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Ideas on improving game.

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  • Ideas on improving game.

    hello all
    i think we should have a property to build that makes shards for crate rolls. By investing x amount dollars example 10 million it produces a shard. As u build this property up u get a better chance of of rare or epic shards. U can also piggyback this with ur empire. This can be x amount of donations dollars u get the opportunity of shards for team.
    Or even maybe a roll lt hat gives u these bonus.
    1 double ur crate when building it a percent
    2 increase ur chance for a shard in a war
    3 double ur daily reward
    4 my favorite a god crate. It duplicate a lieutenant same level so u can star it up. Example a 3 star frank duplicate another 3 star frank.
    ( god crate can be specific to common uncommon rare or epic.
    My frustration is played 5 years into a game I enjoy. Maybe 20 years from know I have a 6 star epic. Just food for thought.
    Thanks IVI3IVACE

    Last thought help pvp with the money. Some may have all the achievements met.

  • #2
    Over 100 LT's and only 5 skills can be used,think about to add another 5 seats,so we can use 10 LT skills.

    Playing for years,some parts from bosses i never seen,sucks lil bit.

    Comment


    • #3
      Remove the $25k from daily reward
      sigpic

      Comment


      • #4
        Originally posted by Aprilwine View Post
        Remove the $25k from daily reward
        Needs to be completly redone. I know it was changed a bit a few years ago but it needs to be done again. Like classic muscle car? $25k? Come on guys....why even have some of the rewards on there?

        Comment


        • #5
          Originally posted by Popop View Post

          Needs to be completly redone. I know it was changed a bit a few years ago but it needs to be done again. Like classic muscle car? $25k? Come on guys....why even have some of the rewards on there?
          Contracts and tool parts toward tech lab items would be better than the low cash drops. I was talking about this with another player yesterday.

          Comment


          • #6
            In other words they want the grind to be quicker, they want the big players to have all 9 stars epics, and little players to have 7 star epics. Then ppl would still want more cause they want to get stronger and higher star lt easier. Not knowing that you will not be getting stronger caus3 everyone else would get the same things you get only different is that the big spenders would have another option to spend more on and get further ahead. I played games where the grind was easy and the game didn't last long, everyone had all the best gear and lts. People got bored and left. The game is great. A slow grind mean less of a separation between top player and bottom player. When you make the grind easier/ faster then the top player that can put 100k into the toon will pull off from everyone. Keep the grind like it is. I think the game great and thank the dev for making such a great game that i hope to be playing years from now.

            Dev you cant please everyone so i understand why you dont listen. There are many ppl that love the way the game is going and im sorry you only hear from ppl that think their ideas would make the game better. Its just that ppl that are happy with the game dont comment as much as ppl who think they can improve it. So im one that like the game and the way you guys are going. Great job devs

            Comment


            • #7
              Originally posted by Quaranj View Post

              Contracts and tool parts toward tech lab items would be better than the low cash drops. I was talking about this with another player yesterday.
              I remember when you didnt win anything, so they changed it where you can win something everytime. If they change it again, ppl would say we don't need 1mill cash, we rather have lts. 25k better then nothing. There will always be a prize that could be better.

              Comment


              • #8
                Originally posted by Popop View Post

                Needs to be completly redone. I know it was changed a bit a few years ago but it needs to be done again. Like classic muscle car? $25k? Come on guys....why even have some of the rewards on there?
                For low lvl toons that need those things. It maybe hard to believe but there are toons that still need those things.

                Comment


                • #9
                  you got to remember the ones where you didn't win anything never did change if you look at it from a perspective, they promised to remove it but cheekily they kept the placeholder in the odds for winning nothing and changed it to 25k which is an insult, so the high chance of winning nothing is changed to 25k. Just remove the damn placeholder for 25k completely which will slighly improve the odds of getting boats and bats a bit more, I wouldn't mind it if they removed the bats and boats as they can be bought anyways or won from bosses but a bat or boat is better than being insulted with 25k.

                  Comment


                  • #10
                    I think this game could use more "mid-term" goals. You have plenty of long-term goals like class investments in high-tier classes, really hard achievements, high-starring LTs, character builds, etc. and short-term goals like the daily achievements system, gaining a level, building things in tech lab (and I'm sure there are others I can't think of), but I think it's lacking "mid-term" goals, as in goals that aren't quick to fulfill like the dailies, but not long like saving up 15k CC for a class investment. The only one I can think of is the high Battle Ranks which reset every month. A contract system where you can select a goal/goals to fulfill which you'll be given rewards upon completion which is reset every week or month would add more "mid-term" goals to the game. It'd basically be like the dailies on a larger scale, only that you'd have to select which to gain progress on. Maybe you could be given a pool of 7-10 assignments/contracts upon each reset (weekly, bi-weekly, or monthly), and you'd then have to accept the assignments/contracts before you get progress upon them, and only x amount could be accepted at a time.

                    Examples for weekly reset:
                    Execute 75 players in PvP - 20 Crate Shards
                    Deal 100 killing blows in EvE - 250 Class Coins
                    Spend 2000 energy on normal jobs - 250 Hunting Supplies
                    Donate $10 000 000 to your empire - Underworld Legends pieces

                    Examples for monthly reset:
                    Donate $50 000 000 to your empire - 2 Epic Crate Shards
                    Spend 7500 Stamina on Bosses - 5 Rare Crate Shards
                    Win 10 MVP categories in EvE - 4 Godfather Scratchers
                    Go Hunting 45 times - 1 Stamina Recharger
                    Collect from 45 Empire Wars - 2 Crate Roll Vouchers
                    Execute 100 opponents that are 200 levels higher than you (PvP and EvE) - Random Uncommon Lieutenant
                    Perform 70 Class Superpowers - 'Legends: Reaper'-Passport


                    Personally, I'd think it'd be interesting to see both weekly and monthly assignments, because they'd open up different possibilities. Weekly assignments could give fairly basic but needed rewards like Crate Shards, Class Coins, Supplies, large amounts of Cash, etc. while monthly assignments could give more interesting rewards like Uncommon LTs, Recharge Packs, Scratchers, Rare/Epic Crate Shards, maybe Boss Passports, and I'm sure you could be more creative with the rewards than I was.

                    EDIT: Came up with a few more things:

                    This could also open up for some very challenging assignments that reset every 3 months that could give epic rewards - literally epic rewards. Maybe, like, giving an Epic Crate Roll Voucher for gaining 150 MVP categories (ridiculously hard, I know), or giving 10 000 Class Coins for performing 500 Class Super Powers (absurdly hard, but actually feasible if you do 3 wars/day for exactly 12 weeks with 2 supers in each, leaving a few days lee-way).

                    Also, re-rolling the assignments for FP could also be a thing. These would almost be a must-have for the 3 month-assignments.
                    Last edited by Fabin; 11-21-2018, 05:31 PM.

                    Comment


                    • #11
                      I think it would be nice if LT's got experience from EVE. It doesn't have to be crazy high because I understand that using Energy and Stamina are the primary ways of raising LT experience, but still. Even just a little bit would be better than nothing.

                      Also, along the same path, I wish we could get Class experience from Jobs. It's so freaking painful to level those classes. Been playing like 3 freaking years, and leveling classes never gets easier.

                      Comment


                      • #12
                        LT do get experience in EvE. But 1 token spent in EvE=3-5xp(I think). So if you use 50 tokens per war you only get 150-250xp per war plus post-war reward. Which is not very noticeable compared to those from spending energy and stamina.

                        Comment


                        • #13
                          Originally posted by Fabin View Post
                          I think this game could use more "mid-term" goals. You have plenty of long-term goals like class investments in high-tier classes, really hard achievements, high-starring LTs, character builds, etc. and short-term goals like the daily achievements system, gaining a level, building things in tech lab (and I'm sure there are others I can't think of), but I think it's lacking "mid-term" goals, as in goals that aren't quick to fulfill like the dailies, but not long like saving up 15k CC for a class investment. The only one I can think of is the high Battle Ranks which reset every month. A contract system where you can select a goal/goals to fulfill which you'll be given rewards upon completion which is reset every week or month would add more "mid-term" goals to the game. It'd basically be like the dailies on a larger scale, only that you'd have to select which to gain progress on. Maybe you could be given a pool of 7-10 assignments/contracts upon each reset (weekly, bi-weekly, or monthly), and you'd then have to accept the assignments/contracts before you get progress upon them, and only x amount could be accepted at a time.

                          Examples for weekly reset:
                          Execute 75 players in PvP - 20 Crate Shards
                          Deal 100 killing blows in EvE - 250 Class Coins
                          Spend 2000 energy on normal jobs - 250 Hunting Supplies
                          Donate $10 000 000 to your empire - Underworld Legends pieces

                          Examples for monthly reset:
                          Donate $50 000 000 to your empire - 2 Epic Crate Shards
                          Spend 7500 Stamina on Bosses - 5 Rare Crate Shards
                          Win 10 MVP categories in EvE - 4 Godfather Scratchers
                          Go Hunting 45 times - 1 Stamina Recharger
                          Collect from 45 Empire Wars - 2 Crate Roll Vouchers
                          Execute 100 opponents that are 200 levels higher than you (PvP and EvE) - Random Uncommon Lieutenant
                          Perform 70 Class Superpowers - 'Legends: Reaper'-Passport


                          Personally, I'd think it'd be interesting to see both weekly and monthly assignments, because they'd open up different possibilities. Weekly assignments could give fairly basic but needed rewards like Crate Shards, Class Coins, Supplies, large amounts of Cash, etc. while monthly assignments could give more interesting rewards like Uncommon LTs, Recharge Packs, Scratchers, Rare/Epic Crate Shards, maybe Boss Passports, and I'm sure you could be more creative with the rewards than I was.

                          EDIT: Came up with a few more things:

                          This could also open up for some very challenging assignments that reset every 3 months that could give epic rewards - literally epic rewards. Maybe, like, giving an Epic Crate Roll Voucher for gaining 150 MVP categories (ridiculously hard, I know), or giving 10 000 Class Coins for performing 500 Class Super Powers (absurdly hard, but actually feasible if you do 3 wars/day for exactly 12 weeks with 2 supers in each, leaving a few days lee-way).

                          Also, re-rolling the assignments for FP could also be a thing. These would almost be a must-have for the 3 month-assignments.
                          Great ideas

                          Comment


                          • #14
                            How about a random crate to add to the current crates.
                            This could be rolled and flips between the common, uncommon, rare and epic crates, with proc chance assigned accordingly (ex. 40% common, 30% uncommon, 20% rare, 10% epic).
                            Whatever crate type it lands on, you then get a to roll that crate.
                            This could be built using new shards, rewarded from the examples above, or even bought in black market etc for say 150 FP or something.
                            Just a thought.

                            Comment


                            • #15
                              i see the post and see all pro players of the game, and all wud agree the game is the same since 5+ years with minor changes.

                              first the interface and the overall skins must be changed on occations.. or atleast during events and holidays.

                              and before adding new things in the game, try to fix the LONG Pending bugs.

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