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Nuke launch

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  • Nuke launch

    Have we not figured out how the nuke works just black screen and mr spinner?!

  • #2
    Re: Nuke launch

    Now I have to restart my phone


    • #3
      Re: Nuke launch

      It hits a random standing building (why it chooses the building it hits is still a question, might just be random) and it deals building damage and player damage to the building and deals splash damage to surrounding buildings an players.

      So it's kind of like dynamite in that regard, just on a larger scale. It needs to land before HQ or the silo get destroyed though. Even if you launch it first if either building falls in the 5 mins it takes to hit then it won't do anything.

      Damage is determined by the % the nuke is at when it launches. After 5 people initiate the nuke the % counter begins an gains 1% a little over a minute at a time. So it takes a long time to build up. But it's best to let it build up before launching (14 tokens to arm and the 15th token launches).

      Highest we've launched it at was about 75-76% against RM and it completely took out their research lab at full health (some in it were still alive though). It did about 750 or so damage to each player in the direct building.

      Upgrading the silo is supposed to decrease the time it takes for the % to raise but I think the upgrade is broken because ours is maxed and I've timed it at each level and it takes just as long at each upgrade level so I'm definitely thinking the upgrades aren't working.

      To avoid game freezing just enter a building when the nuke lands.
      You are not what you are born but what you have in yourself to be.


      • #4
        Re: Nuke launch

        Chris, I am glad I am not crazy because ours is at level 2 and I have not noticed a difference either. We are going to get it to Level 3 at some point because it will be fixed at some point. They are likely waiting for more to get Hardened bunkers to 10K and 24 packs. Then we will need it in the 75%+ range to get a battle done in under 2 hours.


        • #5
          Re: Nuke launch

          Does anybody know if the persons attack that launches the nuke has anything to do with the damage dealt? I know it's suppose to be % based but I have seen launches by different people at same % but different damage.


          • #6
            Re: Nuke launch

            Originally posted by Foxdog View Post
            Does anybody know if the persons attack that launches the nuke has anything to do with the damage dealt? I know it's suppose to be % based but I have seen launches by different people at same % but different damage.
            From everything I've seen the damage goes to person who loads the 15 tokens in the nuke.

            Ie 3 people put 5 tokens in = equal damage by all 3

            One person 10 other 5 tokens = 66/33 split.

            One person loads 15 = 100% damage.

            Nuke should be loaded by lowest level or dead players IMO


            • #7
              Re: Nuke launch

              Originally posted by Foxdog View Post
              Does anybody know if the persons attack that launches the nuke has anything to do with the damage dealt? I know it's suppose to be % based but I have seen launches by different people at same % but different damage.
              The difference in damage dealt is probably only because of the specific targets in the respective EvE wars.

              Originally posted by Blindaxs View Post
              Nuke should be loaded by lowest level or dead players IMO
              Agreed! It's a nice use of their tokens but can also give them a chance to get on the board.
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