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Diablo Lt makes zero sense

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  • Diablo Lt makes zero sense

    Hi there. I have been playing this game for 5 years, and I am probably touching on an old topic but it just makes absolutely no sense to me so I'm going to ask anyway. Why in the world does Diablo have the exact same bonus as Raven? The respective faction Lt's all make sense except for Diablo. Raven gives attack to Street, Enzo gives energy to Mafia, King gives stam to Syndicate, sooooooo, following the pattern here shouldn't Diablo give defense to Cartel? Cartel has the most defense-focused Lt's out of the rest of the factions, and it honestly feels like this is some sort of oversight that should've been fixed a long time ago and just wasn't. Diablo is an "ok" Lt but unless you roll him early on there's really not much use for him because his bonus is almost pointless. However, if his bonus was defense to Cartel instead of attack, he would be much more worthwhile to own and there would be a more cohesive defense design for all of the defense-oriented Lt's within the Cartel faction.

    Again, I am probably touching on an old topic, but I just have to ask because it's been bugging the crap out of me.

  • #2
    I think Diablo makes more sense to attack than Raven to attack. Following the faction reputation, street is for defense, so Raven should give defense. Also Syndicate and Cartel seem mixed together, King is syndicate and gives stamina while the faction gives attack, while Diablo is cartel and the faction gives stamina. The only one that seem on par is Enzo with energy.

    Anyway, if I were to guess the intention of the original game designers, they didn't expect the long duration of the game, so they didn't plan for the faction insignias and with a bug applied to them.
    I am not sure if a change now is possible, the faction lts were fused up or fused out according to the existing bonus. If the bonuses change, it imapcts a lot of players.
    48BE8B

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    • #3
      Correct.
      Originally posted by alexian View Post
      I think Diablo makes more sense to attack than Raven to attack. Following the faction reputation, street is for defense, so Raven should give defense. Also Syndicate and Cartel seem mixed together, King is syndicate and gives stamina while the faction gives attack, while Diablo is cartel and the faction gives stamina. The only one that seem on par is Enzo with energy.

      Anyway, if I were to guess the intention of the original game designers, they didn't expect the long duration of the game, so they didn't plan for the faction insignias and with a bug applied to them.
      I am not sure if a change now is possible, the faction lts were fused up or fused out according to the existing bonus. If the bonuses change, it imapcts a lot of players.

      Comment


      • #4
        Originally posted by alexian View Post
        I think Diablo makes more sense to attack than Raven to attack. Following the faction reputation, street is for defense, so Raven should give defense. Also Syndicate and Cartel seem mixed together, King is syndicate and gives stamina while the faction gives attack, while Diablo is cartel and the faction gives stamina. The only one that seem on par is Enzo with energy.

        Anyway, if I were to guess the intention of the original game designers, they didn't expect the long duration of the game, so they didn't plan for the faction insignias and with a bug applied to them.
        I am not sure if a change now is possible, the faction lts were fused up or fused out according to the existing bonus. If the bonuses change, it imapcts a lot of players.
        While I do agree the, anchor may already be out of the water, it doesn’t mean that the game can’t go through rebalancing every now and again.

        The factions could be realigned and then you can adjust common LTs that are easily assesable to make adjustments easier.

        I also feel feel like the LT list is over saturated with waste. They should do 2 things. One create a favorites tab so you can see your preferred LTs first. There isn’t a common outside of Penelope I use ever.

        Secondly, revisit the original and first couple crate LTs and see if you can tweak their powers to be relevant to the new game. There just isn’t enough game situations to warrant keeping them where they are. I get it if you don’t want to make the ones from dice jobs stronger they usually become fusion meat anyways, but the ones in crates can inherit some of the stronger class of LTs powers at a much much lower rate so that players in the beginning can experiment with various skills and chase after the more powerful versions.

        Having a baby envy that clones .05% and maxes at 5% for a common, can get someone use to it then when they see Envy available for purchase at much higher percentages they probably will move on it.

        Anyways this got off topic, I just think game can be rebalanced and upgrades to bring everything into cohesion if they did it in stages and thoughtfully.
        Last edited by Xcali1985; 08-29-2018, 09:21 AM.

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