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Content Suggestion Thread 3

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  • #31
    Re: Content Suggestion Thread 3

    Originally posted by Cthulu View Post
    Add auto-execute to Battle Royale event
    There must be an option to turn it on/off like pvp/war?
    I don't like auto execute in Battle Royale.
    I attack players in Battle royale only for the 8,000 bullet casings and then quit.
    If the player is dead I run away without executing him. I need every token at my disposal.
    If I execute I rise to high in rank and then there is no one to attack anymore because I am LSI not BSI.
    3 bullet casings for a win and only 2 for a loss.
    Last edited by Mobile Mob; 10-07-2017, 07:05 AM.

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    • #32
      Re: Content Suggestion Thread 3

      Stop Energy spoilage

      It's already bad enough we have to work hard for our energy, a lot of times energy is spoiled in 2 areas:

      1. You need 25 energy to finish the job but your hit is 40 (spoiling 15 energy). I believe for this, only 25 should be spent and the overflow goes back into your energy.
      2. You are close to level, only 100xp to go, and have 200 energy... let me keep my 100 energy and carry it over as a bonus on top for my next round.

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      • #33
        Re: Content Suggestion Thread 3

        This should have some polarized opinions.

        Make a foiled debuff damage the attacker. I mean if you're planting a boobytrap and something goes wrong, would it not at least have a chance to blow up in your fingers? Make a foiled attempt a true fumble and at least have a chance to backfire in a limited way.

        (Self-plaguing/napalm would cause a revolt I think, but maybe damage from the broken vial or poison for a failed plague, fire from a foiled napalm, true damage from a foiled trap or explosive.)

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        • #34
          Re: Content Suggestion Thread 3

          Originally posted by Quaranj View Post
          This should have some polarized opinions.

          Make a foiled debuff damage the attacker. I mean if you're planting a boobytrap and something goes wrong, would it not at least have a chance to blow up in your fingers? Make a foiled attempt a true fumble and at least have a chance to backfire in a limited way.

          (Self-plaguing/napalm would cause a revolt I think, but maybe damage from the broken vial or poison for a failed plague, fire from a foiled napalm, true damage from a foiled trap or explosive.)
          I think you have to vastly increase the skills damage to offset the risk/reward.

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          • #35
            Re: Content Suggestion Thread 3

            All challenge jobs and future challenge jobs after Westside should have 1 common, 2 uncommon and 1 rare.
            Not like London 3 commons and rare.
            Give us more options to star up Pain.

            Comment


            • #36
              Re: Content Suggestion Thread 3

              Originally posted by Mobile Mob View Post
              All challenge jobs and future challenge jobs after Westside should have 1 common, 2 uncommon and 1 rare.
              Not like London 3 commons and rare.
              Give us more options to star up Pain.
              Shouldn’t be any common drops on 200 energy jobs. Ridiculous to waste so much resource on a common. I don’t care if you pick the weakest uncommons there just shouldn’t be any commons.

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              • #37
                Re: Content Suggestion Thread 3

                As an empire leader i want access to my empire members attack/defense folder so i can place people in buildings better. Maybe give access to officers and up.

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                • #38
                  Re: Content Suggestion Thread 3

                  Originally posted by Irish View Post
                  As an empire leader i want access to my empire members attack/defense folder so i can place people in buildings better. Maybe give access to officers and up.
                  That’s a bit much.

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                  • #39
                    Re: Content Suggestion Thread 3

                    Originally posted by Irish View Post
                    As an empire leader i want access to my empire members attack/defense folder so i can place people in buildings better. Maybe give access to officers and up.
                    I know of empires that request this outright upon join and spreadsheet it all out in order to tweak layouts. I don't personally find it to be enough to go on. Stats are one thing, activity another. That big toon will still get plague dropped if in a key spot inactive.

                    I think this would only make some more trepidatious in joining/leaving empires.

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                    • #40
                      Re: Content Suggestion Thread 3

                      Originally posted by Mobile Mob View Post
                      All challenge jobs and future challenge jobs after Westside should have 1 common, 2 uncommon and 1 rare.
                      Not like London 3 commons and rare.
                      Give us more options to star up Pain.
                      I'd rather every dice job to have unique LTs personally. I mean if I got Pain on a 200+xp dice job I'd feel robbed since you can land him in the slums for as little as 140FP total if you are lucky. The London dice should have come with the UK LTs. Same with Vegas, Japan, etc.

                      I'm at the point where I roll crates based upon which one has the most LTs I am missing. I have at least one of everything offered in Dice...if I were still missing any I would be grinding that (and likely having more fun) rather than the silver/gold job grind I am subjecting myself to right now.

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                      • #41
                        Re: Content Suggestion Thread 3

                        Originally posted by Quaranj View Post
                        I'd rather every dice job to have unique LTs personally. I mean if I got Pain on a 200+xp dice job I'd feel robbed since you can land him in the slums for as little as 140FP total if you are lucky. The London dice should have come with the UK LTs. Same with Vegas, Japan, etc.

                        I'm at the point where I roll crates based upon which one has the most LTs I am missing. I have at least one of everything offered in Dice...if I were still missing any I would be grinding that (and likely having more fun) rather than the silver/gold job grind I am subjecting myself to right now.
                        Certain lieutenants become available for purchase at particular levels, if you don't already own them.
                        I don't know if you noticed but these lieutenants are the only one's you can find in challenge job: AK, FANG, JOHN, MIA, CHARMAIN, PENELOPE, BLADE, CAESAR, HECTOR, MICHAEL, LUCAS, BLINK, CAINE, FOX, KATE AND TAGG.
                        PAIN is an exception because he counts as "rare" lieutenant in Street Fight challenge job. That is why PAIN's drop % is so low.
                        Mark my words: In the new job area they are going to recycle the above lieutenants and put some crappy rare lieutenant that nobody wants.
                        Lieutenants you can buy at certain levels need revamp other wise you are going to see the same purchasable lieutenants in the next and future challenge job over and over and over again.
                        Replace HECTOR with FIXER, NAUTICA, BRAINIAC or some other Uncommon lieutenant.
                        HECTOR and LUCAS is the same power/ability.
                        Replace MICHAEL with POPPY/FIXER. Uncommon lieutenant we can use and are willing to star up.
                        Last edited by Mobile Mob; 10-15-2017, 08:21 AM. Reason: edit

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                        • #42
                          Re: Content Suggestion Thread 3

                          Yeah I don’t even find the current dice job LT selection very appealing
                          sigpic
                          Signature by: MageFX

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                          • #43
                            Re: Content Suggestion Thread 3

                            Give us a rare demo lieutenant and put it in new challenge job.
                            New job area is long overdue.
                            Last edited by Mobile Mob; 10-29-2017, 02:44 PM. Reason: delete

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                            • #44
                              Re: Content Suggestion Thread 3

                              New Tech Lab item:
                              Create your own capped energy and stamina refills !!!
                              Energy chards drop from jobs and stamina chards drop from Bosses and PVP/WAR.
                              Each chard equals 25% and can be used immediately or you can combine 2,3,4 chards into 1 50%,75% or 100% refill.
                              Only 1 energy and 1 stamina chard per day same as attack/defense converters.
                              Combine 2 energy/stamina chards to make 1 50% refill.
                              Combine 3 energy/stamina chards to make 1 75% refill.
                              Combine 4 energy/stamina chards to make 1 100% refill:

                              25% Energy refill are capped at 500
                              505% Energy refill are capped at 1000
                              75% Energy refill are capped at 1500
                              100% Energy refill are capped at 2000

                              25% Stamina refill are capped at 250
                              50% Stamina refill are capped at 500
                              75% Stamina refill are capped at 750
                              100% Stamina refill are capped at 1000

                              Maximum of 10 capped energy refills (50%, 75% ,100%)
                              Maximum of 10 capped stamina refills (50%, 75% ,100%)
                              Other wise players will stack up on capped refills for events and never buy FP.
                              You have to use them before you can create new refills.
                              The 25% chards are unlimited. 1 per day. Use 1 per level.
                              2 hours to create same as skull ring.

                              UPDATE:
                              2 FP = 20% capped refill
                              4 FP = 40% capped refill
                              6 FP = 60% capped refill
                              8 FP = 80% capped refill or
                              5 FP = 50% capped refill
                              Last edited by Mobile Mob; 10-31-2017, 05:07 AM. Reason: update

                              Comment


                              • #45
                                Re: Content Suggestion Thread 3

                                Originally posted by Mobile Mob View Post
                                New Tech Lab item:
                                Create your own capped energy and stamina refills !!!
                                Energy chards drop from jobs and stamina chards drop from Bosses and PVP/WAR.
                                Each chard equals 25% and can be used immediately or you can combine 2,3,4 chards into 1 50%,75% or 100% refill.
                                Only 1 energy and 1 stamina chard per day same as attack/defense converters.
                                Combine 2 energy/stamina chards to make 1 50% refill.
                                Combine 3 energy/stamina chards to make 1 75% refill.
                                Combine 4 energy/stamina chards to make 1 100% refill:

                                25% Energy refill are capped at 500
                                505% Energy refill are capped at 1000
                                75% Energy refill are capped at 1500
                                100% Energy refill are capped at 2000

                                25% Stamina refill are capped at 250
                                50% Stamina refill are capped at 500
                                75% Stamina refill are capped at 750
                                100% Stamina refill are capped at 1000

                                Maximum of 10 capped energy refills (100%).
                                Maximum of 10 capped stamina refills (100%)..
                                Other wise players will stack up on capped refills for events and never buy FP.
                                You have to use them before you can create new refills.
                                The 25% chards are unlimited. 1 per day.
                                If you build it should be a percentage of your max energy not limited. I like the idea though.

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