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Make dice jobs how they used to be - remove 4th common LT please

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  • Make dice jobs how they used to be - remove 4th common LT please

    I remember a couple years ago that dice jobs used to only have 3 possible LTs, and then one day they added an extra LT to each of them. For example, Westside used to only have Kate, Hector, and Blink as LT options. Obviously this was great, because there was no chance of getting a crappy common LT for forking over 2500 energy.

    Devs - I would love to know why this was changed? Was it because you guys thought people would 9* the good LTs too fast? I've been farming Westside for a bit now, and kept track of every single collect. They are as follows:

    167 total collects

    34 lotus
    44 blink
    64 hector
    12 kate
    13 recombinators

    Thats 34 collects that are completely wasted on a LT that will never be of any use to me. There was absolutely no need to add a 4th LT to each of the dice jobs, you just made it a lot harder for us.

    Tldr: Why did the devs add the 4th LT on each of the dice jobs? Please remove them.

  • #2
    Re: Make dice jobs how they used to be - remove 4th common LT please

    That was before my time. Sounds fantastic!

    Comment


    • #3
      Re: Make dice jobs how they used to be - remove 4th common LT please

      It's a good point we can see that Lotus came 20% of the time, 1 out of 5 draws, that's a lot for a 2500 energy spend.



      Remember that if you want commons, Slums 100% rate is 455 energy, so for the 2500 you spent on Lotus, you could have had 5.5 common LTs.
      34 lotus = 85,000 energy spent = 187 common possible LTs from Slums dice.

      but it's not even going to bring you a combine job to 9 star, let alone a fuse job.

      Comment


      • #4
        Re: Make dice jobs how they used to be - remove 4th common LT please

        Originally posted by Snooky View Post
        It's a good point we can see that Lotus came 20% of the time, 1 out of 5 draws, that's a lot for a 2500 energy spend.

        Remember that if you want commons, Slums 100% rate is 455 energy, so for the 2500 you spent on Lotus, you could have had 5.5 common LTs.
        34 lotus = 85,000 energy spent = 187 common possible LTs from Slums dice.

        but it's not even going to bring you a combine job to 9 star, let alone a fuse job.
        Good analysis. The reason I'm annoyed is because it was a totally unnecessary change and PA had no justifiable reason for doing it. The only thing it did was make it more frustrating for players. From a business perspective, you want to make your product/service as enjoyable as possible within the realm of reason.I'm not asking for a lot, and if they reverted back it wouldn't affect their revenue stream in any way. This isn't a game changer, but its just another little thing they did to make it more difficult and irritating for the players.

        At the very least lower the drop rate for common LTs on those jobs that require 100+ energy, or even 150+ energy. There is nothing more frustrating than spending 2500 energy and getting a Lotus when it used to be the case that i knew i would at least get a Hector or Blink. 20% Lotus drop is way too high.

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        • #5
          Re: Make dice jobs how they used to be - remove 4th common LT please

          i said it in another post but I reckon west side has been altered a bit cause i've been starring up lotus alot recently and that never happened much before in my 2 years of playing this game, shes well on her way to 8 stars lol

          Comment


          • #6
            Re: Make dice jobs how they used to be - remove 4th common LT please

            Originally posted by BiancaK View Post
            Good analysis. The reason I'm annoyed is because it was a totally unnecessary change and PA had no justifiable reason for doing it. The only thing it did was make it more frustrating for players. From a business perspective, you want to make your product/service as enjoyable as possible within the realm of reason.I'm not asking for a lot, and if they reverted back it wouldn't affect their revenue stream in any way. This isn't a game changer, but its just another little thing they did to make it more difficult and irritating for the players.
            Maybe so, but Westside jobs is very popular and people still do it and spend money so there is no real incentive/reason to change back either.
            If they change it back, it may cause an uprising from everyone that has been farming Westside, so in that case I guess it's better to leave Lotus. But lowering the drop is a good idea (5%) would be ideal... same as the epic drop in Crates.

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            • #7
              Re: Make dice jobs how they used to be - remove 4th common LT please

              Originally posted by Snooky View Post
              Maybe so, but Westside jobs is very popular and people still do it and spend money so there is no real incentive/reason to change back either.
              If they change it back, it may cause an uprising from everyone that has been farming Westside, so in that case I guess it's better to leave Lotus. But lowering the drop is a good idea (5%) would be ideal... same as the epic drop in Crates.
              Why would it cause an uprising? Because people who already did their farming feel cheated? Realistically I don't think anyone would be opposed to getting rid of the 4th LT because its in everybody's favour.

              Haha if the drop rate was the same for epics in crates "5%" then i'd never get a single Lotus! That would be awesome

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              • #8
                Re: Make dice jobs how they used to be - remove 4th common LT please

                Bump!
                There as been alot of anger on alot of threads over this! Listen to us devs. REMOVE THE EXTRA COMMON LT PLEASE, PLEASE, PLEASE. JUST DO IT & NOT Soon™. Happy customers spend more. Not frustrated customers.
                Because I blame Kionk

                Comment


                • #9
                  Re: Make dice jobs how they used to be - remove 4th common LT please

                  Originally posted by The Spud View Post
                  Bump!
                  There as been alot of anger on alot of threads over this! Listen to us devs. REMOVE THE EXTRA COMMON LT PLEASE, PLEASE, PLEASE. JUST DO IT & NOT Soon™. Happy customers spend more. Not frustrated customers.
                  Haha definitely agree. It wouldn't even take long to fix. Less than a day probably.

                  Comment


                  • #10
                    Re: Make dice jobs how they used to be - remove 4th common LT please

                    They should add two more common Lts into the dice job. I find it way too easy to get uncommon or rarely still.

                    Comment


                    • #11
                      Re: Make dice jobs how they used to be - remove 4th common LT please

                      and also cancel the Uncommon recomb from DICE, make it only available on Scratchers!
                      think long term

                      Comment


                      • #12
                        Re: Make dice jobs how they used to be - remove 4th common LT please

                        Originally posted by USASniper View Post
                        and also cancel the Uncommon recomb from DICE, make it only available on Scratchers!
                        think long term
                        Its so hard to detect sarcasm in text, please tell me I just found some.
                        Because I blame Kionk

                        Comment


                        • #13
                          Re: Make dice jobs how they used to be - remove 4th common LT please

                          Let me rephrase the ask here perhaps: if, and I assume it was, west side was getting done to the exclusion of other dice jobs, then make the remediation one that people like. Instead of making their favorite job less rewarding , make the others MORE rewarding. It would spread out the dice job usage as I imagine was intended but the player sees 10 good things happen when the others are made more appealing instead of screwing with their favorite and making it worse,

                          I learned this one managing the human side of mergers and acquisitions. You can give people new goodies all you want but God help you if you take one away, even if you think the net change is great for them.

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