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Lt drops in dice jobs

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  • Lt drops in dice jobs

    Just want the devs to address the concern regarding the drop rates of lts in dice jobs with the introduction of the fusion feature. I am not asking for the exact drop percentage. Just want to know how much difference does the new feature make to the lts dropped from 100% completion. As it was near impossible to get rare lts dropped before this and now it looks even more bleak. Am hearing a lot about people getting only money at times even with full completion. Just concerned and would appreciate a devs answer to this. Cheers.
    Last edited by Mist; 08-25-2013, 08:16 PM.
    sigpic

  • #2
    Re: Lt drops in dice jobs

    Originally posted by Mist View Post
    Just want the devs to address the concern regarding the drop rates of lts in dice jobs with the introduction of the fusion feature. I am not asking for the exact drop percentage. Just want to know how much difference does the new feature make to the lts dropped from 100% completion. As it was near impossible to get rare lts dropped before this and now it looks even more bleak. Am hearing a lot about people getting only money at times even with full completion. Just concerned and would appreciate a devs answer to this. Cheers.
    Seconded... There's been a drastic change in how the challenge jobs behave.

    Though I'm sure they are still "tweaking" it

    Comment


    • #3
      Re: Lt drops in dice jobs

      It surely didn't turn out well for me to have spent 2,700 energy collecting at 100% only to get a recombinator. In the first place, they aren't part of the rewards of the job.
      sigpic

      Comment


      • #4
        Re: Lt drops in dice jobs

        Originally posted by Ak78 View Post
        It surely didn't turn out well for me to have spent 2,700 energy collecting at 100% only to get a recombinator. In the first place, they aren't part of the rewards of the job.
        I strongly agree. I hope it will be fixed soon.

        ☭ Brotherhood and Unity☭


        Check out my Ultimate Boss Guide!
        The most viewed thread in UWE forum

        Comment


        • #5
          Re: Lt drops in dice jobs

          Soon.

          Comment


          • #6
            Re: Lt drops in dice jobs

            Originally posted by Mark View Post
            Soon™ .
            Fixed.

            I find it alright, I've received 3 out of 8 and usually my luck is horrid.
            You Industry. We in the streets.

            a i r в о r n e ✈

            Comment


            • #7
              Re: Lt drops in dice jobs

              Originally posted by Mist View Post
              Just want the devs to address the concern regarding the drop rates of lts in dice jobs with the introduction of the fusion feature. I am not asking for the exact drop percentage. Just want to know how much difference does the new feature make to the lts dropped from 100% completion. As it was near impossible to get rare lts dropped before this and now it looks even more bleak. Am hearing a lot about people getting only money at times even with full completion. Just concerned and would appreciate a devs answer to this. Cheers.
              Any answers?
              sigpic

              Comment


              • #8
                Re: Lt drops in dice jobs

                Bump. Bump. What's the point of this section if no dev answers???
                sigpic

                Comment


                • #9
                  Re: Lt drops in dice jobs

                  I want some truth as well

                  Comment


                  • #10
                    Re: Lt drops in dice jobs

                    UWE_Slayer answer this one please.
                    Hunter=CB in-game name.. 👀🎪Sinister Circus🎪

                    Comment


                    • #11
                      Re: Lt drops in dice jobs

                      Adding the new ingredients have modified the drop rates slightly and we will continue to improve these drop percentages. We did not want to modify the energy requirement to reach completion. At 100%, you should be guaranteed a reward. We understand that challenges are a core strategy for energy builds. And since, high stamina builds are able to obtain legendary items, we want to improve the structure of challenges, so in the future, high energy builds can potentially earn more unique lieutenants, epic and legendary items as well.
                      sigpic

                      Comment


                      • #12
                        Re: Lt drops in dice jobs

                        Originally posted by UWE_SLAYER View Post
                        Adding the new ingredients have modified the drop rates slightly and we will continue to improve these drop percentages. We did not want to modify the energy requirement to reach completion. At 100%, you should be guaranteed a reward. We understand that challenges are a core strategy for energy builds. And since, high stamina builds are able to obtain legendary items, we want to improve the structure of challenges, so in the future, high energy builds can potentially earn more unique lieutenants, epic and legendary items as well.
                        Thank you for response.
                        Hunter=CB in-game name.. 👀🎪Sinister Circus🎪

                        Comment


                        • #13
                          Re: Lt drops in dice jobs

                          Thank you And one other item, PLEASE BRING BACK AIRMID WE MISS HER!

                          I understand that over the past few weeks we have been very rough for your team, but please punishing Airmid is not the answer. If she made the choice to take a break, then I will back off and just send her words of encouragement. She has taken quite a bit of heat. But to be quite frank, part of what makes you great is the fact that you interact with us on both the good and bad.

                          If there is one major suggestion, is to listen to some of our ideas. Not all of them are bad. Get back to putting together a quality product and we will spend money to support this game.

                          Hiding from us will not help, it only makes things worse. Being open, very active in forums and putting out new content on a fairly frequent basis, having frequent special events are the types of things that make the players in this game excited and motivated to support it financially.

                          We all want what is best for this game to become the most popular and exciting one on iTunes.

                          Making it harder for us to get Epic LTs, changing the rules for Energy builds midstream is not how you can win friends and get us to spend money.

                          An option that you may want to consider for jobs when we go to collect pop up a choice of a LT or the fusion item. That way the player gets a choice and you have made both style of players happy. A small change, but a big difference in client satisfaction.

                          Comment


                          • #14
                            Re: Lt drops in dice jobs

                            Originally posted by UWE_SLAYER View Post
                            Adding the new ingredients have modified the drop rates slightly and we will continue to improve these drop percentages. We did not want to modify the energy requirement to reach completion. At 100%, you should be guaranteed a reward. We understand that challenges are a core strategy for energy builds. And since, high stamina builds are able to obtain legendary items, we want to improve the structure of challenges, so in the future, high energy builds can potentially earn more unique lieutenants, epic and legendary items as well.
                            This, does not fully answer the question no? If 100% will guarantee a reward, we shouldn't be getting cash.

                            I second Dr death's idea. A choice of a LT or fusion item is cool.

                            Comment


                            • #15
                              Re: Lt drops in dice jobs

                              Originally posted by UWE_SLAYER View Post
                              Adding the new ingredients have modified the drop rates slightly and we will continue to improve these drop percentages. We did not want to modify the energy requirement to reach completion. At 100%, you should be guaranteed a reward. We understand that challenges are a core strategy for energy builds. And since, high stamina builds are able to obtain legendary items, we want to improve the structure of challenges, so in the future, high energy builds can potentially earn more unique lieutenants, epic and legendary items as well.
                              I'm not sure about this idea but what about it it all worked as before fusion. You rolled the dice and sometimes got lts or money or nothing but if you got it too 100% then you were assured of a lt. Why not just add the recombinators as a bonus TO A LT (OR ALONG WITH THE LT) with like a 5% chance to get it after 100% completion or something like that. Kind of like the random daily reward. The odd time I get like two rewards (not very often) but it does happen every 20 days or 30 days or something like that (knife and gloves). Right now with the recombinators it seems like a bait and switch happening. They aren't even listed as a prize or reward for completing to 100% but then suddenly you get one and you never wanted it in the first place. It's just a little frustrating when you spend all that energy and are looking to get at the very least a lt as a reward and then you get something you didn't want at all and for some people they have no use for. What makes it all even more comical is the fusion to help people who had lts that they didn't want or need and now they give some players recombinators that they don't want or neeed, lol. Just an idea and I'm sure it has flaws but it seems reasonable.

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