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Advanced Sniper Class w/o Many Crit Lts?

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  • #16
    Re: Advanced Sniper Class w/o Many Crit Lts?

    Originally posted by Snooky View Post
    So you have a 40% chance only 2 times per war?
    40% crit chance lasts until you either die or have to heal. Keep in mind though, you take 100% counter attack dmg when super is active.


    • #17
      Re: Advanced Sniper Class w/o Many Crit Lts?

      Originally posted by genesiser View Post
      40% crit chance lasts until you either die or have to heal. Keep in mind though, you take 100% counter attack dmg when super is active.
      So our empire is still a little new to armor packs but they don't seem to end Killing Spree (I don't mind editing if wrong), do they affect Adrenaline Rush?
      Come join us
      on the official
      Underworld Empire Discord Server


      • #18
        Re: Advanced Sniper Class w/o Many Crit Lts?

        As long as it's a WIN Hit, Armor or not, Killing spree will not stop.


        • #19
          Re: Advanced Sniper Class w/o Many Crit Lts?

          Sorry, does a Ghost using an armor pack stop their adrenaline rush?
          Come join us
          on the official
          Underworld Empire Discord Server


          • #20
            Re: Advanced Sniper Class w/o Many Crit Lts?

            No. It remains there until you're dead.


            • #21
              Re: Advanced Sniper Class w/o Many Crit Lts?

              Contrary to the responses posted on this thread, I'd have to disagree with the majority. Having unlocked Ghost myself on two different accounts, I find that crit LTs are more important than ever.
              The most obvious example is that when you're a sniper on a Kill Spree, yes it's harder to reach the max Kill Spree when you don't have an LT team, but it is very possible with maxed Head Shot and Kill Spree. But as a Ghost, there will never be a time where you can say yes I've reached max crit%, and these LTs are no longer useful. If you're a Ghost that has no crit LT and use rely on the base 40% crit from Adrenaline Rush, your damage will be much, much lower than the same LTs as when you were a sniper. But let's say you were a Ghost that was able to get 40% extra crit from LTs(DL, Alpha, Pain, Blink, Nightshade), insigs, faction bonuses, additional LT items, etc, then it's as if you're starting every single war on a Kill Spree, but with the extra bonus damage from Precision, Accuracy, Power Shot, etc. As a sniper, yes having a complete crit team can make you reach max Kill Spree much faster into a war, but what happens once you've reached max Kill Spree? There's no additional or potential damage to add to each hit.
              Why so cereal?!


              • #22
                Re: Advanced Sniper Class w/o Many Crit Lts?

                I ended up going with ghost, but I'm a tad disappointed in how punishing it is use adrenaline rush. That double counter damage adds up quick, especially if you get deflected! On victories I take between 80-100 dmg and deflects hit for 400-3000 (yes I got deflected for 3k hp, lol). I think they should consider making you take double counter damage on crits only. You can't be eating up all the health packs for your empire!


                • #23
                  Re: Advanced Sniper Class w/o Many Crit Lts?

                  There is a price to pay with the new class skills. You are either losing a key skill or are going to take a beating. This just shows you that the entire empire cannot be 1 set of classes or another.

                  Terminator is designed for heavies that hit players. Problem is you need to have to have Enforcers/Titans that will hit buildings or shields. My empire the heavies do the vast majority of that lifting.