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9 failures in a row on insignia upgrade at level 11

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  • 9 failures in a row on insignia upgrade at level 11


    What more can I say.

    These odds need to be improved.

  • #2
    Re: 9 failures in a row on insignia upgrade at level 11

    Ouch. What rarity?

    My Regards,
    Manager of Dark London.


    • #3
      Re: 9 failures in a row on insignia upgrade at level 11

      my latest Epic Insigna, going from lvl 5 to lvl 11 cost me 14Millions. You do the maths...


      • #4
        Re: 9 failures in a row on insignia upgrade at level 11

        Originally posted by DL_Joker View Post
        Ouch. What rarity?

        My Regards,
        Manager of Dark London.
        Epic. Usually it's not that much. But basically takes 25-30M to max epic insignias for me.


        • #5
          Insignias, oh I hate ya!

          While the Insignia idea was a great one on paper, I believe, like most businesses, this one failed to execute it properly. Nothing new, we've seen it happen before with other facets of the game.

          Let's talk about Insignias for a Bit.

          I'm not going to go through all the different insignias as this was discussed at length here before but let me just highlight (If I may) where I think Insignias execution has failed:

          Point 1: Types of Insignias

          There should be in reality distinct Insignias and not a mix up of every skill, it defeats the purpose I believe.

          - Attack Insignias should add Attack stat, Attack%, Damage Stat, Damage% and maybe even Crit%
          - Defense Insignias should add Defense Stat, Def%, armor stat, armor%, maybe a small invisible%
          - Health Insignias should be pure Health Stat and Health %, Maybe a little Health Absorption% (a la scythe)
          - Bersek Insignia, an insignia that only adds special abilities: execute range, boss execute range, collateral damage, ricochet, counter damage...

          keeping it simple, if I want to upgrade my attack insignia, then I know Attack and damage is what I'm going to get, Not some make believe.

          Point 2: Upgrading Insignias
          Make it a 100% Success, enough of the chance% and failures. Increase the leveling price but make it a 100% success. Same as you do for properties. let's be honest with the upgrades. Every upgrade is 1M, that's it. expensive? maybe but at least we can anticipate, calculate our budget and decide.

          Point 3: Removing Insignias
          I have to pay Money AND Alloy to remove an insignia from my LT? this is nothing other than pure sadism. Things change, builds evolve, you get new insignias and maybe want a replacement for a few LTs. Isn't the cost of upgrades already payment enough?
          Maybe make it so that below Level 5 there is a fee but as an insignia reaches level 6 and above it's free to remove and assign.

          Point 4: Selling Insignias.
          a LV1 epic Insignia, non upgraded gets me 229K cash and 46 alloy
          a LV15 epic Insignia, fully upgraded gets me 315k cash and 64 alloy
          isn't there a problem here? an insignia that you have spent Millions cash and thousands in Alloy to upgrade is valued at a mere +90k cash and +18 Alloy?
          this is I believe really pushing the envelope.

          Now I know the general player base is unhappy and PA know something must be done to restore player confidence, my post is not made to threaten or point fingers, but i'm just sharing my frustration with Insignias.


          • #6
            Re: 9 failures in a row on insignia upgrade at level 11

            I take your 9 and raise you 10 failures in a row at 14 for a rare


            • #7
              Re: 9 failures in a row on insignia upgrade at level 11

              Originally posted by Mist View Post
              I take your 9 and raise you 10 failures in a row at 14 for a rare
              How about failing on the first upgrade of a common?

              Not as expensive but was pretty funny when it happened
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