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Battle points need overhaul

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  • Battle points need overhaul

    Developers, why do you punish small toons?
    There is no way that small toons can win against big defenders.
    When you hit for a loss you only get 80 points?
    Win 120 points
    Demo, stim etcetera 110

    I am quilty I don't want to hit for a loss.
    We don't have actives so we encourage free for all.
    The problem is no one wants to hit the big defender.
    I suggest give 110 battle points for a loss maybe players will spend all there tokens.
    After a while they don't login any more.
    Let's face it, It's not fun hitting for a loss war after war after war.

    I might even join a top 50 legend empire.

    All input welcome
    Last edited by Mobile Mob; 02-05-2019, 03:09 PM.

  • #2
    !BUMP!
    If developers change 80 battle points to 110 battle points for a loss will it encourage activity?
    Wil​​​​​l new players and weak toons start dumping tokens or not?
    More battle points = more class coins
    For example :
    50 tokens × 120 bp = 6000
    50 tokens × 110 bp = 5500
    50 tokens × 80 bp = 4000
    See the difference?
    Who wants to hit for a loss?
    Put up your hand.
    Last edited by Mobile Mob; 02-10-2019, 06:24 AM.

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    • #3
      That may be true... but not every war is unbalanced, in my experience. But also, shouldn't war sometimes be about sacrifice? In our empire, we occasionally pop into the Legend tier... sometimes those wars are a blowout, and we recognize that. But during the evenly matched wars, we quickly evaluate the other empire and make that decision of where to start and whether sacrifices will have to be made. If we have to make sacrifices, we do it in the best possible way - with guns blazing 😆 I'm kidding... we just get creative if we can; such as using bull rush if the good-defender is beside someone we CAN beat in a row. We also plague/napalm/suppress him, and then pray for overkills, or impale. This is why coordinating is a much better strategy than going free-for-all. Sometimes it is a blowout, and that sucks when it happens... but not every war is a blowout. Whatever the empire, if they communicate and strategize, and pull off a win, they will feel much better than being a bunch of wild guns and getting no where and getting less CCs. I don't mean to step on anyone's toes... this is just my two cents. Our empire has been around for all 6 years and has a record of 4317W & 3772L... we have definitely seen our share of ups and downs 💪🏻😈
      sigpic

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      • #4
        I don’t necessarily encourage the ideea, but I don’t condemn it either. Getting 80 or 110 points in EvE doesn’t mean much. You earn same xp per token no matter if it is a win token or lose token.
        I saw my share of people holding there toks for not hitting for loses, but I don’t understand it. It is either use them and get something or hold them and get nothing . If you keep them waiting for your other teammates to do the heavy work for you, well, that is not exactly team playing. Wait long enough and you will not have an armory, so you lose some of your stash. And you will still face the same not beatable toons.

        Personally I consider there can be better ways to improve EvE activity. One way way Viscihietta suggestion about a cc store. I also think an auto kick from empires of the inactive players would make the others gather in less empires but with more actives (or at least make it not possible to be seated if you don’t appear in monthly leaderboard). But both suggestions have been around since several years, so I am pretty sure they were at least discussed by the dev team.
        So, a change of the EvE battle points could be worth a shot, too.
        Last edited by alexian; 02-18-2019, 11:14 PM.
        48BE8B

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        • #5
          I will suicide or sacrifice for 110 battle points.
          I have this notion I must spend all tokens, I get anxious if I don't.

          Comment


          • #6
            Originally posted by alexian View Post
            I don’t necessarily encourage the ideea, but I don’t condemn it either. Getting 80 or 110 points in EvE doesn’t mean much. You earn same xp per token no matter if it is a win token or lose token.
            I saw my share of people holding there toks for not hitting for loses, but I don’t understand it. It is either use them and get something or hold them and get nothing . If you keep them waiting for your other teammates to do the heavy work for you, well, that is not exactly team playing. Wait long enough and you will not have an armory, so you lose some of your stash. And you will still face the same not beatable toons.

            Personally I consider there can be better ways to improve EvE activity. One way way Viscihietta suggestion about a cc store. I also think an auto kick from empires of the inactive players would make the others gather in less empires but with more actives (or at least make it not possible to be seated if you don’t appear in monthly leaderboard). But both suggestions have been around since several years, so I am pretty sure they were at least discussed by the dev team.
            So, a change of the EvE battle points could be worth a shot, too.

            All very well said. Many bigger empires will not carry token-holders. It can undo team cohesion if it appears that some chew losses while others hold.

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            • #7
              Agreed with Poli and alexian, the game is meant for sacrifice.. also if there is inactivity in the empire you need to either switch empire or recruit new players. its no fun loosing I agree.. but taking losses to ensure the team wins is fun.

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              • #8
                It's better to hit all loses and your empire wins than to hit all wins and your empire loses. When spending a token ask yourself if you're doing it for yourself and your BP or are you doing it for your empire? I only want teammates that spend tokens for the benefit of their empire, win or lose.

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