap is at 600 just 100 less than sin. Not a bad trade if we start at 1k decap. Need to be strategic with it though.
    Last edited by Mist; 08-17-2015, 05:32 PM.
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    • #3
      Re: Reaper vs Assassin - Now that people have leveled which is better?

      Sin in my opinion is meant for those who want to be a defensive class but not Titan or enforcer. It has payback and cunning which are two of the best non enforcer defense skills with the stock 4 classes. However, Reaper is one of the most powerful new classes off the bat. It starts out with Harvest, Bloodlust, and Impale. Harvest does increase with scorpio as it is an execute(still labeled as decap in war logs, thanks pa). At level 3 it is a much more aggressive execute skill but lacks a little bit of decap's reliability. Bloodlust is by far the best starting skill for any of the new classes. It starts off with after 10 tokens that you get wins on you get +10% min damage and attack. Scaling to 15, then 20. This skill has turned a target I always get loses on to always wins multiple times. Then we have plague. This skill is very useful for high health targets, enforcers, and whenever you just feel like making some lose health slightly quicker. It may only have a 50% apply rate on win, I want to say 25% on loss(not clear at all), but does go up in % as you level it. The percise blade OP I believe miss thought out the skill. You do double the damage plus a little bit so you live longer. Add scythe and the level 5 get your health back on win scale you shouldn't be dying easily. Then we have the passives. Shadow Strike is a great skill. At level 3 it's +15% damage while alive and +60% when dead.(starts at 5 the 10, and 20 then 40) This skill effectively makes you a deadly suicider. I can't tell you how amazing it is to still see decent damage while dead after being a sin for so long, on top of bloodlust level 3 you can have your attack + 20%, your damage also +20%, and +60%.(I do not know if the skills stack to 80% or 60% more onto of the 20 or the 60% with the 20 added to it, or I could be having a blonde moment. Also on the topic of equations does anyone know if bloodlust increases your total attack (lts and base) or just your attack stat?) Then we have the buff to plague, I want to say at level 3 plague will do 3% of the targets health(not sure), plus reduction to deflect chances and other chance skills(die hard will still be an annoyance). Then the chance for a token on win skill is just there to make you feel better about losing opportunist.

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      • #4
        Re: Reaper vs Assassin - Now that people have leveled which is better?

        Based on my observations:
        The catalyst of Reapers Skill is BloodLust: it's meant to replace Opportunist based on the 10, 15, 20% increments. Throw Countess into the mix and they become 20, 30 and 40% again.
        Precise Blade is actually meant to be the new Frenzy without buildup.
        The wildcard and game changer in the bunch is Plague. This is a devastating skill based on the following: After Plague is activated the target loses 1% health regardless of who's hitting them. Picture a Plague target being hit by noobs or zombies. They are still going to lose 1% health regardless.
        Note: Reaper class seems like LT Irina while Sins are LT Vanquish.

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        • #5
          Re: Reaper vs Assassin - Now that people have leveled which is better?

          Thanks for the replies folks, definitely thinking Reaper may be the way to go...cunning and cripple are great skills and will be hard to let go but sounds like enough other stuff when Reaper is maxed to forget about Sin skills...

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          • #6
            Re: Reaper vs Assassin - Now that people have leveled which is better?

            My reaper skill is 10, 211, 22210.

            Bloodlust, good, must have
            Plague, after bloodlust charged, normal attack skill. Must have
            Precise blade, rarely use it because of layla saving token problem. When have to hit enforcer, use it.

            Harvest, must have
            Shadow strike, must have
            Ambush, must have, armory lv6. Layla and Frank are armory lv5
            Disable, must have, buff plague a lot
            Life curse, with it I don't need to equip scythe anymore unless defending. Must have for sure

            Impale, I'd say it's a 2.0 version of frenzy, just more accurate.
            Mass plague, don't have it yet, may not be that useful. Not sure. Two token and not much instant damage expected. Could be dud, but if has high level disable, maybe very strong. But it requires plague lv3 to upgrade, very expensive

            Reaper is a better hitter than assassin, don't rely on first and last hit too much but still good at those. Only missing part is cripple, maxed out plague and disable could make up for this part. Over all my half upgraded reaper is pretty interesting now and fun to play. Defensively reaper is weak. No defensive skill at all.
            Last edited by cslovexhy; 08-18-2015, 08:41 AM.

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            • #7
              Re: Reaper vs Assassin - Now that people have leveled which is better?

              Originally posted by cslovexhy View Post
              My reaper skill is 10, 211, 22210.

              Bloodlust, good, must have
              Plague, after bloodlust charged, normal attack skill. Must have
              Precise blade, rarely use it because of layla saving token problem. When have to hit enforcer, use it.

              Harvest, must have
              Shadow strike, must have
              Ambush, must have, armory lv6. Layla and Frank are armory lv5
              Disable, must have, buff plague a lot
              Life curse, with it I don't need to equip scythe anymore unless defending. Must have for sure

              Impale, I'd say it's a 2.0 version of frenzy, just more accurate.
              Mass plague, don't have it yet, may not be that useful. Not sure. Two token and not much instant damage expected. Could be dud, but if has high level disable, maybe very strong. But it requires plague lv3 to upgrade, very expensive

              Reaper is a better hitter than assassin, don't rely on first and last hit too much but still good at those. Only missing part is cripple, maxed out plague and disable could make up for this part. Over all my half upgraded reaper is pretty interesting now and fun to play. Defensively reaper is weak. No defensive skill at all.
              Basically you're saying we must have every reaper skill except Precise blade lol..

              Sure we want them all, but what skills do we start with? Skill order, upgrade order?

              Lvl 3 skills are 15k, which is insane, therefore I'm not getting lvl 3 harvest yet, since I want bloodlust lvl 3 first.

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              • #8
                Re: Reaper vs Assassin - Now that people have leveled which is better?

                Really interesting opinions here, thanks for sharing.

                I personally prefer Being a sin.

                Between consistent high decap, frenzy and cripple, you do a ton of damage. The defensive skills once you are a high level are also fantastic, especially if you are a healer.

                Reaper is good, but to me the offensive skills make you more like a sniper than a sin, and harvest gets annoying when you waste the high decaps on someone with 700 health or less. You also don't get any defensive boost.

                That said, reaper is 1000x better than terminator.

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                • #9
                  Re: Reaper vs Assassin - Now that people have leveled which is better?

                  Originally posted by Bav View Post
                  Really interesting opinions here, thanks for sharing.

                  I personally prefer Being a sin.

                  Between consistent high decap, frenzy and cripple, you do a ton of damage. The defensive skills once you are a high level are also fantastic, especially if you are a healer.

                  Reaper is good, but to me the offensive skills make you more like a sniper than a sin, and harvest gets annoying when you waste the high decaps on someone with 700 health or less. You also don't get any defensive boost.

                  That said, reaper is 1000x better than terminator.
                  Actually if reaper works the way it is supposed to, then there is a defensive boost built in.....

                  For example bloodlust increases your atk by 10-20% after 10 wins. Based on the duel formula 70% of that increase should add to your def capabilities for the duration of the war.

                  Shadow strike may do something similar as a passive but not 100% sure

                  Lastly....harvest is annoying....remembering 9 decap ranges is not fun and if you cap more than 18 times a war you are losing out in damage.

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                  • #10
                    Re: Reaper vs Assassin - Now that people have leveled which is better?

                    This thread is making me consider switching to assassin but i have been an enforcer all my UE life. Also glad to see assassin been viewed as a defensive kind of class even though I see it as a hybrid. Great info here.

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                    • #11
                      Re: Reaper vs Assassin - Now that people have leveled which is better?

                      Originally posted by galperins4 View Post
                      Actually if reaper works the way it is supposed to, then there is a defensive boost built in.....

                      For example bloodlust increases your atk by 10-20% after 10 wins. Based on the duel formula 70% of that increase should add to your def capabilities for the duration of the war.

                      Shadow strike may do something similar as a passive but not 100% sure

                      Lastly....harvest is annoying....remembering 9 decap ranges is not fun and if you cap more than 18 times a war you are losing out in damage.
                      Great call on bloodlust, did not think of that. The bonus would not apply to shadow strike because it does a % extra on damage, not at player attack.

                      I also think people are really underestimating the assassin talent tree.
                      9% chance of token gen when hit
                      +10 stacking counter damage
                      (Frenzy) +125% damage after five decaps is much better than +500 damage you can only use twice.
                      And Cripple which is incredibly important against strong empires is much stronger than the super.

                      That is just my two cents, but I'm glad people are finding value with it.

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                      • #12
                        Re: Reaper vs Assassin - Now that people have leveled which is better?

                        Originally posted by galperins4 View Post
                        Actually if reaper works the way it is supposed to, then there is a defensive boost built in.....

                        For example bloodlust increases your atk by 10-20% after 10 wins. Based on the duel formula 70% of that increase should add to your def capabilities for the duration of the war.

                        Shadow strike may do something similar as a passive but not 100% sure

                        Lastly....harvest is annoying....remembering 9 decap ranges is not fun and if you cap more than 18 times a war you are losing out in damage.
                        This right here..

                        The harvest skill is so annoying. It's cool to start off with 900-1000 cap, but your empire can't really follow your cap range so they will just hit to 700ish.
                        This is both annoying when you have high cap, and when you're down to 500-600 cap.. it's too confusing for a whole empire.

                        The only thing that would fix this would be a DECAP INDICATOR: On screen while in war lol.

                        >Also why I said I'm not going to rush for lvl 3 harvest.

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                        • #13
                          Re: Reaper vs Assassin - Now that people have leveled which is better?

                          Honestly I would just scrap harvest and if the devs were open to it create an alternative passive skill.

                          My version would be called reaper or angel of death or doom bringer and make it a level 4 or 5 reaper upgrade

                          Lv1 would be x% chance to double reapers decap range (off a base of 700 which is the assasin level 3 skill) for duration of war.

                          Each level would either increase the base amount or chance % or both. This would then avoid the cap confusion while giving reapers a unique chance skill for executions.

                          Originally posted by Bunkerz View Post
                          This right here..

                          The harvest skill is so annoying. It's cool to start off with 900-1000 cap, but your empire can't really follow your cap range so they will just hit to 700ish.
                          This is both annoying when you have high cap, and when you're down to 500-600 cap.. it's too confusing for a whole empire.

                          The only thing that would fix this would be a DECAP INDICATOR: On screen while in war lol.

                          >Also why I said I'm not going to rush for lvl 3 harvest.

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                          • #14
                            Re: Reaper vs Assassin - Now that people have leveled which is better?

                            Reaper is great for strategic use... Save up your tokens for the right timing...
                            1. Impale+Harvest = down Last Stand self-healing Enforcer... Give me a lvl4K defender!!
                            2. Plague+Disabled = Additional 15~20 dmg PER hit even when losing. partner with ghost tag, this is insane when the empire is all focusing on call...

                            of course, the new classes only shine in active, discipline empire....

                            Why reaper to snatch sin's decap?
                            Assassin are to cripple and cap then frenzy...

                            you gonna need all classes in the right mix to maximise effectiveness...
                            Last edited by 69FC48; 08-21-2015, 02:07 AM.

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                            • #15
                              Re: Reaper vs Assassin - Now that people have leveled which is better?

                              Originally posted by galperins4 View Post
                              Honestly I would just scrap harvest and if the devs were open to it create an alternative passive skill.

                              My version would be called reaper or angel of death or doom bringer and make it a level 4 or 5 reaper upgrade

                              Lv1 would be x% chance to double reapers decap range (off a base of 700 which is the assasin level 3 skill) for duration of war.

                              Each level would either increase the base amount or chance % or both. This would then avoid the cap confusion while giving reapers a unique chance skill for executions.
                              Sounds like a better idea than harvest..

                              @69FC48: When your empire has no active sins, reapers become the main capper - that's why I don't like harvest.

                              Especially now, lots of people are changing to reaper so we'll lack sins caps.

                              But I agree you need all classes, sadly every single empire doesn't have that many daily actives.

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