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Sidekick "Dash" needs buff

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  • Sidekick "Dash" needs buff

    The ability is a good idea but it's far too weak to ever be useful. There is no way it's worth using this LT to waste traps. The damage % can start at 10% but it should go up like this.
    1* 10%
    2* 13%
    3* 16%
    4* 19%
    5* 22%
    6* 24%
    7* 26%
    8* 28%
    9* 30%

    This way after you have him at around 5-6* it should be pretty clear that his ability is giving some sort of strength. Detonating a trap for 10% damage is just wasting your heavy's tokens cause you would have to trap them 10 times to get the same effect. If it was a higher % then it would be a pretty sweet ability.

  • #2
    Re: Sidekick "Dash" needs buff

    Agree something should be done here. All it does now is cause players to shriek that the trap tokens have been wasted and start witch hunts for who has them equipped.

    Comment


    • #3
      Re: Sidekick "Dash" needs buff

      Originally posted by Quaranj View Post
      Agree something should be done here. All it does now is cause players to shriek that the trap tokens have been wasted and start witch hunts for who has them equipped.
      Damage should be 100%. Trigger rate can drop to 2-3-4-5-6-7-8-9-10

      Comment


      • #4
        Re: Sidekick "Dash" needs buff

        Originally posted by Xcali1985 View Post
        Damage should be 100%. Trigger rate can drop to 2-3-4-5-6-7-8-9-10
        Absolutely agree. This sidekick is not only crap it is actually counterproductive and wasteful

        Comment


        • #5
          Re: Sidekick "Dash" needs buff

          Originally posted by Xcali1985 View Post
          Damage should be 100%. Trigger rate can drop to 2-3-4-5-6-7-8-9-10
          I agree that the damage needs to increase greatly. 10% is a massive waste of trap tokens and a real source of concern.

          However, buffing it too high could also be problematic. If it goes off too often (imagine 30 toons hitting with this sidekick) doing 100% damage, it could lead to buildings falling too easily.

          I don't know the answer, but I do know that anything less than 50% damage is wrong.

          Game designers really need to look at this one and do something about it.

          Comment


          • #6
            Re: Sidekick "Dash" needs buff

            Originally posted by Missy View Post
            I agree that the damage needs to increase greatly. 10% is a massive waste of trap tokens and a real source of concern.

            However, buffing it too high could also be problematic. If it goes off too often (imagine 30 toons hitting with this sidekick) doing 100% damage, it could lead to buildings falling too easily.

            I don't know the answer, but I do know that anything less than 50% damage is wrong.

            Game designers really need to look at this one and do something about it.
            30 toons hitting a player, the building is coming down fast already. Gotta look at it in context.

            So 30 tokens would trigger 3 traps at 9* 10% rate.

            It would probably be 1-2 triggers as the player would probably set one off healing in that same period.
            Last edited by Xcali1985; 12-06-2017, 04:14 PM.

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            • #7
              Re: Sidekick "Dash" needs buff

              This is a good sks when you know how to use him. You guys are using him the wrong way

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              • #8
                Re: Sidekick "Dash" needs buff

                Originally posted by Kilolbs View Post
                This is a good sks when you know how to use him. You guys are using him the wrong way
                What’s the right way?

                Comment


                • #9
                  Re: Sidekick "Dash" needs buff

                  Originally posted by Missy View Post
                  What’s the right way?
                  Yes please do tell how doing 10-15 building damage is better than 100-150. I’ll wait....

                  Comment


                  • #10
                    Re: Sidekick "Dash" needs buff

                    You could plant boobies on nonactives. Extra damage on them, compared to no damage, since no heals.

                    Does he work with splash? Imagine a Terminator using Bury on a full building, all with Traps. Token damage plus collapse damage would be pretty high.

                    Does it worth it, compared to gathering the traps on the healer? Not sure, depends on each individual empire.


                    Note: I do believe that the damage is not worth it compared to a normal detonation by heal / stim. But the power is something different, its an outside the box thinking compared to the usual "tap tap tap / healer dead / tap tap tap / building demoed". That's what I would expect from sidekicks, something different to lts' usual powers. Something like Panzor heal gain on dodge, Ficus's shard chance.
                    Do I think this power should be buffed? Yeah, but not to 100% damage, he is only an uncommon. 100% would be more appropriate for an epic, since the chance to have him would be lower.
                    Last edited by alexian; 12-07-2017, 06:24 AM.
                    48BE8B

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                    • #11
                      Re: Sidekick "Dash" needs buff

                      Originally posted by Missy View Post
                      What’s the right way?
                      Ok ill share the right way to use that sidekick.
                      First off you would never want to set off trap on the empire that you at war with for 10% of damage. That's crazy thinking. You would want to set off trap on your team that would normally set off to 100% to only 10%.

                      Ok when you have a trap on you and a stimmer stims you, the trap goes off with 100% damage. But if a stimmer stims you and then the trap only does 10% damage. That would be great. Do I need to go any further? Are you thinking correctly on how that sks should be used. It's funny seeing ppl using it on the empire they at war with, instead of their own empire. Good luck mates. I'm here to help

                      Comment


                      • #12
                        Re: Sidekick "Dash" needs buff

                        Originally posted by Xcali1985 View Post
                        Yes please do tell how doing 10-15 building damage is better than 100-150. I’ll wait....
                        You can stop waiting now

                        Comment


                        • #13
                          Re: Sidekick "Dash" needs buff

                          Originally posted by Kilolbs View Post
                          Ok ill share the right way to use that sidekick.
                          First off you would never want to set off trap on the empire that you at war with for 10% of damage. That's crazy thinking. You would want to set off trap on your team that would normally set off to 100% to only 10%.

                          Ok when you have a trap on you and a stimmer stims you, the trap goes off with 100% damage. But if a stimmer stims you and then the trap only does 10% damage. That would be great. Do I need to go any further? Are you thinking correctly on how that sks should be used. It's funny seeing ppl using it on the empire they at war with, instead of their own empire. Good luck mates. I'm here to help
                          I like the way you are thinking but in the sidekicks description it says "on attack". Not sure if the in game mechanics treat a stim or riot shield (riot shield i think is treated as a sort of attack) as attacks but they could? Anybody test this or see it happen?

                          Comment


                          • #14
                            Re: Sidekick "Dash" needs buff

                            Originally posted by Irish View Post
                            I like the way you are thinking but in the sidekicks description it says "on attack". Not sure if the in game mechanics treat a stim or riot shield (riot shield i think is treated as a sort of attack) as attacks but they could? Anybody test this or see it happen?
                            Doesn't say "on attack" just say attack

                            Comment


                            • #15
                              Re: Sidekick "Dash" needs buff

                              Originally posted by Kilolbs View Post
                              Doesn't say "on attack" just say attack
                              If you've tested it and it does work like this, it's decent then

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